you are operating on the faulty assumption that logic matters here, it doesn't, that's why the first two letters are BSRocketManSR2 wrote...
Nobody forced you to buy it. /topic
Modifié par Sajuro, 29 septembre 2011 - 02:02 .
you are operating on the faulty assumption that logic matters here, it doesn't, that's why the first two letters are BSRocketManSR2 wrote...
Nobody forced you to buy it. /topic
Modifié par Sajuro, 29 septembre 2011 - 02:02 .
Of course I can, that's what I'm doing. Ain't buying any $2/$3 weapons, hats and all the junk stuff for any game. I'm buying major story DLCs/expansions, but as a fan, hell yes I would like to own all content (including small stuff like extra weapons and hats) just as I did back in the day just for the price of vanilla game (and the major expansions if such were released). These days, you can't own all the content from one game for good price. $2/$3 is NOT tons of money and of course I (and most) could afford it easily, but I won't, I know the content ain't worth such price. If you have cash to buy overpriced TV, sure you can, but will you? The day 1 junk DLC for GOW3 will cost what, $45 together? No one would even try defending the price that it's exactly how much they need to charge to recoup the production cost of these GOW3 weapon skins, we KNOW that junk stuff did not cost tens of million to produce.Faolin wrote...
Call me crazy, but if you think DLC's are such a rip-off can't you just.....not buy them?
If your issue with DLC content is that it's overpriced for being so small, then surely it's small enough to do without. I never found the lack of the alternate appearance pack for Thane a big deal in my game.
Modifié par IsaacShep, 29 septembre 2011 - 02:15 .
I don't recall that I thought ME2 was the first time bridging dlc was mentioned.Lunatic LK47 wrote...
Going to post something here. From EGM's first coverage of Mass Effect in August 2006, I remember something like Casey Hudson mentioning how there would be bridging DLC that would fill the gaps in between games. BioWare did not live up to it for the ME1 DLC, and had to make up for it with ME2. Something to think about here.
shep82 wrote...
I don't recall that I thought ME2 was the first time bridging dlc was mentioned.Lunatic LK47 wrote...
Going to post something here. From EGM's first coverage of Mass Effect in August 2006, I remember something like Casey Hudson mentioning how there would be bridging DLC that would fill the gaps in between games. BioWare did not live up to it for the ME1 DLC, and had to make up for it with ME2. Something to think about here.
GB: Since you're already planning to create a trilogy of Mass Effect games, will it be difficult to provide players with a sense of closure at the end of the first two? How much development time do you anticipate will be between each game in the series?
Casey: A deeply satisfying, emotionally powerful ending is extremely important to a great game experience especially when our focus is on a really enjoyable story. Since that's an absolute requirement for us in each game, it's something we won't consider compromising. Instead, our challenge in creating a great trilogy has more to do with how each subsequent game starts off in a way that has satisfying continuity with the player's achievements in the previous game. Part of our solution to that is in creating downloadable adventures in between games that set up a compelling situation for the start of the following game. Without giving away too many details, our goal is to allow a player to create a character for Mass Effect and play that same character across three major titles and additional downloadable adventures over the entire lifetime of Xbox 360, through the most epic science fiction adventure ever told!
Modifié par didymos1120, 29 septembre 2011 - 02:38 .
Homey C-Dawg wrote...
Not much anyone can do about the DLC trend since all the big publishers have decided to impose it on the industry regardless of what anyone else thinks. It's part of their plan to add a constant revenue stream while still maintaining profits from individual sales.
Personally, I'm not a big fan of having to pay over $100 just to get all of a games content. It saddens me that there are so many people who blindly defend getting nickle-and-dimed just because they like a game.
Oh well, C'est la vie.
Modifié par MrFob, 29 septembre 2011 - 03:13 .
shep82 wrote...
I don't recall that I thought ME2 was the first time bridging dlc was mentioned.Lunatic LK47 wrote...
Going to post something here. From EGM's first coverage of Mass Effect in August 2006, I remember something like Casey Hudson mentioning how there would be bridging DLC that would fill the gaps in between games. BioWare did not live up to it for the ME1 DLC, and had to make up for it with ME2. Something to think about here.
Gabey5 wrote...
EA will not allow it, mass effect is their cash cow and they will milk it, bioware no longer calls the shots
Modifié par robarcool, 29 septembre 2011 - 07:08 .
Yeah, the fact that devs release a GOTY or complete edition that includes all DLCs with the main game is really annoying. But ME3 is something I want to play at release.Kakita Tatsumaru wrote...
Personally, DLC is what makes me wait for about a year before buying a game, cause I hate to pay without having the final product.
The two games are developed by different studios. Your logic of all energy being focussed on one DLC is not correct.Luckywallace wrote...
I'd say Bioware has been pretty good with DLC so far - LotSB was awesome, DA2: Legacy was great, Leliana's Song for DA: Origins was solid also and worth the money.
The only DLC I've been really burnt on with them was Witch Hunt, but they seem to have moved away from such cynical rips offs. Given it came out the same day as LotSB, perhaps that's where all their energies were focused.
The one thing lacking from ME2 DLC was squad banter but given the way DA2 DLC has now gone I'm guessing this will be corrected in ME3.