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Dragon Age 3 to deliver 'marriage' of DAO and DA2


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#101
Sylvius the Mad

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SirOccam wrote...

The rivalry system gave both Hawke and the companions a whole new layer of depth that DAO really couldn't give the Warden or his companions.

Except when the rivalry system created arbitrary and nonsensical limitations on behaviour.
If Fenris is a rival, Hawke is not allowed to approve of his killing of Hadriana.  What?

Moreover, I find that playing Hawke straight and not metagaming tends to produce neither friends nor rivals, and just leaves everyone in the middle.  If I played Hawke as a flat character with simple motives, maybe then DA2's friend/rivalry system would work.

#102
Gibb_Shepard

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Sylvius the Mad wrote...

SirOccam wrote...

The rivalry system gave both Hawke and the companions a whole new layer of depth that DAO really couldn't give the Warden or his companions.

Except when the rivalry system created arbitrary and nonsensical limitations on behaviour.
If Fenris is a rival, Hawke is not allowed to approve of his killing of Hadriana.  What?

Moreover, I find that playing Hawke straight and not metagaming tends to produce neither friends nor rivals, and just leaves everyone in the middle.  If I played Hawke as a flat character with simple motives, maybe then DA2's friend/rivalry system would work.


DAO had this problem aswell, but it could be alleviated with gifts.

Both systems haven't quite gotten there, but i honestly think the F/R system was an imporovement.

#103
Yrkoon

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Urazz wrote...

4.  Crafting was also an improvement over DAO.  It was nice not having to carry all those materials for crafting.

What?

There was no crafting in DA2.

#104
Giltspur

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SirOccam wrote...

The rivalry system is better by an order of magnitude than the old approval meter. Can you just imagine what the Morrigan romance might have been like with a Rivalry system? Too amazing for words, that's what it would have been like.


How do you think the rivalry system could improve the Morrigan romance?  I'd like for that to be true, but I'm skeptical. 

In DAO, I liked being able to disagree with Morrigan on some things.  So for example, the group comes across a baby on the ground crying.  I decide to rescue it.  Morrigan whines that we shouldn't waste time on a single child when there's a world to save.  I ignore her, possibly laugh at her and rescue the baby.  Alistair takes a shot at her.  I yell at Alistair, suggesting that I'm the only one that gets to yell at Morrigan.  (After all, I'm engaging in a balancing act here.  I don't need the peanut gallery complicating things.)  Obviously this is all in my head.  But it's essentially a way of describing how I interpeted "Morrigan Disapproves -12".  I drank up those disapproval like...you know that old candy Pixie Stix?  You know how there was a giant straw version that had so much sugar it could perhaps cause brain damage to a young child?  I drank up disapprovals like a young child would that.  And it was amusing. So am I rivalmancing her?  Thing is my Warden was also getting a lot of "frienship points" during the campfire chats about her past.  How do I max one of the meters with her?  And the problem is that DA2 tends to reward you for maxing a meter and not for having a relationship that has moments of agreement and disagreement.

Another concern.  I see Morrigan as more complicated than say Fenris or Anders.  Fenris and Anders are mostly obsessed.  They each have one issue that they care about and that dominates their personalities and your friendship/rivalry decision points regarding them.  I see Morrigan as being somewhat more complicated.  She has this survivor mentality.  So you might think her obsession is "only the strong survive".  But there's also a respect for directness or subversiveness (which isn't quite the same thing as my Warden would contrast with her on some of those while agreeing on others).  She's also vulnerable to criticisms that suggest you think she's artificial or don't respect her autonomy.  I imagine part of that vulnerability coming from a hypocrisy about herself that she isn't ready to own (using you but afraid of being seen as a user...and that makes sense because that's not all that she's about even if it is something she does).  In other words, Morrigan is complicated, the sort of NPC that Bioware should aspire to make.

