Morgora wrote...
Oops! Yes, I'm referring to the NWN2 Platinum edition and the Mysteries of Westgate expansion. Direct2Drive has both for sale, $19.95 and $9.95 respectively.
By "global inventory system", I mean one window to view all inventory. In the review I read, it was stated that each party member had their own inventory window.
I do like modules and add-ons. But, sometimes, I like to play a game for the first time without any in order to get a feel for the game. When I saw the lists of modules and add-ons, I was a bit overwhelmed. I guess the best way to put it is that I don't know which ones are a "must have because the game is broken without it" versus "that's a nice feature" versus "it's easier if done this way".
Just play it as is. It works fine.
There are all those mods because that is what makes this game different, there is an entire army of folks adding things and coming up with new stories. Other games a mod might add something to the original story, or tweak some low hanging setting. Right now there are projects adding spells, monsters, classes, and even entirely new developer tools. NONE of this is required, but it gives you options.
However this game has complete stories, sometimes complete campaigns, which in many cases are comparable to original games unto themselves.
I would suggest playing it as is the first time, since you like doing this anyway. I'd probably make sure it's fully patched ( steam is great as it comes that way ), and i'd look at perhaps getting TonyK's most recent updates ( since they used his AI in the last patch, this is technically just getting things up to speed by providing some missing 2da files and menus to configure things )
Camera has some poor settings as shipping, and often editing the ini file helps a lot ( it's min and max ranges it starts with are far too narrow for most users ). It is not an issue of how it works, it's an issue of how it is defaulted, and how to configure it. Once you go thru the trouble of taming it, it's actually pleasant and probably you have more options than almost any other game.
Each character has a separate inventory. That is because they are different and not all of them are on your side all the time, they are much more like friends and if you cross them they tend to take their toys and go home ( or attack you ). A global inventory does not make sense, especially in the OC, however in SOZ the playstyle is much more like this.
After your first playthru, you can install kaedrins ( it's pretty amazing ), and then replay the official campaign, or install kaldors OC makeover which installs some features from the expansions into the first released story. I'd pretty much say those two are the only required mods you should focus on beyond tonyk's AI.
Then there are stories, modules which are not modifications, but complete original stories you can play, with multiple settings, even diffrent playstyles. If you want to play with other people there are PW's you can join with 40-60 people at a time, or smaller ones with just 5-6 people on. These often have DM's running their own stories in game, customizing the plot based on how you react, and just entertaining you.
If you like being creative, you also can get into telling your own stories. Many players end up being builders, first off playing with the toolset, then branching out into releasing their own modules or mods. Or they end up running stories as a DM. It can be a challenge at first, but there is so much content because you actually can learn how to release professional level content with moderate effort, and support from others in the community, and have fun doing it.