bEVEsthda wrote...
SirOccam wrote...
DA2 did a lot of things better than in DAO.
Cinematography in general is about a million times better, from the use of props to animations to even just camera angles.
"about a million"...eh?
nvm...
- But you see, I hate movies who think they're games.
But Dragon Age Origins had cutscenes too, only they were of lower quality. That makes them better? That characters can express themselves in body language and pick up items and interact with their environment means DA2 is a movie trying to be a game?
I really don't understand how you can call shenanigans on my exaggeration, then say something like this as though it were a reasonable argument. Obviously DA2 is as much a game as DAO. Just because you didn't like DA2 doesn't mean you aren't allowed to like
anything about it. Clearly the cutscenes were just plain better. Out of everything I listed, this is the closest any of it gets to being fact rather than opinion.
You know, some time back I thought I came to understand that there is often a crucial difference between people who like DA2 and not. The thing is that some DA2 fans want to see a story evolve before them. Just like we other do when we read a novel or watch a movie. I don't play RPGs for that. I want something different.
What exactly does this mean? No, I don't want to passively sit there and watch a story played out. I would just watch a movie or read a book, like you mentioned, if I wanted that.
I think there's something of a tradeoff between tight, cohesive narrative and player freedom. You can't have both to the max, but it's not a binary choice either. You've got to give some of one up in order to get more of the other. On the extreme "narrative" side would be a book or movie, and on the "freedom" side would be a pure sandbox game with no supplied storyline. I doubt either of us want either of those things from Dragon Age.
I think you just think that slider should be farther toward the "freedom" side than I do. But it's not like we have competing, exclusive ideologies. Don't make it out like I don't "really" want an RPG or whatever. Not only is that argument wrong, it really gets on my nerves. People have tried to tell me I want interactive fiction or Choose Your Own Adventure books before, and they are never right. (Not that Choose Your Own Adventure books aren't great.)

As for the rivalry system, I don't think it's better than Origin's approval. It's just more convenient. More 'convenient' is often 'less'. Not in this case maybe, but I'm not excited either.
Again, I don't really understand what point you're trying to make. How is DA2's rivalry system "convenient?" If anything, being able to dictate approval via spamming gifts was way more convenient. But I don't want "convenient." I want deep, believable characters, and I don't want to have to metagame, to compromise RP immersion for gameplay mechanics (such as bootlicking because I needed a certain class or whatever). Instead, if I want to tell a companion just what I think of him or her, I can do so. And I don't have to worry about how it will affect my gameplay. My lawful good character doesn't have to go along with Isabela's antics, and my more morally dubious character doesn't have to act like a goody two-shoes around Aveline.
They are free to be who they are. THAT is the kind of freedom I want.
Some of the arguments were as thrilling as the boss fights in my opinion. The one time DAO approached this was when Alistair blew up at my Warden for sparing Loghain. That gave me chills too. But really, that was just DAO doing what it did (companions disapproving then leaving), only the circumstances around it made it feel more epic. In DA2, when my female Fenris-rivalmancing mage got into a screaming match with Fenris...it wasn't just better, it was better in a whole new dimension. A line can't compete with a square can't compete with a cube. The rivalry system gave both Hawke and the companions a whole new layer of depth that DAO really couldn't give the Warden or his companions.
Maybe it's something in the way I play, but I didn't really notice that the companion quests were so much bigger or more awesome than in Origin. And I didn't like the talent system, nor the talents themselves. Too convenient and too foolproof. And too 'awesome' in the last case.
Fair enough on the companion quests. Pure opinion on that one. But I will say this: compare Alistair's visiting of Goldanna to Fenris' entire questline. If Fenris' was like Alistair's, he'd just be like "oh hey there's Danarius, let's either kill him or don't." Instead, we get to be there to see (and crucially, affect) how he feels before, during, and after both Danarius and his sister. We help shape his entire outlook on life over the course of the game. In DAO, it's like "everyone's out for themselves, Al!" and he's all "okay I'm hardened now."
I stand my my conviction that most of the DA2 haters are judging the game based on what it isn't (DAO) instead of what it is. It may not have been a perfect game, but it wasn't the catastrophic failure some would seem to suggest.
Yes. Definitely. But that doesn't matter. I wouldn't normally buy a game like DA2 in any case. Same as that I don't buy JRPGs, And it IS aggrevating and offensive to destroy 'Spiritual Successor to Baldur's Gate' like that. Childish crap! The anger is righteous. As a successor to DA:O it is a catastrofic failure, and just how big, is something I suspect we're going to learn when sales figures of DA3 starts to drop in.
But this is exactly what I'm talking about. You wouldn't normally buy a game like DA2? Fair enough.
It's okay to not like things. But judging it based on what you think it should have been is unfair, in my opinion. DA2 did not destroy DAO. DA2 is an evolution in the series. Some changes were good, some were bad, all were worthwhile. Why should they keep making Baldur's Gate over and over? The anger is not righteous. The anger is ridiculous. The anger is uncalled for.
You seem to fit very neatly indeed into my categorization above. You thought DA2 should have been x, but it was y. So you are judging it based on the differences between x and y. You are free to dislike it for whatever reasons you want, but don't go around acting like the game is garbage because it didn't live up to your personal, arbitrary expectations. And just a piece of personal advice, don't let your anger or frustration prevent you from seeing the good points in DA2. It doesn't mean you have to join me in the BDF, but it's very helpful to be able to see from other people's perspectives. They are not going to un-change everything and go back to DAO (or BG, for that matter). That's just the truth. The sooner you can learn to be okay with change, the happier you'll be.
Modifié par SirOccam, 01 octobre 2011 - 05:48 .