But I worry that the Frienship/Rivalry system would butcher her.  I worry I'd be stuck in the middle of the meter and that they game would hold that against me as a player--that I wouldn't be able to "soften" her or get the ring ending, for example.  Maybe friendship/rivalry works best for characters that are obsessed (like Fenris and Anders).  How do you handle Morrigan with DA2's Frienship/Rivalry without oversimplifying her?  I have ideas on how to change DA2's F/R system to accomodate Morrigan, but I"m curious if you or others think you can improve Morrigan using DA2's system as it is.

Modifié par Giltspur, 01 octobre 2011 - 10:56 .


#105
Marionetten

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Sylvius the Mad wrote...

Except when the rivalry system created arbitrary and nonsensical limitations on behaviour.
If Fenris is a rival, Hawke is not allowed to approve of his killing of Hadriana.  What?

Moreover, I find that playing Hawke straight and not metagaming tends to produce neither friends nor rivals, and just leaves everyone in the middle.  If I played Hawke as a flat character with simple motives, maybe then DA2's friend/rivalry system would work.

Adding to this the biggest problem arrives when you're a demon loving Hawke as you'll inevitably end up in a rivalry with Anders which will prompt him to start acting as if you're directly supporting the chantry despite that clearly not being the case. I liked the rivalry system well enough as a concept but it proved to be more of a limitation and you're still chasing points. It's as you say, when I played like I actually wanted to instead of intentionally chasing points I had just about every single companion except for Fenris in the middle.

#106
Urazz

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Sylvius the Mad wrote...

SirOccam wrote...

The rivalry system gave both Hawke and the companions a whole new layer of depth that DAO really couldn't give the Warden or his companions.

Except when the rivalry system created arbitrary and nonsensical limitations on behaviour.
If Fenris is a rival, Hawke is not allowed to approve of his killing of Hadriana.  What?

Moreover, I find that playing Hawke straight and not metagaming tends to produce neither friends nor rivals, and just leaves everyone in the middle.  If I played Hawke as a flat character with simple motives, maybe then DA2's friend/rivalry system would work.

I dunno, I was able to be max friendship with Isabla, Varric, and Aveline on my first playthrough and was at full rivalry with Carver.  I was nearly full rival with Merril and 75% rivalry with Fenris and 75% friendship with Anders.  The only one I didn't really have near full was Sebastian because I didn't really use him much.  I think I only had him at like 50% friendship.

Personally, I think they need to change it so the meters will max out a little more easily but overall but I think the friendship/rivalry system is okay and having it max out a bit sooner will allow you to treat the character how you want.

Modifié par Urazz, 01 octobre 2011 - 01:30 .


#107
They call me a SpaceCowboy

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"The number of the reviews was... very polarized, awesomely so. Lots of 90+ reviews, we also got fans that I think in some cases who were expecting more Dragon Age: Origins


I'm getting really tired of seeing them claim this over and over. The faults in the game have nothing to do with being 'not DAO'. I hope someone there recognises that, even if they can't come oout and say it.

#108
tariq071

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Shinian2 wrote...

"The number of the reviews was... very polarized, awesomely so. Lots of 90+ reviews, we also got fans that I think in some cases who were expecting more Dragon Age: Origins


I'm getting really tired of seeing them claim this over and over. The faults in the game have nothing to do with being 'not DAO'. I hope someone there recognises that, even if they can't come oout and say it.


It's called self persuasion, since they really have nowhere else to go for approval of what they did(exception being some parts of this forum)..For me it's very juvenile and immature, but i am not suprised of it seeing from whome is comming from.So you have to lean on revivews that you have payed to be positive, and delusionaly blame some "misterious wolrdwide conspiracy " for negatives.

In reality, only way that they are going to do something different then sad and paultry DA II is if certain people finaly recognize that they are only good in writting 5 cent novels like Twilight and leave , and that is not going to happen since they are self proclaimed geniouses/messiahs and their work is peak of western civilization (laughable).

