Dragon Age 3 to deliver 'marriage' of DAO and DA2
#51
Posté 30 septembre 2011 - 09:50
#52
Posté 30 septembre 2011 - 10:19
Marionetten wrote...
It honestly doesn't matter as long as BioWare keeps up this increasingly antagonizing way of milking their consumers while doing absolutely nothing beyond the bare minimum to fix their sloppily created game. Unless the corporate attitude over at EAWare changes dramatically there is no hope of Dragon Age III being an improvement on the formula.
I wonder what the tipping point is, though? Will sales, or threatened lack thereof, for the third game alter their creative direction? Is a company willing to concede to the will of the fans and thus give them power by having a say in the finished product? Based on some of the reparations that were offered to those of us lobbying for continued support and bug fixes for DA:O, I'd say that there is every reason to believe that EAWare realizes that not listening to its fanbase is not a very good thing for the health of the franchise.
It'll be interesting to see how much they concede, though (I wonder if push came to shove if they'd do something as drastic as, say, throwing a fully voiced Warden back into the story or completely overhaul their game mechanics to get everyone on side again), but I have no doubts that there are changes coming...for the better. Money talks and BioWare doesn't want its fans to walk.
Modifié par Tatinger, 30 septembre 2011 - 10:20 .
#53
Posté 30 septembre 2011 - 10:22
And then film it all...
Edited to add: Of course we cast the The Witcher as the pool boy and The Witcher 2 as the pizza delivery guy.
Modifié par mousestalker, 30 septembre 2011 - 10:36 .
#54
Posté 30 septembre 2011 - 11:38
Filament wrote...
I already want a divorce.
#55
Guest_PresidentCowboy_*
Posté 30 septembre 2011 - 12:38
Guest_PresidentCowboy_*
mousestalker wrote...
Edited to add: Of course we cast the The Witcher as the pool boy and The Witcher 2 as the pizza delivery guy.
Ouuuuuuuuuuuuch
#56
Posté 30 septembre 2011 - 01:10
PresidentCowboy wrote...
mousestalker wrote...
Edited to add: Of course we cast the The Witcher as the pool boy and The Witcher 2 as the pizza delivery guy.
Ouuuuuuuuuuuuch
They are hireing a new gardener named Skyrim, didnt makes any sense imho since they have no garden.
Modifié par Cyberarmy, 30 septembre 2011 - 01:10 .
#57
Posté 30 septembre 2011 - 01:44
#58
Posté 30 septembre 2011 - 01:45
Umm no.
Bioware talks about listening to feedback but it is obvious they are not.
Modifié par Joy Divison, 30 septembre 2011 - 10:26 .
#59
Posté 30 septembre 2011 - 01:46
THISEsbatty wrote...
I want a DAO/DAII hybrid via DA3. I want it so hard.
#60
Posté 30 septembre 2011 - 02:21
1. The story in Acts 1 and 2 were excellent and well done and make for a good rise to power storyline. Act 3 felt rushed and disjointed. Gamers can easily tell if something is rushed or not so be thorough in your main storyline. Also, the choices in the storyline felt very superficial for the most part and didn't really affect the main storyline.
2. Combat in DA2 moved at a good pace and felt more fluid and easy to use than DAO. I didn't like the corpses constantly exploding and didn't like how they handled the wave spawning but it looks like they fixed the wave spawning thing to an extent in the Legacy DLC. Hopefully DA3 will do even better with enemies in that regard.
3. The voiced PC made things feel alot better than in Origins where it felt wierd that all the other characters talked but the PC didn't. They also improved upon the camera positions and the like to give a much better experience so things felt more alive and the like.
4. Crafting was also an improvement over DAO. It was nice not having to carry all those materials for crafting.
5. The conversation system was also good and made your character act in a more stable manner so you couldn't really say Hawke acted in a way that was out of character to how you made him act mostly.
6. The party interaction is superb for the most part. You really felt like your party was like a big dysfunctional family by the end of the story I think and it was handled better than Origin's companion interaction (though Origin's was still great as well). The PC/Companion interaction felt a little lacking but the companions in DA2 really could affect how conversations went.
