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You probably heard of "Alpha Protocol"...BUT


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#26
happy_daiz

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Wasn't there something else that came out right around the same time as AP that overshadowed it?

I remember that happening with Prototype and Infamous. Prototype didn't stand a chance because nobody knew anything about it. I'm not saying it was the best.game.ever, but there were some skills that were hella fun in it.

#27
HoonDing

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Prototype and Infamous are very similar games, though.

AP was marketed as "the spy RPG", it was pretty unique.

#28
KnightofPhoenix

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Yea I just finished playing it yesterday for the 2nd time. It's great, but flawed.

Michael Thorton is easily my favorite protagonist. He is much more pro-active and much more fun to play as for me than Bioware protagonists. And he is shown to be potentially much more intelligent.

Modifié par KnightofPhoenix, 29 septembre 2011 - 01:47 .


#29
Jonp382

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virumor wrote...

It's also surprising the shooting mechanics got panned, when Mass Effect 1 had exactly the same feature (and generally combat in that game was even more of a cluster****).


The majority of the online gaming community seems to have disliked the combat and shooting in Mass Effect 1, hence the reversal in Mass Effect 2. I'm not sure if that was the consensus among reviewers.

#30
Leinadi

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These has been much theorizing that AP may have been better received if it had been released prior to Mass Effect 2, which was pretty much the epitome of polish and shininess when it came out.

AP was delayed for a long time with no work being done it because SEGA wanted to build up some sort of PR campaign for it. They did but the question is whether or not the game would've perhaps been more successful if it had been released as soon as it was done. We'll never know obviously.

#31
Nerevar-as

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And then some protested in ME2 because weapons had kickback and shots would go wide, despite this being the usual in most shooters I´ve played.

On AP, I had it since a few months ago but only started playing this week. Just finished Arabia and I´m loving it so far.

#32
happy_daiz

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virumor wrote...

Prototype and Infamous are very similar games, though.

AP was marketed as "the spy RPG", it was pretty unique.


True. It may have just been me, then. I had just started playing The Saboteur and (I think) Just Cause 2, so unfortunately, AP didn't get my full attention. :mellow:

#33
Sannom

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happy_daiz wrote...

Wasn't there something else that came out right around the same time as AP that overshadowed it?


Mass Effect 2 came out a couple of months before Alpha Protocol and the polish of Bioware's game kind of hurt AP's reception by reviewers.

#34
slimgrin

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I find the gameplay to be underwhelming.

#35
DarthCaine

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Personally, I think it's Bugsidian's best game yet

#36
happy_daiz

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Hmm. Well, I do still own a copy of it, so I may dust it off one of these days...but not in the near future. Too many new games coming out (not that I'm complaining)! :D 

#37
PaulSX

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Obsidian's games argurably have better stories than bioware (e.g. kotor 2, NWN 2), but I do not think their wirttings are any better

virumor wrote...
As for gameplay, in my experience it isn't worse than Deus Ex: Human Revolution. It's also surprising the shooting mechanics got panned, when Mass Effect 1 had exactly the same feature (and generally combat in that game was even more of a cluster****).


AP's shooting is fine, but its stealth mechanics wont work at all, and the melee in that game is too powerful, you dont even need to spend points on other stuff.  DE:HR's mechanics is still way better.

#38
Guest_EternalAmbiguity_*

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suntzuxi wrote...

Obsidian's games argurably have better stories than bioware (e.g. kotor 2, NWN 2), but I do not think their wirttings are any better

virumor wrote...
As for gameplay, in my experience it isn't worse than Deus Ex: Human Revolution. It's also surprising the shooting mechanics got panned, when Mass Effect 1 had exactly the same feature (and generally combat in that game was even more of a cluster****).


AP's shooting is fine, but its stealth mechanics wont work at all, and the melee in that game is too powerful, you dont even need to spend points on other stuff.  DE:HR's mechanics is still way better.


The stealth mechanics work perfectly. I played through the entire game using stealth, except for a couple of bosses and the one "defend for x minues" mission.

The game is wonderful. It has a much clearer sense of choice-and-consequence than Mass Effect ever has.

#39
saMoorai

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Alpha Protocol is still my Favorite RPG.

#40
OmegaXI

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Bought it from Steam fro $2 the other day and wow this game rocks : )

#41
Andarthiel_Demigod

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YR_Lim wrote...