One thing that will maybe sober them up is bad sales of next game , which will not have DAO  to lean on for sales, but i higly doubt that since they are to self absorbed.

In any case i really don't care , considering that i have no intention on buying DA3 unless i am sure that has no more then 10% of DA II gimmicks.ME3 will be my last BW game(yes i have all of their games), and that's only because i want to have whole trilogy,and not because i have have confidence in them anymore.At least not until some people disssaper from BW.

Modifié par tariq071, 01 octobre 2011 - 02:48 .


#109
Wulfram

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Yrkoon wrote...

What?

There was no crafting in DA2.


Which constitutes a major improvement.

#110
TheRealJayDee

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SirOccam wrote...

DA2 did not destroy DAO. DA2 is an evolution in the series. Some changes were good, some were bad, all were worthwhile. Why should they keep making Baldur's Gate over and over? The anger is not righteous. The anger is ridiculous. The anger is uncalled for.


I have to admit I never played Baldur's Gate, so I can't say that much about BioWare making it over and over (still, BG is one of the most beloved RPGs ever, so it'd seem like a solid foundation to be inspired by). What I would have wanted them to be making was a game that felt like Dragon Age to me. You say DA2 is an evolution in the series, but the series before DA2 was exactly Dragon Age: Origins, a game that was one of the best received RPGs of the last years. Evolution and innovation are words that are often used in discussions like this, and by now they just annoy me. Way I see it a game series just isn't in need of radical changes ("innovations") after one very successful entry, especially if these changes threaten the very identity of the franchise. There should be a clear concept and philosophy by the creators of how their new RPG universe looks and feels like from the beginning, and they should stick to it. DA:O introduced to us Thedas and the Dragon Age, and I think it did a great job. Then came DA2, and to me it just didn’t feel like an evolution of the Dragon Age franchise. It didn’t improve much, it simply changed it. Major changes in almost every aspect of a game, from game play to overall aesthetics, are bold at best, but given an extremely tight schedule they are a recipe for disaster. Still, for me (as for many others) the main problem lies not in the fact that DA2 was a painfully obviously rushed game, but in the general direction BioWare took their own creation with DA2. And I’m not really angry about it, just confused and disappointed.  
 
Dragon Age 2 did not destroy Dragon Age: Origins, but it did damage both Dragon Age and BioWare. To what extent remains to be seen.

#111
Pasquale1234

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Marionetten wrote...

Sylvius the Mad wrote...

Except when the rivalry system created arbitrary and nonsensical limitations on behaviour.
If Fenris is a rival, Hawke is not allowed to approve of his killing of Hadriana.  What?

Moreover, I find that playing Hawke straight and not metagaming tends to produce neither friends nor rivals, and just leaves everyone in the middle.  If I played Hawke as a flat character with simple motives, maybe then DA2's friend/rivalry system would work.

Adding to this the biggest problem arrives when you're a demon loving Hawke as you'll inevitably end up in a rivalry with Anders which will prompt him to start acting as if you're directly supporting the chantry despite that clearly not being the case. I liked the rivalry system well enough as a concept but it proved to be more of a limitation and you're still chasing points. It's as you say, when I played like I actually wanted to instead of intentionally chasing points I had just about every single companion except for Fenris in the middle.


I also had some problems with this, and it caused me to metagame in some of my playthroughs to push F/R points.

People complained about DAO's gift system, because you could spam gifts to raise approval, but it did allow you to make the choices appropriate for the character you are role-playing and still avoid losing companions you felt you needed to complete the game.  Greater role-playing freedom, imho.

#112
Feanor_II

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Today I read a God comparison about this "marrige":

Mixing DA:O and DA2 is like trying to mix football (What North Americans call soccer) and American football to please fans of both sports.

#113
tmp7704

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Wulfram wrote...

Yrkoon wrote...

What?

There was no crafting in DA2.


Which constitutes a major improvement.

If you don't like crafting.

