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High snow mountains (tileset, reskin work in progress)


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#1
Lucky Luciano

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Hi again.

I'm working on a high snow mountain tileset, a reskin based in "New Rocky Deser  Winter & Rocky".

Now I need to change the water animation. I've made it slower and looks great, but every time the pc goes through it makes circular waves and the splash sound, and it's supposed that must be thin ice.

It's possible to change the waves and the sound? Can someone help me?

texture information:

proceduretype arturo
channelscale 8
0
0
0
0
   
channeltranslate 8
0
0
1
0.5

distort 16
arturowidth 128
arturoheight 128
distortionamplitude 32
speed 2

defaultheight 128
defaultwidth 128

downsamplemin 0
downsamplemax 0

alphamean 0.1


An Ice screenshot:

Image IPB

I'm looking for new textures for the mountains to make them look more real, but this is a first look of what i'm triying:

Image IPB

The new Tileset will be arround the Vault in 2 weeks, like the rest of my patches and material, after upgrade the server Puerta de Baldur.

Thanks for your help :happy:

Modifié par Lucky Luciano, 29 septembre 2011 - 02:17 .


#2
Lucky Luciano

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I've found a walkmesh editor, it will help for the moment.

Modifié par Lucky Luciano, 28 septembre 2011 - 04:23 .


#3
OldTimeRadio

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Looks great!  If I understand your problem correctly, the reason your player is making the splashy footprints is that the surface material type in your walkmesh is still set to normal water.  It doesn't have anything to do with the TXI for the water itself.

If you look at surfacemat.2da, line 6, you'll see exactly where those splash visuals and sounds come from.  Since you're working with a whole tileset like this, you'll need to change the walkmesh values from water to something else.  The information about what sound a footstep should make is stored in triangle data for the walkmesh, the *.WOK file that accompanies individual tiles.

You may be able to use Sass's Walkmesh Editor V8.1 to make the changes you want.   There may be other tools or other techniques.  That is just one possibility.  Using the NWN Omnibus search tool brings up lots of interesting threads, including one titled "walkmesh editing question" in which Michael Darkangel goes into some detail about how the WOK files can be edited manually.

BTW, for anyone reading there's another way you can change footstep types on a much smaller scale using the NWScript function SetFootstepType.  It wouldn't work on something this big, but it would be great for giving small placeable patches of ice or carpet a different footstep sound than the rest of the ground it's on- and you don't have to edit any walkmeshes.  Very handy in certain situations.  DEMO - SetFootstepType (Change footstep sounds)

Modifié par OldTimeRadio, 28 septembre 2011 - 04:55 .


#4
Lucky Luciano

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Thanks so much OTM!

I've solved the issue with the Sass's Walkmesh Editor and making the water no walkable.

Now I'm working with the mountain textures, do you know any good progam for change a texture's name to a whole group of models?

:)

#5
OldTimeRadio

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Lucky Luciano wrote...
Now I'm working with the mountain textures, do you know any good progam for change a texture's name to a whole group of models?


I don't know what the main one people use is.   From looking in the Omnibus, I've seen Useful File Utilities recommended but I'm sure there are lots of different utilities which will do what you want, maybe even something NWN specific on the Vault.

#6
_six

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Bit of a side note, but as I'm a bit sick of folks like mondego getting credit for things... The original version of the tileset you're borrowing from is lord rosenkrantz' Rocky Mountains.

On a more related note, I really like the look of the ice you've added. Actually, I'd love to be able to walk over the ice surface, but that might be beyond what you intend for it. I also think it might be nice to have the gradient thingy that was used in the original tiles under the ice to give more of an impression of depth, but thats a fine detail I guess.

Modifié par _six, 28 septembre 2011 - 06:19 .


#7
Lucky Luciano

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Thanks to both :D

I'll credit Lord Rosenkrantz for his great tiles, glad to remember me the author.

Those cool ice textures were done by a friend and mapper from our server, called Gofredo. He is helping me with this proyect.

Actually, the idea is to reskin the snowy tileset with the possibility of painting two kind of mountains and having more options and realistic results.

The ice, well, it won't be walkable because I don't know nothing about modeling. Nowadays I'm editing the models and everything using text editors :S

When the reskin will be done, maybe I'll try to model new things.

Thanks for the advices ^_^

#8
Bannor Bloodfist

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Lucky Luciano wrote...

Hi again.

I'm working on a new high snow mountain tileset, based in "New Rocky Deser  Winter & Rocky".

Ok, questions:
1) How are you "creating" this set? 
2) Are you duplicating an existing set and just changing textures?

Now I need to change the water animation. I've made it slower and looks great, but every time the pc goes through it makes circular waves and the splash sound, and it's supposed that must be thin ice.

