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Dragon Age 3 to deliver 'marriage' of DAO and DA2


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#151
whykikyouwhy

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Yrkoon wrote...

Filament wrote...

It's the same basic system as in Origins except more convenient.

And the fact that your  Protagonist can't actually craft anything himself, and neither can anyone else in his party.

Again, cooking dinner vs.  Ordering dinner.  Same thing?  Really?  LOL

But you still get to eat. Posted Image

#152
hoorayforicecream

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Yrkoon wrote...

Filament wrote...

It's the same basic system as in Origins except more convenient.

And the fact that your  Protagonist can't actually craft anything himself, and neither can anyone else in his party.

Again, cooking dinner vs.  Ordering dinner.  Same thing?  Really?  LOL


I don't know about you, but I've never seen a restaurant that required their patrons to supply their own ingredients.

Modifié par hoorayforicecream, 01 octobre 2011 - 08:36 .


#153
Zjarcal

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bleetman wrote...

Wulfram wrote...

Being occasionally poked in the eye with a stick would be mildly preferable to the runecrafting system in DA:A


Hey now, don't tell me you don't miss the constant back and forth between Vigil's Keep and the courtyard, whilst turning a billion basic runes into a single paragon rune via a multiple step hiearchy? That stuff was hilarious.


I swear, 40% of my time playing Awakening was doing just that... :pinched:

#154
Wulfram

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Yrkoon wrote...

You've never found lyrium  or silverite deposits in DA2?


Oh, OK.  They're a little silly.  Not as silly as taking time out from defeating the blight to pick mushrooms and wildflowers, but still silly.


Yrkoon wrote...
Translation:  he's an idiot.  My Level 3 human noble  warrior could craft lesser healing pots.  Yet Hawke, who's got magic in his family  (or is, in fact, a mage himself) and who's forced to live his life on the road, can never learn how to create something from  even the simplest of alchemical formulae.  Ever.  

What's wrong with this picture?  Wait.  nothing's wrong with this picture.  Hawke's just an idiot.  And so is everyone else in his party, as none of them  can ever learn to  craft anything either.  Ever.


No, your HNW is an idiot.  All the thousands who died because he was dawdling around picking mushrooms and stewing them into poultices in the middle of the deep roads rather than fighting the blight would probably prefer he never learnt herbalism.

Modifié par Wulfram, 01 octobre 2011 - 08:44 .


#155
Zanallen

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Zjarcal wrote...

I swear, 40% of my time playing Awakening was doing just that... :pinched:


That's why, other than the runes needed for the Wade quests, I completely ignored the rune system in Awakening.

#156
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Yrkoon wrote...

..... and your Protagonist can't actually craft anything himself, and neither can anyone else in his party.

And I would still consider finding the ingredients and recipes and delegating to a craftsman, crafting. Not that I particularly care either way on this point, as I said I wouldn't mind crafting skills, however Wulfram makes a good point about craftsmen vs adventurers. The fact that DAO was ridiculous about letting the Warden be able to craft like a master craftsman doesn't mean that should be continued.

Again, cooking dinner (by choosing from a list, pressing a button, and suddenly having dinner appear in your inventory) vs.  Ordering dinner (by choosing from a list, pressing a button, and suddenly having dinner appear in your inventory).  Same thing?

In purpose and presentation and result, yes. It's the same thing.

#157
Zjarcal

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Zanallen wrote...

Zjarcal wrote...

I swear, 40% of my time playing Awakening was doing just that... :pinched:


That's why, other than the runes needed for the Wade quests, I completely ignored the rune system in Awakening.


And they were completely unnecessary since the game was so easy even on Nightmare, they made no difference at all. But I had this bizarre obsession with filling my slots with paragon runes... :pinched:

#158
Reno_Tarshil

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Zanallen wrote...

Zjarcal wrote...

I swear, 40% of my time playing Awakening was doing just that... :pinched:


That's why, other than the runes needed for the Wade quests, I completely ignored the rune system in Awakening.


This is why I bought the Grandmaster Lightning and Fire in Origins because I couldn't stand the Runecrafting system. DA2 did the runes better.

#159
Yrkoon

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Wulfram wrote...

Yrkoon wrote...
Translation:  he's an idiot.  My Level 3 human noble  warrior could craft lesser healing pots.  Yet Hawke, who's got magic in his family  (or is, in fact, a mage himself) and who's forced to live his life on the road, can never learn how to create something from  even the simplest of alchemical formulae.  Ever.  