#114
SirOccam

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Giltspur wrote...

SirOccam wrote...

The rivalry system is better by an order of magnitude than the old approval meter. Can you just imagine what the Morrigan romance might have been like with a Rivalry system? Too amazing for words, that's what it would have been like.


How do you think the rivalry system could improve the Morrigan romance?  I'd like for that to be true, but I'm skeptical. 

In DAO, I liked being able to disagree with Morrigan on some things.  So for example, the group comes across a baby on the ground crying.  I decide to rescue it.  Morrigan whines that we shouldn't waste time on a single child when there's a world to save.  I ignore her, possibly laugh at her and rescue the baby.  Alistair takes a shot at her.  I yell at Alistair, suggesting that I'm the only one that gets to yell at Morrigan.  (After all, I'm engaging in a balancing act here.  I don't need the peanut gallery complicating things.)  Obviously this is all in my head.  But it's essentially a way of describing how I interpeted "Morrigan Disapproves -12".  I drank up those disapproval like...you know that old candy Pixie Stix?  You know how there was a giant straw version that had so much sugar it could perhaps cause brain damage to a young child?  I drank up disapprovals like a young child would that.  And it was amusing. So am I rivalmancing her?  Thing is my Warden was also getting a lot of "frienship points" during the campfire chats about her past.  How do I max one of the meters with her?  And the problem is that DA2 tends to reward you for maxing a meter and not for having a relationship that has moments of agreement and disagreement.

Another concern.  I see Morrigan as more complicated than say Fenris or Anders.  Fenris and Anders are mostly obsessed.  They each have one issue that they care about and that dominates their personalities and your friendship/rivalry decision points regarding them.  I see Morrigan as being somewhat more complicated.  She has this survivor mentality.  So you might think her obsession is "only the strong survive".  But there's also a respect for directness or subversiveness (which isn't quite the same thing as my Warden would contrast with her on some of those while agreeing on others).  She's also vulnerable to criticisms that suggest you think she's artificial or don't respect her autonomy.  I imagine part of that vulnerability coming from a hypocrisy about herself that she isn't ready to own (using you but afraid of being seen as a user...and that makes sense because that's not all that she's about even if it is something she does).  In other words, Morrigan is complicated, the sort of NPC that Bioware should aspire to make.

But I worry that the Frienship/Rivalry system would butcher her.  I worry I'd be stuck in the middle of the meter and that they game would hold that against me as a player--that I wouldn't be able to "soften" her or get the ring ending, for example.  Maybe friendship/rivalry works best for characters that are obsessed (like Fenris and Anders).  How do you handle Morrigan with DA2's Frienship/Rivalry without oversimplifying her?  I have ideas on how to change DA2's F/R system to accomodate Morrigan, but I"m curious if you or others think you can improve Morrigan using DA2's system as it is.

You're not alone in getting tons of Morrigan disapproval. The solution to this was to metagame, to leave her out of the squad when you knew a disapproval situation was coming up, to look for any chance to agree with her to counteract all the disapproval, or to spam her with gifts. All of it feels very artificial to me. You're playing with a meter instead of interacting with a character.

What you say about DA2 I think actually describes DAO perfectly:
"And the problem is that DA2 tends to reward you for maxing a meter and not for having a relationship that has moments of agreement and disagreement."

I don't think the rivalry system is perfect, but I love that it not only allows dissension, it can reward it. In DAO it's something you have to make up for with gifts or whatever.

When I think back to my DAO playthroughs with a Morrigan-romancing Warden, there is little she should have ever approved of. I rarely did things her way. What I found myself doing was telling her what she wanted to hear during our fireside chats, and giving her gifts at every opportunity. I guess you could say the game was pretty realistic in that regard. :P So it worked because I acted one way (the way I wanted to act), but talked a different way (the way I thought Morrigan wanted me to talk). The talk plus the gifts counteracted the disapproval from my actions enough that a romance was possible. Yay. But it doesn't feel right. It feels like my Warden has to "make up for" his convictions, instead of standing by them and telling Morrigan that if she doesn't like them, tough. Maybe she could be the one who changes, much like Fenris or Isabela or pretty much anyone else in DA2 can.

