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You probably heard of "Alpha Protocol"...BUT


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#51
Chromie

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adneate wrote...

Personally I found the game to be neigh unplayable and a mess so far beyond anything even Bioware has churned out. I think the "savaging" it got by the press was 100% deserved, the game was 1) Not done and 2) Mechanically unsound.



I guess instead of reading what the OP you said you just felt like posting something else.

The choice and consequences are much better than in any Bioware game...which isn't saying much I know but it's really good. Still I really can't seem to get into the game itself which is dissapointing.

#52
adneate

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Ringo12 wrote...
I guess instead of reading what the OP you said you just felt like posting something else.


So like most of the other people who commented on the second page then who are simply talking about AP in general and Obsidian as a developer. Is that bad? Should we not be doing that? I guess I didn't get the internet memo, I must have turned my phone off.

#53
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adneate wrote...

Personally I found the game to be neigh unplayable and a mess so far beyond anything even Bioware has churned out. I think the "savaging" it got by the press was 100% deserved, the game was 1) Not done and 2) Mechanically unsound.

The shooting is even more clunky that ME1 (which is saying something), the hacking minigame might be the worst minigame ever put in a video game ever and the entire game feels stiff and unpolished like it's alpha build software. Compared to Fallout New Vegas Alpha Protocol simply lacked anything to make me want to put up with it's problems. In the end both story and game play have to come together in order to make a worthwhile RPG, other wise it just doesn't work. Honestly looking at the utter mess that AP was just affirms my thought that a 100% Obsidian product is garbage and the studio would probably benefit from someone like Bethesda just buying them out and firing all their programmers. I mean this outfit has problems working off someone else's engine and mechanics, when they have to make that basic framework it's an unmitigated disaster that totally cancels out the genuine talent of the design and writing teams.


If you really can't play the game, then your standards are probably too high. The game is an unpolished gem.

I too found the shooting bad with the jerky controls, and found the door lockpicking to be nigh impossible, but it's a little silly to only play something for the smoothness--wait, I take that back. It depends on what you're playing for. If you're playing purely for entertainment, I can understand why you couldn't get through the jerkiness. However, if you're playing to think about what you're doing, to have your actions have meaning, then you really out to try it out again; you're missing out.

#54
AxecObl

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Alpha Protocol is a great game. Definitely, one of my favorites. It's on my my top 10 list. The only problem I have with the game is a bug that didn't occur in my 1st playthrough, but I have had a problem with it in every playthrough since. It's on the mission at Marburg's villa. The room where the final halbech data is, the secret entrance outside won't open. Even with this bug occurring, I still love this game.

#55
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AxecObl wrote...

Alpha Protocol is a great game. Definitely, one of my favorites. It's on my my top 10 list. The only problem I have with the game is a bug that didn't occur in my 1st playthrough, but I have had a problem with it in every playthrough since. It's on the mission at Marburg's villa. The room where the final halbech data is, the secret entrance outside won't open. Even with this bug occurring, I still love this game.


You mean in the garden? Are you sure?

Maybe try uninstalling and reinstalling.

#56
AxecObl

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Yes, in the garden. And I play on the Xbox so re-installing doesn't really work. I was able to get in there with no problem my first time through the game but now whenever I do a playthrough the game seems to think the entrance is just a wall. It doesn't show there's the action to activate the entrance.

#57
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AxecObl wrote...

Yes, in the garden. And I play on the Xbox so re-installing doesn't really work. I was able to get in there with no problem my first time through the game but now whenever I do a playthrough the game seems to think the entrance is just a wall. It doesn't show there's the action to activate the entrance.


Hmm...that really stinks. I guess you could look around online to see if anyone else has the same problem.

#58
Leinadi

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You have to buy the map for the mansion in order to access the secret tunnel.

#59
AxecObl

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Leinadi wrote...

You have to buy the map for the mansion in order to access the secret tunnel.


Oh, really?
Well I feel stupid now lol.
I guess it's time to start another playthrough then.

#60
Cutlass Jack

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Leinadi wrote...

You have to buy the map for the mansion in order to access the secret tunnel.


Aye this. It unlocks via Intel purchace.

#61
Kaiser Shepard

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That actually brings me to one of the few plot points that bothered me about this game; near the end of that hub, you can get the same info from a certain female individual as you can get in there in that secret room, but Thorton acts surprised no matter whether he knew it or not.

#62
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Kaiser Shepard wrote...