What's wrong with this picture?  Wait.  nothing's wrong with this picture.  Hawke's just an idiot.  And so is everyone else in his party, as none of them  can ever learn to  craft anything either.  Ever.


No, your HNW is an idiot.  All the thousands who died because he was dawdling around picking mushrooms and stewing them into poultices in the middle of the deep roads rather than fighting the blight would probably prefer he never learnt herbalism.

Um no, Using  the environment to create  the tools needed to stop the blight  (have you ever spammed Bombs at crowds of Darkspawn?)  does not constitute being an idiot.  it constitutes the opposite of that.

But keep  going with that.   Soon, we might be able to get you to claim  that silly RPG things like conversations with your companions, and loot grabbing are pointless wastes of time too.

Modifié par Yrkoon, 01 octobre 2011 - 08:49 .


#160
tmp7704

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Wulfram wrote...

Focusing on good features and discarding bad ones does improve a game.

With the catch that again, what actually is the good and bad feature of the game comes down to individual preferences. See: angry reactions to Ms.Hepler's stance on the necessity of combat.

But I am probably biased.  I've never encountered a crafting system which I didn't consider tedious, overpowered or both.

Would say yeah, it sounds you're right in recognizing a bias here.

Modifié par tmp7704, 01 octobre 2011 - 09:35 .


#161
BBK4114

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Reno_Tarshil wrote...

Zanallen wrote...

Zjarcal wrote...

I swear, 40% of my time playing Awakening was doing just that... :pinched:


That's why, other than the runes needed for the Wade quests, I completely ignored the rune system in Awakening.


This is why I bought the Grandmaster Lightning and Fire in Origins because I couldn't stand the Runecrafting system. DA2 did the runes better.


I don't know if my Hawke who's on the run because her lover just played boom goes the dynamite would agree with you there.  She has no idea how to make poultices or lyrium potions out of raw ingredients...and no stores to order them from. :whistle:

#162
Yrkoon

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Filament wrote...

Yrkoon wrote...

..... and your Protagonist can't actually craft anything himself, and neither can anyone else in his party.

And I would still consider finding the ingredients and recipes and delegating to a craftsman, crafting. Not that I particularly care either way on this point, as I said I wouldn't mind crafting skills, however Wulfram makes a good point about craftsmen vs adventurers. The fact that DAO was ridiculous about letting the Warden be able to craft like a master craftsman doesn't mean that should be continued.

What?  DA:O allows you to take 4 ranks in the various crafting skills, which means you COULD become a master craftsman if you're willing to spend  the  limited character  leveling resources to do so.  What's the problem?



Filament wrote...

In purpose and presentation and result, yes. It's the same thing.

Which  is only half the picture.    Crafting is a process.    Just like gaining levels is a process.   People derive satisfaction from undertaking the process.  You call that "overly complex, and therefore bad", I call it earning your rewards.

Modifié par Yrkoon, 01 octobre 2011 - 08:57 .


#163
Zanallen

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I actually liked the crafting system in the Star Ocean games. Especially when they allowed you to craft useful things like weapons and armor.

#164
Wulfram

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Yrkoon wrote...

But keep  going with that.   Soon, we might be able to get you to claim  that silly RPG things like conversations with your companions, and loot grabbing are pointless wastes of time too.


I do in fact think that we could do with having considerably less looting in RPGs. 

Particularly when we're supposed to be under time pressure - is City Elf hurrying to rescue Shianni or systematically looting the Arl's palace?  Would Loghain have charged and saved the battle of Ostagar if the Warden hadn't tarried to unlock a chest or two on the way to lighting the beacon?  Does Hawke really care about his mother or finding some cool new shoes in a chest?

And while taking a defeated enemies cool sword, or the dragon's horde is a good part of a heroic story, I'm not sure nicking things from random barrels lieing in the street is.

#165
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Yrkoon wrote...

Filament wrote...

And I would still consider finding the ingredients and recipes and delegating to a craftsman, crafting. Not that I particularly care either way on this point, as I said I wouldn't mind crafting skills, however Wulfram makes a good point about craftsmen vs adventurers. The fact that DAO was ridiculous about letting the Warden be able to craft like a master craftsman doesn't mean that should be continued.

What?  DA:O allows you to take 4 ranks in the various crafting skills, which means you COULD become a master craftsman if you're willing to spend  the  limited character  leveling resources to do so.  What's the problem?