Morrigan was my favorite character by far in DAO, and in fact she's my favorite in the whole DA franchise so far. But yes I do think her romance could be greatly improved with the DA2 system. In some ways I think she is as obsessed as Anders or Fenris (actually I don't think Fenris is that obsessed, or rather, you can deal with his obsession and he's still got more to work on), and I don't think she changes very much at all. Sure, she can say some nice things near the end if you romanced her, but it doesn't change her actions at all. Maybe she's doing a little metagaming herself. ;) She's still got her agenda. She's still going to want to do the Ritual and make an OGB. She's still going to leave you.

As much as I loved the Morrigan romance, I would have liked to have felt like my character was strong enough in his convictions that he didn't have to compensate for them. In DA2 it feels like characters respect Hawke's opinions and in many cases are affected by them. In DAO it's like each companion goes "no, that doesn't agree with my personal outlook, you lose approval." You either make up for it later or just accept the fact that a relationship isn't going to work with that companion. In DA2 it's more like "hey, that doesn't agree with my personal outlook...I might have to consider what you're saying/doing." You can change your character's mind, or your companion can change theirs. I think that's great.

The DA2 system isn't perfect, and sure there's still a little metagaming going on. But I just can't express how much I love the ability to tell a companion what I really think. It makes them feel a lot more multi-dimensional. So although I think Morrigan was the most multi-dimensional character in Origins, I think she would have felt even more so in DA2's system.

#115
Pygmali0n

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Any further post which isn't a copy of Terror_K's below, endlessly hammered into Bioware's thick skulls, is
a waste of time, don't do it.

Terror_K wrote...

I'm going to repost here what I said at CVG's coverage of the comment/article:-

I wrote...

Saying that they need to marry the two together just says to me that they've missed the point entirely and are (as usual of BioWare lately) trying to have their cake and eat it too by both appealing to the hardcore RPG fanbase that loved Origins, and the mainstream gamer who prefers things simpler. And you can't have both, it just won't work.

And the fact is, in some ways DA:O was already a blend of old-school Baldur's Gate style RPG and more modern games. It had the gameplay and style of an old RPG like Baldur's Gate, but was still more accessible and not as deep, while employing more modern gaming conventions, but not too much to the point of feeling overly watered-down or dumbed down. Marrying DA:O and DA2 is just going to still result in a more watered down, weaksauce game. And this attitude of BioWare's lately (a company who I used to love and respect a lot) I getting tiresome. DA2 lost them the "free pass" they got with me where I simply bought their latest game because it was them, and pretty much killed the Dragon Age IP for me. It completely squandered, ruined and wasted a gaming franchise that had a lot of potential to be a modern day BG and a series with some meat to it for the sake of selling out to the casual console gamers with only the second game in. I went from somebody who had not only bought almost every BioWare game up until then, but also had all the DLC and expansions for them too. DA2 simply gathers dust for me and I've bought no DLC at all, and don't plan to. I'm not giving a company more money who stabs me in the back as a loyal fan for the sake of branching out.

And that's the biggest issue of all, IMO: not so much that the game was poor and disappointing, but that the developers clearly engineered and sabotaged it to be that way. If you read various interviews with the likes of Mike Laidlaw and other devs prior to lauch, you clearly see that they intentionally damn-near rebooted the thing, changing the entire look and style of it to branch out to casual gamers by amping up the action, cutting depth and customisation, making it more for the console than the PC, etc. DA2 wasn't a mistake, it was a deliberate screw-job on the parts of the people behind it, and the only reason they're admitting that it's a bad game is because the gamble didn't pay off like they hoped it would.

