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A confused NWN2 noob


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#1
Morgora

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I was thinking of purchasing NWN2. Then, I read the lists of add-ons and modules. :blush: Is the game enjoyable without using add-ons and modules?

I looked up game reviews and the only issue that stuck in my mind is the lack of a global inventory system. Is there a mod for that?

Anyway, if someone doesn't mind helping a complete noob to NWN2 (not gaming in general), I could use the help. Thanks.

Modifié par Morgora, 28 septembre 2011 - 01:33 .


#2
-Semper-

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if you're affording the nwn2 platinum edition your game will be delivered fully patched in combination with the 2 expansions "mask of the betrayer" and "storm of zehir". every module created by the community is for free. even without the community made modules nwn2 is an entertaining game as long as you like traditional rpgs with party management.

dunno what you mean with global inventory system. nwn2's got an inventory screen and every character has its own inventory with the same amount of slots. their stats (strength) dictate how much stuff they can carry.

Modifié par -Semper-, 28 septembre 2011 - 01:51 .


#3
M. Rieder

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Whoa! Whoah! Wait a minute!!!! You mean the platinum edition is fully patched?!!!!? Not just the steam download? I could get a hard copy fully patched?

#4
M. Rieder

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Morgora wrote...

I was thinking of purchasing NWN2. Then, I read the lists of add-ons and modules. :blush: Is the game enjoyable without using add-ons and modules?

I looked up game reviews and the only issue that stuck in my mind is the lack of a global inventory system. Is there a mod for that?

Anyway, if someone doesn't mind helping a complete noob to NWN2 (not gaming in general), I could use the help. Thanks.



There are alos magical bags that can be acquired to increase how much you can hold.  On a more general note, one of the appeals of NWN2 is the custom modules that have been made.   There are hundreds and a good deal of them are very good and quite fun with many more being produced by the community all the time. 

#5
-Semper-

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M. Rieder wrote...

Whoa! Whoah! Wait a minute!!!! You mean the platinum edition is fully patched?!!!!? Not just the steam download? I could get a hard copy fully patched?


actually i was talking about the steam release. dunno if the retail version comes patched too. is it even still available in shops? :D

#6
M. Rieder

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I think its only available at online retailers.

#7
Kaldor Silverwand

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What do you mean by global inventory system?

Modifié par Kaldor Silverwand, 28 septembre 2011 - 04:46 .


#8
Morgora

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Oops! Yes, I'm referring to the NWN2 Platinum edition and the Mysteries of Westgate expansion. Direct2Drive has both for sale, $19.95 and $9.95 respectively.

By "global inventory system", I mean one window to view all inventory. In the review I read, it was stated that each party member had their own inventory window.

I do like modules and add-ons. But, sometimes, I like to play a game for the first time without any in order to get a feel for the game. When I saw the lists of modules and add-ons, I was a bit overwhelmed. I guess the best way to put it is that I don't know which ones are a "must have because the game is broken without it" versus "that's a nice feature" versus "it's easier if done this way".

Modifié par Morgora, 28 septembre 2011 - 05:00 .


#9
Clyordes

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Hi Morgora,
Short answer is Yes - the game is fine without any extra downloads (which is exactly how I played it for a long time).
Then there are three main types of downloads (I'm sure they can be divided into more groups, but this is how I see it):
1. Extra adventures you can download to play. Again, I hardly touched the inital campaign for a long time because I spent all my time playing downloaded adventures that people had made.
2. Extra bits & bobs that 'improve' the game - depending on your point of view - things like AI systems, extra classes & changes to the user interface - NWN is extremely modifiable & the odds are if you don't like something, some bright spark has sorted out a way to change it - my personal bugbear was some spells that create a weird hamster ball effect around your character.
3. For people building their own adventures - custom content that allows you do do things that even the default toolset didn't allow - things like new creatures, new areas, items, swimming, climbing, there's even a rumour that horses are arriving soon...

So - buy the game, play solo, play online (its free), explore what you can do, then see what you don't like & search the vault for things that sort it out.

And ask questions here in the forums if you have any problems.

Cly.

ps- the Camera - don't pull your hair out if you don't like it - its almost a running joke among the community - just try each of the 3 default modes + the settings in the options menu to see if it changes anything you don't like, and check the forums too.

#10
Arkalezth

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As Cly said, when we talk about modules, usually we mean what he explained in his first point (extra adventures separated from the official storyline).

As for the inventory, yes, each character has a different window. It's not like Dragon Age in that regard.

If you're going to buy the game, I'd do it from Steam, as you don't need a DVD, it's up to date and can download it as many times as you want. There are also discounts from time to time there, last time you could buy the game and both expansions (not MoW) for 5 € (or dollars, whatever).

#11
painofdungeoneternal

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Morgora wrote...

Oops! Yes, I'm referring to the NWN2 Platinum edition and the Mysteries of Westgate expansion. Direct2Drive has both for sale, $19.95 and $9.95 respectively.

By "global inventory system", I mean one window to view all inventory. In the review I read, it was stated that each party member had their own inventory window.