It's possible to change the waves and the sound? Can someone help me?


You do this by changing the face type on the wok object.  Depending on how you answered my first question, will make a huge difference in how I would answer this one.

However, I take notice in the other replies here that you may just be using a .wok editor?  This only partially works, and can cause some issues.  The reason being that the so-called wok editors, only edit the exported .wok file.  This does not actually affect the tile itself, which has an embedded wok object inside the tile.  Not necessarily an issue, except that if you ever do edit the actual tile.mdl file, you will lose your wok edits as they will be overwritten by the export of the tile mdl.  The gmax/3dsmax import scripts don't even read the .wok file at all, they just create one on export.

<snipped>

The new Tileset will be arround the Vault in 2 weeks, like the rest of my patches and material, after upgrade the server Puerta de Baldur.

Thanks for your help :happy:

2 weeks is a very short period of time, sounds like you have your work cut out for you.

I wish you luck!

#9
Lucky Luciano

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Hi Bannor Bloodfist!

Answering you: 2) It's a duplicate and reskin, with original textures (actually) and new models for the iced lake. I changed the post's title.

I used a wok editor, but a friend will work again on the model to make it walkable, I hope he won't have any problem with it. I'll tell him about it.

Well, I'm used to work fast and we are only talking about a reskin with no so much new models, and the most importa thing, I've got some friends helping and the support of the community. I think we can make it.

Thanks for posting ;)

#10
Lucky Luciano

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Another reskin by Gofredo

Image IPB

#11
WebShaman

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I love stuff like this.

New stuff being done with old stuff. Great. Just do not forget to give credit where credit is due.

As Lord Rosenkrantz is no longer active in the Community, it would be pretty difficult to get his ok to work on this IMHO.

Might want to try to, anyway. He was pretty picky about that sort of thing.

#12
Lucky Luciano

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Thanks Web Shaman, I hope it won't have any problem while I credit him.

I'm having new problems. Everytime I try to modify the round house models (the house in the last screen), the game crashes in the loading screen. Even if I don´t change nothing the game crashes always I touch the models.

I try to convert de model to ASCII and change to BIN MDL again, without change any texture, but the game still crashes.

Have someone any idea or tip for fix it and let me use the new textures?

Thanks again =)

Modifié par Lucky Luciano, 30 septembre 2011 - 10:33 .


#13
OldTimeRadio

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Lucky, this roundhouse model is a tile?

When you make your changes to the model and save it out, are you just copying your new model into the HAK or are you also including the WOK that was exported as well?  I'm thinking the crash might have to do with the WOK?

Modifié par OldTimeRadio, 01 octobre 2011 - 02:29 .


#14
Lucky Luciano

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Well it's a possibility, but I tried to repair it without any kind of good result.

Instead of that, I started again and now I'm making backups evertytime.

Thanks again for follow the work.

A few new screenshots of the remade textures:

Image IPB

Image IPB

#15
Lucky Luciano

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This reskin project is so close to be released.

Now i'm looking for new textures for the ground and working on mountains' textures too.

And I'm waiting for new models to make the ice walkable :)

I've got the intention of keep working on this tileset after the reskin and try to do new mountain models, but I prefer to end the reskin before and then I`ll like to learn how to do new models (yes, i've got no idea and I will ask you every little question :P )

A new screen.

Image IPB

Thanks for your help and opinions ;)

Modifié par Lucky Luciano, 25 octobre 2011 - 05:30 .


#16
Lucky Luciano

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Gofredo, the artist that makes the textures, gave me one of the best snow textures i've ever saw.

Image IPB

In few days I'll make the first release :)

Modifié par Lucky Luciano, 28 octobre 2011 - 06:49 .


#17
Lucky Luciano

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Sorry for been so late.

In the future i'll work more to make new tiles for the mountain corners, adapt the high castle in the ice and to make new stone placeables to complete the set.

http://nwvault.ign.c....Detail&id=8111

Thanks again,

Modifié par Lucky Luciano, 27 novembre 2011 - 03:20 .


#18
henesua

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Looking good. Have not had a chance to test it out yet but will soon.

FYI - you should improve those sky boxes too to go with the tileset.
A set of mountainous skyboxes showcasing different weather and time changes would be amazing.

Modifié par henesua, 27 novembre 2011 - 06:49 .


#19
Jenna WSI

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Nice work

#20
Gofredo

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Hi all! I hope you enjoy this new wintter set, Lucky has done a very good work on it.

*thumbs up*

#21
MazzoniM

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Does anyone have a copy of this tileset? I have been unable to find it on the new vault. 



#22
Fester Pot

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I migrated it for you.

Find it here.

FP!


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#23
MazzoniM

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Thank you.