While I'm not going to say that BioWare should stop wanting to grow their audience and branch out to appeal to not just the nerdier RPG fan, they definitely do need to stop God-damn sabotaging their existing IPs in order to suit the CoD and Gears audience out there just for the sake of $$$. If they want to make a simpler, military-based action RPG to reach this crowd then they shoulddo so, but keep the deeper RPGs as they were originally meant to be for the audience they were meant for. Because as an RPG nerd it just feels like BioWare is intentionally thrusting the knife in lately for the sake of an audience that is already more than well catered for.


...and...

For me isn't the issue of them "making mistakes" or "faltering" at all really. Everybody makes mistakes. Not every game studio can produce a winner every time. In fact, it's damn rare that they do. BioWare was actually lucky to constantly produce as much gold as they have for so long without slipping, and they should be commended for that during that period.

Again, the issue is that they deliberately make a conscious decision to make the changes they did to Dragon Age 2 and have been making a noticed shift away from their previous nerdier and deeper leanings towards a more casual, mainstream and simpler approach of appealing to the masses. This can even be seen in the changes between Mass Effect and its sequel as well, though on not quite as grand a scale, largely thanks to the original game already being an action RPG with TPS elements in the first place that was born on a console. The point is, there's been a definite shift from the company at around the time EA took the reigns. Since then they seem far more concerned about branching out, appealing to the hardcore CoD/Gears/Halo audience, etc. and it seems they are starting to make their games more with bringing greater numbers in than for the existing fans. Very much an out with the old, in with the new approach, since it's a greater audience to cater too, a safer bet and more $$$ for them. It's not uncommon with AAA game developers as a whole lately to be honest, but it's a shame to see a company that didn't resort to such pandering in the past now falling into the same trap.

That said, at the same time they seem to want to keep their old audience as well to a degree, so their games are thiskind of "have your cake and eat it too" mishmash of their RPG roots mixed with more action, simplicity, etc. resulting in these story-driven action games with mild RPG elements instead of strong RPGs. The problem with this approach is that they're never going to pull it off. The likes of DA2 are too simple and dumbed down to appeal to a hardcore RPG gamer, yet still too complex, convoluted and involved for the average CoD player. On top of that, the things they have to remove and add to make the game appeal more to a more casual shooter fan are the very things that will largely put off their existing audience. In the end, they end up not really pleasing anybody.

And it's also making their games generic. Most AAA titles these days are these story-driven, semi-cinematic action games with mild RPG elements. The hybridization of once more defined genres is just resulting in a bunch of AAA titles these days that are becoming more and more the shame. Action games are becoming more and more cinematic, story-driven and adding more customisation and light RPG elements as a trend. BioWare already had these things, but they're simply coming at the same point from the opposite angle: by adding more action and making their once complex RPG elements simpler and more accessible. In a few years there's going to likely be some genre fatigue and the genre fatigue will not be one specific genre, but that of the hybrid. I'm not saying that this trend hasn't produced some great games in the process, but it's resulting in a distinct lack of variety and real innovation as a whole.


And to prove it isn't just us at the BSN that feel similarly. from the CVG comments:-

The_KFD_Case wrote...

Too little, too late for me I'm afraid. I'm done with the Dragon Age franchise. Mass Effect 3 will be the last BioWare game I buy upon release for the foreseeable future. If I buy DA3 it will not be upon release, it will most certainly be after a price cut, and it will be well after gaming media and private user reviews have perforated the internet. DA2 turned out to be so insipid that I still haven't returned to it after finishing the first chapter - I now doubt whether I ever will complete that game.


KieranTC wrote...

Really BioWare? When you spend around a year developing a game and shipping it thinking we wouldn't notice how poor it was, that says you were more surprised by how many people pulled you up on how poor your work was.

Dragon Age: Origins is one of my favourite games of this gen, the depth and game play is astonishing and Dragon Age 2 is a very dumbed down attempt at that. They took the things that made DA:O so great and replaced it with a generic RPG that had absolutely no soul.....don't even get me started on how poor the story was either.