I do like modules and add-ons. But, sometimes, I like to play a game for the first time without any in order to get a feel for the game. When I saw the lists of modules and add-ons, I was a bit overwhelmed. I guess the best way to put it is that I don't know which ones are a "must have because the game is broken without it" versus "that's a nice feature" versus "it's easier if done this way".


Just play it as is. It works fine.

There are all those mods because that is what makes this game different, there is an entire army of folks adding things and coming up with new stories. Other games a mod might add something to the original story, or tweak some low hanging setting. Right now there are projects adding spells, monsters, classes, and even entirely new developer tools. NONE of this is required, but it gives you options.

However this game has complete stories, sometimes complete campaigns, which in many cases are comparable to original games unto themselves.

I would suggest playing it as is the first time, since you like doing this anyway. I'd probably make sure it's fully patched ( steam is great as it comes that way ), and i'd look at perhaps getting TonyK's most recent updates ( since they used his AI in the last patch, this is technically just getting things up to speed by providing some missing 2da files and menus to configure things )

Camera has some poor settings as shipping, and often editing the ini file helps a lot ( it's min and max ranges it starts with are far too narrow for most users ). It is not an issue of how it works, it's an issue of how it is defaulted, and how to configure it. Once you go thru the trouble of taming it, it's actually pleasant and probably you have more options than almost any other game.

Each character has a separate inventory. That is because they are different and not all of them are on your side all the time, they are much more like friends and if you cross them they tend to take their toys and go home ( or attack you ). A global inventory does not make sense, especially in the OC, however in SOZ the playstyle is much more like this.

After your first playthru, you can install kaedrins ( it's pretty amazing ), and then replay the official campaign, or install kaldors OC makeover which installs some features from the expansions into the first released story. I'd pretty much say those two are the only required mods you should focus on beyond tonyk's AI.

Then there are stories, modules which are not modifications, but complete original stories you can play, with multiple settings, even diffrent playstyles. If you want to play with other people there are PW's you can join with 40-60 people at a time, or smaller ones with just 5-6 people on. These often have DM's running their own stories in game, customizing the plot based on how you react, and just entertaining you.

If you like being creative, you also can get into telling your own stories. Many players end up being builders, first off playing with the toolset, then branching out into releasing their own modules or mods. Or they end up running stories as a DM. It can be a challenge at first, but there is so much content because you actually can learn how to release professional level content with moderate effort, and support from others in the community, and have fun doing it.

#12
Haplose

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An important diference compared with most other games is that a lot of the community made modules do not affect the original camapign at all. In fact only a few do (like Kaldor's OC makeover).
Most things we call a "module" are separate, self-contained adventures/campaigns/worlds. They are not on the same map as the original campaigns, but instead are loaded separately.
Some of them are really great and possibly even better then the original creation. Also their lenght and playable level range varies. Usually they provide between 1 and 20 hours of play time, possibly more.

Then again there are also "mods" which alter an aspect of the game and can be used across various modules/campaigns, also in the original campaign. Those usually change one or more aspect of the graphics or mechanics of the game. Those may be more familiar to you.

#13
Morgora

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Wow! Thank you for the explanations! I'm glad that the modules are actually additional adventures and that the game is playable as is. I will definitely look at the TonyK, Kaedrin's, and Kaldor's modifications to read/see what they do (before actually installing them). Also, thanks for the tip on editing the camera setting.

I know lots of folks like Steam but, I prefer Direct2Drive because their download manager does not need to run in order to play the games I've downloaded/installed. In fact, I can use Firefox to download games and never use their download manager at all. If you're interested, they have 2 types of download managers, one is a stripped down version for downloading only (called download manager) and the other is a fully-featured download program (called comrade). Here's a link: http://www.direct2dr...x?topic=get_dlm

Also, I've read that Direct2Drive will match Steam prices. But, I haven't personally run into a pricing issue so I've never gone that route with D2D. As an example, I checked the Steam store for price comparison and they're selling NWN2 Platinum edition for $19.99. The D2D price is $19.95. I can't complain.

Edited to correct a term. Thanks The Fred! :happy:

Modifié par Morgora, 29 septembre 2011 - 02:14 .


#14
The Fred

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Yes, there is a difference between what most game communities call a "mod" (a "modification") - this would include things like TonyK's and Kaedrin's, and to an extent Kaldor's works - and a "mod" as in "module", which is a whole game or chunk of a game. Note that the OC (Original Campaign), as well as MotB and SoZ, are made up of modules just like any other. There's nothing really special about these in principle, it's just that they are professional works and so community-made ones tend not to be of the same quality (though some are very good).

I think we need a sticky or FAQ to explain this difference, since it's not a big confusion, but quite a common one.

#15
dunniteowl

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Well, hopefully sometime next week I'll be conglomerating the All-In-One Sticky FAQs on each major aspect of the game. New Players: The Basic FAQs; New Players: The Essential FAQs; and New Players: The Different FAQs or something like that.

One thing I will include will be a "Glossary of Terms" that includes the differences between mod as module and mod as modification, as well as the different acronyms, abbreviations and phrases we find most commonly in NWN2 (and by association, in much of D&D terminology.)

