Pasquale1234 wrote...
There were a couple of other aspects to crafting in DAO that haven't been mentioned - the fact that a character needed to be able to make poison in order to use it, ditto traps. I feel that those things added an interesting dimension to gameplay for those who enjoyed it, but it was completely optional.
I would agree with that. Ideally I'd like the skill system from DAO to be brought back, including crafting, with the more convenient aspects of DA2's crafting system.
lso, you could make some extra coin with crafting skills if you so desired, whereas DA2 costs you coin if you wish to obtain the items.
There were also some minor sidequests in DAO that involved crafting. Those seem to have been replaced with the FedEx quests.
I don't really mourn the loss of these elements, however.
Yrkoon wrote...
No. There wasn't. Being able to walk to your desk to Order runes/grenades is NOT
...really any different from DAO's system. You collect ingredients, find recipes, open a menu, press a button and a potion pops up in your inventory. The only difference is that it delegates the actual crafting part (represented by a mere push of a button in both games, oh that was so rewarding in DAO when the button had a different word on it, why'd they change it?!), cuts out the needless tedium of carrying around a bunch of worthless components and being unable to craft at your hub, and gives you a reward (experience) for finding new components.
You didn't like DA:O's crafting system? Fine, But don't pretend that DA2 did crafting better.
It did.
Modifié par Filament, 01 octobre 2011 - 07:40 .