My hope for Dragon Age 3 is this: Dragon Age: Origins in every single way but with Dragon Age 2's graphics.

Bring back the Origins, bring back the in-depth inventory, weapon and armour you acquire, bring back the big open world for us to explore, bring back interesting and exciting companions, bring back a story of such depth that it's worthy of the BioWare name.

Don't fob us off again BioWare with your generic bull**** and spend a few years making the game.


SWiscool wrote...

@TerrorK and KieranTC,

Boy, you two nailed it. Couldn't agree more.

I was also a die-hard Bioware fan, and DA2 killed that in one extravagant swipe. Obviously a company needs to survive and make money, and clearly there's more money to be had in casual, uncomplicated gaming. But why butcher an IP whose sole purpose was to reinvigorate the traditional RPG? Couldn't DA2 have been a console spinoff?

Ah well, nothing more to say really. I've got no faith in DA3, though.


richardr wrote...

Some astoundingly astute comments here, and they pretty much some up my thoughts on how Bioware dropped the ball. I liked DA:O and was looking forward to its sequel, which I don't think could have disappointed me any more really. I understand the desire to spread out and garner new fans for a series, too often the 'dumbing down' approach is taken. I liked Morrowind and for Oblivion they changed a lot of things that in my eyes worked. For Skyrim the new changes may work and certainly some look very good, but some are just bad. Removing attributes? Why? Don't  Bethesda know that people like RPGs to have attributes?

DA2 took a simplified approach and thought that people wouldn't care or notice. We did and they're shocked that we did. RPGs are RPGs and people like them for certain reasons. If you change what people liked then they won't like it. It's pretty obvious. Couldn't really care about a DA:3 now and am still cautious about any Bioware games. To the point that I won't buy any new.


_Marty_ wrote...

Bioware need to come here and read this thread - some spot on comments, that I totally agree with.

DA2 is one of, if not the biggest gaming disappointment for me, and I really struggle how people can gleen any enjoyment from it. It's tired, lifeless, dull and insipid, and worst of all, a far cry from DA:O. It pains when when I even think about it in fact...

I'm truly worried that Mass Effect 3 goes the same way - there are already several things about ME2 that I didn't like, unnecessary changes to ME1, and I really hope they don't continue down this path...


evilhippo wrote...

This.

The fact is Bioware can either make an RPG or an 'Action Game', it cannot make both. For me the deal breakers were the absurdly speeded up combat animations and the cheesy poses that made the whole think look like "Mortal Kombat with a bit of dialogue" Posted Image

To be honest this was so screamingly obvious that quite simply I do not believe a word that Bioware's PR machine says: "Surprise?" What is surprising about the reaction of core RPG players of a previously highly successful format to Bioware making the franchise into something very different?

I very much doubt they are really 'surprised', they are just spinning this to hide the fact they made a cold cash calculation that changing the game to make it more "accessible" would increase market share... not that I have any objections to making money but I am dubious how much the riot on metacritic was really so hard to anticipate.

However if they have concluded too many of their 'core' have abandoned the franchise and headed off to Witcher 2 (a serious RPG if there ever was!), never to return, then that explains the rather cack-handed PR spinning Posted Image

DA:O was about engaging characterization... DA2 was about the combat. Morrigan and Leliana and Alistair were *interesting*... the toons in DA2 were collision boxes that no one gave a damn about.



#116
Wulfram

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SirOccam wrote...

The DA2 system isn't perfect, and sure there's still a little metagaming going on. But I just can't express how much I love the ability to tell a companion what I really think. It makes them feel a lot more multi-dimensional. So although I think Morrigan was the most multi-dimensional character in Origins, I think she would have felt even more so in DA2's system.


My experience is that I can more freely tell the companion what I really think in Origins, because there's quite a bit of give in the system and there's only one companion who might turn on you if you don't have enough friendship.