7. Making all the romanceable characters bisexual was a cheap way to give options and made the characters feel more fake to me. I hope they don't go with this option in DA3. DAO handled this much better than DA2 did I think.
8. The reused dungeons made doing extra stuff very annoying. Sure this is the same city, but they could've used different dungeons at the very least instead of just recycling old dungeons.
Modifié par Urazz, 30 septembre 2011 - 08:45 .
#61
Posté 30 septembre 2011 - 02:23
Indeed.Sylvius the Mad wrote...
Unfortunately, we don't all agree about what the "best of both" is.
There's also the matter of many of these features being mutually exclusive, and thus cannot be "married together" anyway. (Dialogue wheel vs. no dialogue wheel. Tell me how they're going to reconcile that one.)
The "best of both games" comment, even as marketing lingo, is an insult to one's intelligence. The Devs themselves are always the FIRST to remind us that they can't please everyone. Yet here they are, advertising exactly that as the goal! Such rubbish. In reality, they really have no intention of deviating from the DA2 formula in any meaningful way, and so it would be a misalignment of expectations to think that DA3 will contain the Best aspects of DA:O. And we shouldn't be making that mistake again, should we!
Modifié par Yrkoon, 30 septembre 2011 - 02:44 .
#62
Posté 30 septembre 2011 - 02:31
ishmaeltheforsaken wrote...
Zanallen wrote...
KilrB wrote...
Honestly, I don't know what Origins sees in him ... <_<
So Origins is the chick in the relationship?
No, they're gay. Haven't you been paying attention to what agenda BioWare have been pushing?
Since when is advocating tolerance of difference count as an "agenda" to be pushed exactly?
You realise you sound like a complete homophobic **** dont you?
And how did I know this thread would immediately attract the "omg DA23 sux cos its sooo different and wrong!" crowd?
Yeah, people, we get it. You hate DA2. You think it sucks. Blah blah blah. Get over it already.
Time to move forward with a positive attitude now.
#63
Guest_PresidentCowboy_*
Posté 30 septembre 2011 - 02:33
Guest_PresidentCowboy_*
FitScotGaymer wrote...
Since when is advocating tolerance of difference count as an "agenda" to be pushed exactly?
You realise you sound like a complete homophobic **** dont you?
DA2 has gay relationships therefore hating gay relationships is hip and trendy and makes you TRU RPG FAN NO. 1. Duh!
#64
Posté 30 septembre 2011 - 02:35
annihilator27 wrote...
Sylvius the Mad wrote...
Unfortunately, we don't all agree about what the "best of both" is.
When do you ever agree on anything lol, I love some of your ideas though.
We can agee to disagree....
#65
Posté 30 septembre 2011 - 02:50
Yrkoon wrote...
The "best of both games" comment, even as marketing lingo, is an insult to one's intelligence. The Devs themselves are always the FIRST to remind us that they can't please everyone. Yet here they are, advertising exactly that as the goal! Such rubbish. In reality, they really have no intention of deviating from the DA2 formula in any meaningful way, and so it would be a misalignment of expectations to think that DA3 will contain the Best aspects of DA:O. And we shouldn't be making that mistake again, should we!
I don't think its an insult to anyone's intelligence, thats fairly hyperbolic. If you acknowledge that they know they can't please everyone, then I think it logical to assume that the marrying of the "best of both" games is going to be according to their own vision, and not necessarily what customer "x" believes. As you say, there is definitely a misalignment of expectations, but I'm not sure some of that burden isn't on the community.
#66
Posté 30 septembre 2011 - 02:51
And I do think that in some areas it improved upon DAO. Urazz nailed most of them (skill-trees, improved party interaction and banter, extra LI path, some bigger sidequests, voiced protagonist, and I enjoyed the increased timescale and framed narrative).
If they could be married to a DAO-sized quest across a greater variery of areas, more impact of choices, slightly less-ridiculous combat (a bit slower, less waves and explosions) and better options for inventory and customisation, wouldnt this be a good game?
#67
Posté 30 septembre 2011 - 02:52
Origins had an epic story, variety of backstories, Grey Wardens
Dragon Age 2 had a cool combat system, allowed for a variety of builds that didn't merely stick to 'tank', 'healer', dps, had friendship/rivalry system and a voiced protagonist
Combine both and you have the potential for a pretty damn good game. I'm pretty optimistic for this one actually...