Just a short video here, I did not meet this character in my first playthrough,

She is also the VA for Subject Zero.

Nope, Subject Zero is voiced by Courtenay Taylor
Whereas Sie is voiced by Mary McGlynn(the voice of Major Kusanagi from GITS:SAC and Pischa from Bloodlines)

#42
Kaiser Shepard

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virumor wrote...

I think the reason why Alpha Protocol was generally panned in (American) reviews is that one really gets to appreciate the C&C after multiple replays, i.e. the order in which you choose hubs and single conversation options matters a lot.

Nowadays reviewers simply don't play games that long anymore, I doubt whether any reviewer even played past Saudi Arabia. Though it also needs to be stated that the game did much better among European reviewers.

As for gameplay, in my experience it isn't worse than Deus Ex: Human Revolution. It's also surprising the shooting mechanics got panned, when Mass Effect 1 had exactly the same feature (and generally combat in that game was even more of a cluster****).

I think the problem lied in what the reviewers were expecting; the majority of the American ones appeared to be expecting something like Splinter Cell or Metal Gear, whereas their European counterparts had the more reasonable expectation that was an action RPG, loosely comparable to ye olde Deus Ex.

I also agree with most of the positive stuff that's been said about AP here, especially what the OP, KoP and EA said. Also, the character of Marburg deserves a mention, Deus bloody Vult.

Can't imagine how glorious a sequel to this game would've been: if you look at the insane amount of choices getting represented within the game itself, you know for certain that every single endgame variable and a great many choices before that would be equally represented in said sequel.

#43
Guest_EternalAmbiguity_*

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 I know, it stinks that there isn't one. Just par for the course for games I love...:?

#44
Kaiser Shepard

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Avellone and Obsidian have expressed an interest in making a sequel, though, but it certainly won't be done under Sega. Also, it's about time I finally get started with New Vegas, but I just can't come up with a good name for my character...

#45
Guest_EternalAmbiguity_*

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Geoff Werksy.

#46
shepskisaac

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Obsidian writes the best stories and has the best choice&consequence systems of all RPG devs. It's so sad to me they're struggling with technicalities.

They REALLY should get a buyer for themselves. As much problems it may 'cause, it is simply the reality they need stable financial & tech backing if they want to keep aiming for AAA market. It ain't times to be freelancer independent AAA dev anymore, unless you're based in a country with siginificantly lower labour costs which they're not. Neither they have an additional source income like Valve (from Steam) and CD-Prokect (from GOG.com).

Modifié par IsaacShep, 01 octobre 2011 - 01:02 .


#47
Ultai

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KnightofPhoenix wrote...

Michael Thorton is easily my favorite protagonist. He is much more pro-active and much more fun to play as for me than Bioware protagonists. And he is shown to be potentially much more intelligent.


Definitely this.  I probably shouldn't have started on hard though, since some of the bosses just wreck me with my current build.  But the story and Thorton are pulling me through, which doesn't happen often with games with bad gameplay.

#48
Charbaby Zenon

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That IS an awesome game! Would love to see a second!

#49
Brockololly

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Yes, I'm loving Alpha Protocol...and also hating some of it. I don't mind the stat based aiming but the controls on mouse/keyboard just feel clunky. You get used to it, but it could be better. But the damn minigames are just terrible. Come on, they're an exercise in eye strain.

But the dialogue, writing and how everything weaves together between the characters/decisions/consequences and hubs is nothing short of brilliant.

#50
adneate

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Personally I found the game to be neigh unplayable and a mess so far beyond anything even Bioware has churned out. I think the "savaging" it got by the press was 100% deserved, the game was 1) Not done and 2) Mechanically unsound.

The shooting is even more clunky that ME1 (which is saying something), the hacking minigame might be the worst minigame ever put in a video game ever and the entire game feels stiff and unpolished like it's alpha build software. Compared to Fallout New Vegas Alpha Protocol simply lacked anything to make me want to put up with it's problems. In the end both story and game play have to come together in order to make a worthwhile RPG, other wise it just doesn't work. Honestly looking at the utter mess that AP was just affirms my thought that a 100% Obsidian product is garbage and the studio would probably benefit from someone like Bethesda just buying them out and firing all their programmers. I mean this outfit has problems working off someone else's engine and mechanics, when they have to make that basic framework it's an unmitigated disaster that totally cancels out the genuine talent of the design and writing teams.