That actually brings me to one of the few plot points that bothered me about this game; near the end of that hub, you can get the same info from a certain female individual as you can get in there in that secret room, but Thorton acts surprised no matter whether he knew it or not.


I don't remember what that info was.

#63
Kaiser Shepard

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EternalAmbiguity wrote...

Kaiser Shepard wrote...

That actually brings me to one of the few plot points that bothered me about this game; near the end of that hub, you can get the same info from a certain female individual as you can get in there in that secret room, but Thorton acts surprised no matter whether he knew it or not.


I don't remember what that info was.

PM'ed you, to avoid spoiling people.

#64
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Kaiser Shepard wrote...

EternalAmbiguity wrote...

Kaiser Shepard wrote...

That actually brings me to one of the few plot points that bothered me about this game; near the end of that hub, you can get the same info from a certain female individual as you can get in there in that secret room, but Thorton acts surprised no matter whether he knew it or not.


I don't remember what that info was.

PM'ed you, to avoid spoiling people.


Roger. That is a problem, but I think I've run across that before (just a feeling). And AP isn't the most polished.

#65
Leinadi

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There are a few instances of intel where I wished there was some way to bring it up with certain characters beforehand. Almost hard to fault the game for it since it's so very reactive generally speaking. But the more focus on reactivity (and again, Alpha Protocol has a lot) the more you tend to jump on things that *are* missing.

#66
Seagloom

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adneate wrote...

Honestly looking at the utter mess that AP was just affirms my thought that a 100% Obsidian product is garbage and the studio would probably benefit from someone like Bethesda just buying them out and firing all their programmers.


Nope. Dungeon Siege III was made on Obsidian's inhouse Onyx engine, and has decent hack 'n' slash gameplay and no gamebreaking bugs I am aware of on PC. Barely any bugs at all, in fact. Whatever criticisms can be leveled against Alpha Protocol's gameplay was clearly not an ongoing issue. The teams were not identical, and it was made on the Unreal Engine 3. I am looking forward to seeing what Obsidian does next with its own tools.

Bethesda consuming them would be a death knell.

Modifié par Seagloom, 02 octobre 2011 - 12:22 .


#67
Andarthiel_Demigod

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Seagloom wrote...

adneate wrote...

Honestly looking at the utter mess that AP was just affirms my thought that a 100% Obsidian product is garbage and the studio would probably benefit from someone like Bethesda just buying them out and firing all their programmers.


Nope. Dungeon Siege III was made on Obsidian's inhouse Onyx engine, and has decent hack 'n' slash gameplay and no gamebreaking bugs I am aware of on PC. Barely any bugs at all, in fact. Whatever criticisms can be leveled against Alpha Protocol's gameplay was clearly not an ongoing issue. The teams were not identical, and it was made on the Unreal Engine 3. I am looking forward to seeing what Obsidian does next with its own tools.

Bethesda consuming them would be a death knell.


Indeed, DSIII was pretty great for what it was. Not a Diablo killer but something similar to it.
Since we're talking about bugs in AP. Did anyone else get the weird animation glitches on some of the enemies?

#68
SOLID_EVEREST

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Seagloom wrote...

adneate wrote...

Honestly looking at the utter mess that AP was just affirms my thought that a 100% Obsidian product is garbage and the studio would probably benefit from someone like Bethesda just buying them out and firing all their programmers.


Nope. Dungeon Siege III was made on Obsidian's inhouse Onyx engine, and has decent hack 'n' slash gameplay and no gamebreaking bugs I am aware of on PC. Barely any bugs at all, in fact. Whatever criticisms can be leveled against Alpha Protocol's gameplay was clearly not an ongoing issue. The teams were not identical, and it was made on the Unreal Engine 3. I am looking forward to seeing what Obsidian does next with its own tools.

Bethesda consuming them would be a death knell.


Yeah, Bethesda would definitely just chop them up to where they won't stand out. You will probably see some familiar writing every now and then in a "Fallout" game, but nothing like Alpha Protocol or New Vegas. I hear that a lot of their sequels surpass the originals. Dungeon Siege: III is most definitely better than II because Gas Powered Games really didn't know what to do in that installment. DS: II had its moments, but it felt like they really dulled it down from playing DS: I (especially since I didn't see no flamethrower Posted Image). I hear right now they are getting some good feedback on another original game plan. I'm still on edge about how they will do the Wheel of Time game. I hope its something that will rival A-list RPGs.

#69
Seagloom

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The Wheel of Time game is different beast altogether. Obsidian is co-developing that with another studio. For all we know their input into the project is minimal.