When I put those up, I will also be willing to entertain new topic titles. Seeing as how I can edit them later, I would rather put something up and if it doesn't "ring" for the Community, then we can change it.

Anywho, welcomg to NWN2, you must be assimilated. Resistance is futile. Remember in this game, Jesus Saves





... and takes half damage.


dunniteowl

#16
Morgora

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Pardon my noobishness again. I went to the NWVault to find the modifications by TonyK, Kaedrin, and Kaldor. And, this is what I came up with...

TonyK - Companion and Monster AI 2.2

Kaldor - NWN2 OC Makeover SoZ Edition

Kaedrin - Kaedrin's PrC Pack v1.41.4

Are these the modifications you're referring to?

dunniteowl wrote...

One thing I will include will be a "Glossary of Terms" that includes the differences between mod as module and mod as modification, as well as the different acronyms, abbreviations and phrases we find most commonly in NWN2 (and by association, in much of D&D terminology.)


That would help me tremendously!

Modifié par Morgora, 29 septembre 2011 - 03:39 .


#17
Arkalezth

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Yes, but keep in mind that Kaedrin's won't work with every module out there (there's a link in my sig to a small list of them, I'll never be able to classify every module). It should work fine in the OC, though. TonyK can always be used AFAIK, and Kaldor's Makeover is for the OC only.

Also, in case you haven't seen this: http://social.biowar...2/index/5688433

#18
I_Raps

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dunniteowl wrote...

Remember in this game, Jesus Saves

... and takes half damage.


Wow. I would have thought Jesus has Improved Evasion. You learn something every day.



Arkalezth wrote...

Yes, but keep in mind that Kaedrin's won't work with every module out there (there's a link in my sig to a small list of them, I'll never be able to classify every module). It should work fine in the OC, though. TonyK can always be used AFAIK, and Kaldor's Makeover is for the OC only.

Also, in case you haven't seen this: http://social.biowar...2/index/5688433


In line with this - any game you save and any character you save using Kaedrin's mod you'll want to mark for future reference.  (Starting their names with K works pretty well).  You'll want to move them if you uninstall Kaedrin's to play a different mod.

Of course, this is kind of down the road and complicated.  I suggest you just play the game as is for a while. There's plenty of complexity already there.

#19
Morgora

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I was reading the descriptions and it seems that TonyK's and Kaedrin's modifications will work together. However, Kaldor's modification specifically states it is not compatible with Kaedrin's and that any content in the override folder should be removed. Ouch! Glad you pointed that out, Arkalezth.

Right now, I agree that it's best for me to play the game without any modifications. Although, I may install TonyK's modification anyway. I haven't decided yet. :P

Thank you all for your patience and insight. :D

#20
Kaldor Silverwand

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Morgora wrote...

I was reading the descriptions and it seems that TonyK's and Kaedrin's modifications will work together. However, Kaldor's modification specifically states it is not compatible with Kaedrin's and that any content in the override folder should be removed. Ouch! Glad you pointed that out, Arkalezth.


The OC Makeover is compatible with Kaedrin's except for a few minor issues in which Kaedrin's scripts will override the features of the Makeover. Nothing breaks, it is just that a few minor advertised features of the Makeover will not work with Kaedrin's PrC pack installed.

The reason the installation instructions for the Makeover say that the override folder should be empty is because it isn't possible for me to test the Makeover with every possible thing someone could put in the override folder. Because of the way the Makeover is installed though it should be compatible with almost all mods that are installed in the override folder. In case of conflicts the override folder contents will override the Makeover.  So the Makeover is more of a baseline change to the OC rather than a mod I would say.

My suggestion is that you read about the features the Makeover adds to the OC, and if you are interested in them make a zip copy of your OC campaign folder for easy reversal and install the Makeover and try it out with whatever other mods you have installed. It will likely work fine.  If it didn't then I think I would have received a lot of complaints.

Regards

#21
Morgora

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Thanks for the clarification, Kaldor! :happy:

I'm not very good with modifications. I've only used 3 with DA:O, 2 are dialog tweaks and 1 is a fix for a rogue drop that never happens. Being a complete noob, I am terrified of breaking things. :blush:

Modifié par Morgora, 29 septembre 2011 - 08:41 .


#22
Arkalezth

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Speaking of breaking things, you'll want to install anything you download in the NWN2 folder in My Documents. You could screw something if installing in the Program Files folder.

I seem to remember Kaldor's mod being installed in Program Files (I may be wrong), so there may be some exception, but that's the general rule.

#23
painofdungeoneternal

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No exception on kaldors, it works in override. If in doubt, ask before putting content in overide ( and if someone says program files they better know as much as skywing, even then try it out yourself )

Only exceptions are related to NWNX and fonts.

#24
The Fred

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Technically I think you *could* put a lot of stuff in your program files, but it's not a good idea. If you just use your local directory your chances of screwing something important up are relatively minimal.

#25
kamal_

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The Fred wrote...

Technically I think you *could* put a lot of stuff in your program files, but it's not a good idea. If you just use your local directory your chances of screwing something important up are relatively minimal.

It's a bad idea. Kittens will get kicked if you do. It's like crossing the streams. :o