...provided half the material isn't 'DLC'...that's what worries me. That and those who listen to the fanboys of certain characters/installations and whiners too much. That's how inventory removal, fixed companion armour, weird romances with anatomically incompatible species, and everyone being bisexual (not phobic, just prefer realistic companions that aren't politically correct) happens.
#68
Posté 30 septembre 2011 - 02:56
#69
Posté 30 septembre 2011 - 03:05
Imagine a 300 hour Open world game with interesting party members and an epic storyline. That'd be the best baby ever made!
Modifié par Yrkoon, 30 septembre 2011 - 03:14 .
#70
Posté 30 septembre 2011 - 03:08
That seems to be their modus operandi. Perceived marketability over design.Northern Sun wrote...
"Marriage"? So Bioware wants to take the worst elements of both games and have them constantly interfere with each other, eventually ending in a messy, broken game?
You know, would it really be so hard for BioWare to turn Dragon Age II into its own franchise and just leave Dragon Age for those of us who enjoyed Origins instead of mucking things up further with a stitched together mishmash of half-cooked and contradictory design elements? They're a big studio. If Relic could do it with Dawn of War and Space Marine I'm sure BioWare could.
#71
Posté 30 septembre 2011 - 03:09
PresidentCowboy wrote...
So they're re-releasing DA2?
You can't be serious...
I know you're a staunch supportor of DAII and the devs (I'm not saying that's a bad thing), but to steamroll over the good things about Origins (which composed the majority of the game), and imply support for all the bad decisions in DAII is...well, ubelieveable really.
Modifié par harkness72, 30 septembre 2011 - 03:10 .
#72
Posté 30 septembre 2011 - 03:09
Modifié par harkness72, 30 septembre 2011 - 03:10 .
#73
Guest_PresidentCowboy_*
Posté 30 septembre 2011 - 03:14
Guest_PresidentCowboy_*
harkness72 wrote...
PresidentCowboy wrote...
So they're re-releasing DA2?
You can't be serious...
I know you're a staunch supportor of DAII and the devs (I'm not saying that's a bad thing), but to steamroll over the good things about Origins (which composed the majority of the game), and imply support for all the bad decisions in DAII is...well, ubelieveable really.
Don't worry I was joking, I was trying it "Origins fanboy" style. Best things about DAO for me compared to DA2 were the towns and more open world though, everything felt much more "alive". Not to the extent of like Fable or the Witcher but getting there. Origin stories making a return would be good too. Other than that uh... can't think of much... and the only bad decision I can think of re: DA2 was deciding to rush it in a year and a half.
#74
Posté 30 septembre 2011 - 03:19
Yrkoon wrote...
If I was match maker, I'd set Bioware up with Bethesda. I'd give one of them some viagra, and the other some fertility drugs, then wait for the awesome Biothesda offspring
Imagine a 300 hour Open world game with interesting party members and an epic storyline. That'd be the best baby ever made!
Still, it wouldn't come even close beating Baldur's Gate. Especially not here.
#75
Posté 30 septembre 2011 - 03:22
Urazz wrote...
2. Combat in DA2 moved at a good pace and felt more fluid and easy to use than DAO. I didn't like the corpses constantly exploding and didn't like how they handled the wave spawning but it looks like they fixed the wave spawning thing to an extent in the Legacy DLC. Hopefully DA3 will do even better with enemies in that regard.
I can see how some people liked the combat in DA2 and i kinda agree that it felt more responsive and easier to play through.
On the other hand, having my party members jumping up and down, almost like teleporting in the battlefield and turning opponents into goo while the enemies attacked at a normal (much slower, DA:O like) speed, really killed it for me. I don't want my party members to be superheroes.
At least in DA:O everyone had the same attack speeds and it felt real (as real as a fantasy game can be). A less flashier and little slower combat system but with the same responsiveness as DA2 would be ideal, in my humble opinion.
Modifié par Bonkz, 30 septembre 2011 - 03:24 .





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