I only played a demo of DS2, but if it was dumbed down from the original it must have really been bad. XD DS was one of the most boring games I ever played. I expected DS3 would have what I loved about the Dark Alliance games, and in that regard it delivered. While the story was not on par with Alpha Protocol or MotB, I liked that too. I would never have expected the most satisfying game ending I got in the last five years to come from a monty haul adventure.

So yeah... the thought of Obsidian being subsumed by another company fills me with dread. Fortunately it does not seem like that will happen anytime soon.

Modifié par Seagloom, 02 octobre 2011 - 01:00 .


#70
shepskisaac

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Seagloom wrote...

Bethesda consuming them would be a death knell.

Obs should get themselves bought by Squeenix.

#71
Leinadi

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The gaming industry needs more indie developers of medium size like Obsidian, not less. Less suits in charge, not more.

#72
Sannom

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Seagloom wrote...

The Wheel of Time game is different beast altogether. Obsidian is co-developing that with another studio. For all we know their input into the project is minimal.

According to this interview and more specifically this bit :

Feargus Urquhart said...

GB: Looking forward to hearing what the internal project is all about. On a similar note, what’s happening with The Wheel of Time?

Feargus: So the arrangement there, which is kind of explained in the press release, is that Red Eagle Games wants to do it. They have the license to do it, and we’ll be the developer if it all comes about. What they’re doing is they want to actually be the publisher of it, not just the guys holding the license.

So, what they’re doing right now is, in essence, putting together a whole business around The Wheel of Time games. Not just one game, but multiple games. And they are talking to people about creative ways to fund all of these, and then distribute them through a publisher.

... it seems that Obsidian would be the 'real' developer of this game, Red Eagle would like to participate in the production of it, but development duties, gameplay, themes and story would be up to Obsidian.

Seagloom wrote...

I expected DS3 would have what I loved about the Dark Alliance games, and in that regard it delivered. While the story was not on par with Alpha Protocol or MotB, I liked that too. I would never have expected the most satisfying game ending I got in the last five years to come from a monty haul adventure.

About the ending, are you referring to the final level and boss, or the endslides?

Modifié par Sannom, 02 octobre 2011 - 03:05 .


#73
Seagloom

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I see. Sounds like they are trying to build a whole franchise off it no less. Hope it turns out well for them.

I was referring to the end slides. The art style reminded me of Twisted Metal 2 with the stiffly animated pictures. As well, seeing the outcome of some of my decisions and the way certain elements were handled. Actually, I can safely include the penultimate conversation leading up to it. While I would never say Jeyne Kassynder was an amazingly deep antagonist, I liked that she was not a rampaging lunatic; and that killing her was not necessarily in your best interests if you cared about bringing lasting peace to the country.

In any case, it was the most satisfying ending slide epilogue I have ever received. It topped Throne of Bhaal, Jade Empire, Arcanum, Fallout, you name it. Not the plots of those games, mind you; merely the presentation. Far, *far* cry from the likes of DAO.

Modifié par Seagloom, 02 octobre 2011 - 03:16 .


#74
Cutlass Jack

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Ugh. Jeyne Kassender. Never was there an antagonist I hated more. Not because I played the DS3 past the demo, but because everyone felt compelled to say her full name every damn sentence of dialogue during it. If I ever played the full game I'd have killed her purely on that basis.

Modifié par Cutlass Jack, 02 octobre 2011 - 03:18 .


#75
Seagloom

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Cutlass Jack wrote...

Ugh. Jeyne Kassender. Never was there an antagonist I hated more. Not because I played the DS3 past the demo, but because everyone felt compelled to say her full name every damn sentence of dialogue during it. If I ever played the full game I'd have killed her purely on that basis.


:lol: Yeah, her name gets tossed around a lot at the start. According to the devs the intro was originally a catchall meant for all four characters. They decided to edit it to be character specific, and failed to notice doing so led to frequent repetition of her name. Combine that with the way many characters intone her name, and it becomes annoying stupidly fast. Admittedly it never bothered me much, but I get why it annoys others. I believe Nathaniel Chapman wrote that the repetition of her name is one of the things he wishes could be changed. :pinched:

Later on you do hear characters simply refer to her as Jeyne. I killed her in my first playthrough, but that is the shortsighted decision. It's very hard *not* to, though. Between her imperious voice and constant smack talk, I *really* wanted to shoot her by then. So I did. :P

Modifié par Seagloom, 02 octobre 2011 - 03:30 .