Having to carefully avoid saying things Fenris might approve of to stop him trying to kill me isn't my idea of fun.

#117
Wulfram

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tmp7704 wrote...

If you don't like crafting.


Even if you like crafting in principal, I find it hard to see what redeeming features there were for Origins' crafting system.

And having to make the damn Runes for Master Wade in Awakening was the most tedious thing ever.

#118
syllogi

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Wulfram wrote...

tmp7704 wrote...

If you don't like crafting.


Even if you like crafting in principal, I find it hard to see what redeeming features there were for Origins' crafting system.

And having to make the damn Runes for Master Wade in Awakening was the most tedious thing ever.


I agree that the crafting in DA:O wasn't my favorite system by far, but the answer wasn't taking it away completely, it should have been making it more enjoyable for those who like to do it...and giving those who don't a way to bypass it.  Just eliminating an element that isn't perfect doesn't improve the game.

#119
Guest_Puddi III_*

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They said they didn't want to do a 2-meter system because it would be too many possibilities to keep track of, but I think a simpler 2-meter system would add something many people thought was missing without making it overly complicated.

Instead of being two -100 to 100 meters, it would simply be two 0 to 100 meters (friendship and rivalry). These would be one-directional; you wouldn't be able to lose points in either meter, only gain. Once you reach 50 total points you hit Questioning Beliefs 1, 100 points QB2, 150 QB3. There would only be three possible 'approval statuses' (as opposed to two)- friendship (significantly more friendship than rivalry points), rivalry (significantly more rivalry than friendship points), and mixed.

This would make the "mixed" state distinct from the 0 approval state (from simply not doing anything with them or for them) while not adding any additional complexities to account for.

Modifié par Filament, 01 octobre 2011 - 04:48 .


#120
Wulfram

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TeenZombie wrote...

I agree that the crafting in DA:O wasn't my favorite system by far, but the answer wasn't taking it away completely, it should have been making it more enjoyable for those who like to do it...and giving those who don't a way to bypass it.  Just eliminating an element that isn't perfect doesn't improve the game.


Focusing on good features and discarding bad ones does improve a game.

But I am probably biased.  I've never encountered a crafting system which I didn't consider tedious, overpowered or both.

#121
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There was crafting in DA2, and I preferred its implementation over DAO's.

#122
Salaya

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Filament wrote...

There was crafting in DA2, and I preferred its implementation over DAO's.


Naaah. There was no crafting. Speleology, maybe.But definetely not crafting ;)

#123
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Salaya wrote...

Naaah. There was no crafting. Speleology, maybe.But definetely not crafting ;)

The end result was the same, you just didn't have to carry around 20 bear asses to make what you wanted and you could do it directly from home base. (which you couldn't in Origins or Awakening, the latter of which was particularly annoying, unless your main character had the skills)

#124
syllogi

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Filament wrote...

Salaya wrote...

Naaah. There was no crafting. Speleology, maybe.But definetely not crafting ;)

The end result was the same, you just didn't have to carry around 20 bear asses to make what you wanted and you could do it directly from home base. (which you couldn't in Origins or Awakening, the latter of which was particularly annoying, unless your main character had the skills)


Just because you get an end result doesn't make it the same.  It's like comparing hunting and/or farming for you dinner to going to the supermarket.  Either way, you end up with food on your plate, but some people would actually like to feel like they've earned it.

#125
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TeenZombie wrote...

Just because you get an end result doesn't make it the same.  It's like comparing hunting and/or farming for you dinner to going to the supermarket.


As far as the design of the game is concerned it is basically the same. They're two different systems devised to perform the same function. One makes you open a menu screen and click "order potion", one makes you open a menu screen and click "craft potion." The way it's explained how a potion travels from the manu screen to your inventory is different but it's only a superficial difference.

Modifié par Filament, 01 octobre 2011 - 05:44 .