I'm playing through Dragon Age: Origins again, and I've finally figured out what the problem is with the Fade: it's too combat-oriented.
It was better in Dragon Age 2 because it was brief and focused, but that didn't solve the problem. When I think of the Fade, I hope for something like the Rakatan mind prison from Knights of the Old Republic--dialogue-heavy and absurd, with an underlying tension, knowing that your thoughts are forfeit and that someone could take over your body if you aren't cunning enough.
Just my two cents.
The Problem with the Fade
Débuté par
The Big Nothing
, sept. 29 2011 06:09
#1
Posté 29 septembre 2011 - 06:09
#2
Posté 30 septembre 2011 - 03:29
Think of the Fade this way. Any spirit can use their will to create anything they want. And when you are in a section of the Fade controlled by a powerful Sloth Demon with multiple demonic servitors, each one of them capable of creating whatever they wish within the fade, you will be fighting a lot.
But I do like your two cents.
But I do like your two cents.
#3
Posté 30 septembre 2011 - 07:07
Well, that would be boring if it was dialogue oriented. This is a RPG. Combat is apart of the experience. And besides that, there is no way for you to not fight in the Fade. Demons are abound and they want to take control.
That said, I would like to see a balance between combat and puzzles in the Fade. Not all demons like to fight. The Sloth Demon within the Mage Origin' Harrowing asked riddles. I'd like to see more of those demons,
That said, I would like to see a balance between combat and puzzles in the Fade. Not all demons like to fight. The Sloth Demon within the Mage Origin' Harrowing asked riddles. I'd like to see more of those demons,





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