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Felicia Day Interview


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#1
Foolsfolly

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Kotaku has an interview with Felicia Day where she talks about both of her upcoming Dragon Age projects.

Two bits out of it I think most here will appreaciate:

I asked her about how EA approached her to write Redemption,
and how the whole rest of the deal came together. "I have been reluctant
to do other projects, but when I heard that I would be able to work
with Dragon Age… I'm a huge fan. I played Baldur's Gate; I'm old-school. I played all six origin stories in Dragon Age: Origins, I was hardcore about it."


Day said that when writing Redemption, she made a concerted effort to do her homework and build a story that was true to Dragon Age. "Whatever anybody says… I researched this," she said. "I read original forum posts, the grandfathered-in, old forum from before Dragon Age: Origins,
was released. I read practically every single post that [BioWare
writers] David [Gaider] or Mary [Kirby] did on the Qunari for research. I
went into my first meetings with [Dragon Age II lead designer]
Mike Laidlaw and the other BioWare people and I was like, 'Here are my
questions,' which were very specific about the lore. I wanted to make
sure that they knew that I was looking at their world as sacrosanct. I
want to take the zeitgeist of what they did, and put it into the
narrative of the web series. So when I looked at writing a scene, I
said, 'would this be similar to a player character interacting with a
non-player-character in the game?' Just so that spirit was alive,
because it's been an iffy thing with adapting video games into a
narrative [in the past]." It was an enjoyable challenge coming up with party members for the web-series who were worthy of BioWare's high standards. "The companion characters in Dragon Age and Mass Effect,
and all BioWare games, that's the appealing thing, you're creating a
family. So when I was sitting down and constructing those character
relationships, and how they would play off each other, and how they
would compliment each other in a narrative way, that was the most fun
and challenging part of it. Making sure that if there was somebody who
might be a love interest, that they would qualify in a BioWare way. If I
was playing the game, this is someone I'd want as a companion. That was
sort of my baseline."


It's a weird piece. It seems to lack real focus and mostly just geeks out on Felicia Day. But it might be worth giving a look-over.

#2
LobselVith8

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Foolsfolly wrote...

It's a weird piece. It seems to lack real focus and mostly just geeks out on Felicia Day. But it might be worth giving a look-over.


Thanks for sharing, Foolsfolly. It seems like Felicia Day is a fan of Dragon Age.