Master craftsmen dedicate their whole life to the art of crafting their specific goods.

Filament wrote...

In purpose and presentation and result, yes. It's the same thing.

Which  is only half the picture.    Crafting is a process.    Just like gaining levels is a process.   People derive satisfaction from undertaking the process.  You call that "overly complex, and therefore bad", I call it earning your rewards.

DA2 has the important parts of the other half of the picture too. You collect the ingredients and the recipes. That's all the undertaking Origins had. The crafting process itself was just the press of a button.

As for the other parts, overly complex isn't the right description, more like needlessly complex... but even then, just the word 'complex' gives it too much credit. It's not hard to understand. It's just busy-work (shuffling in and out of home base, running around to find or buy the proper ingredients, hoarding junk items) and its so-called 'complexity' doesn't offer any advantages over the alternative. You still end up with an item of use in your inventory at the end of the process. If the process in Origins allowed you to experiment with ingredients to make new recipes, and if DA2 couldn't offer that with its alternative system, then you would have a better case.

Modifié par Filament, 01 octobre 2011 - 09:09 .


#166
Yrkoon

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Wulfram wrote...

Yrkoon wrote...

But keep  going with that.   Soon, we might be able to get you to claim  that silly RPG things like conversations with your companions, and loot grabbing are pointless wastes of time too.


I do in fact think that we could do with having considerably less looting in RPGs. 

Particularly when we're supposed to be under time pressure - is City Elf hurrying to rescue Shianni or systematically looting the Arl's palace?  Would Loghain have charged and saved the battle of Ostagar if the Warden hadn't tarried to unlock a chest or two on the way to lighting the beacon?  Does Hawke really care about his mother or finding some cool new shoes in a chest?

And while taking a defeated enemies cool sword, or the dragon's horde is a good part of a heroic story, I'm not sure nicking things from random barrels lieing in the street is.


Terrible argument, as it doesn't even remotely apply to DA2, who's 3 plots are not time-sensitive  at all, not even theoretically.

Modifié par Yrkoon, 01 octobre 2011 - 09:29 .


#167
Drasanil

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Wulfram wrote...
No, your HNW is an idiot.  All the thousands who died because he was dawdling around picking mushrooms and stewing them into poultices in the middle of the deep roads rather than fighting the blight would probably prefer he never learnt herbalism.


You mean as opposed to the aforementioned Hawke, whom you boldly qualify as a ‘hero’ who has better things to do such as using his /her amazing(?) abilities to obliviously ignore unfolding disasters has they happen around him/her despite red flags going off every two seconds and profound championesque influence(?) which he/she uses to absolutely no affect ever?

If it comes down to choosing between said ‘hockey-helmet wearing invalid’ of DAO and the greetist hero evur of DA2, I know which one I’m picking.

Modifié par Drasanil, 01 octobre 2011 - 09:12 .


#168
Joy Divison

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You are missing his point. He wants to MAKE the stuff, not order it.

Modifié par Joy Divison, 01 octobre 2011 - 09:15 .


#169
Drasanil

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Joy Divison wrote...

You are missing his point. He wants to MAKE the stuff, not order it.


How did you get that? He's been spending the last few pages championing the idea of simply ordering things from vendors instead of actually having the character or his companions make themselves.

#170
Yrkoon

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Filament wrote...

Yrkoon wrote...
What?  DA:O allows you to take 4 ranks in the various crafting skills, which means you COULD become a master craftsman if you're willing to spend  the  limited character  leveling resources to do so.  What's the problem?

Master craftsmen dedicate their whole life to the art of crafting their specific goods.

Er.... and this opinion of yours is based on... what?

Not that it matters.   A warrior who decides to spend 8 of his 12 skill points on Crafting IS pretty much devoting his life to mastering the art of crafting.


Filament wrote...


DA2 has the important parts of the other half of the picture too. You collect the ingredients and the recipes. That's all the undertaking Origins had. The crafting process itself was just the press of a button.

LOL  Ok.  Since we've   NOW decided to get all technical,  I'm going to call you out.  NO.  DA2's system does NOT require you to collect any ingredients at all.  You merely have to  discover  where they are.  Or "see"  them.  That's... not crafting.  That's exploration.  Humongous difference.

Filament wrote...As for the other parts, overly complex isn't the right description, more like needlessly complex... but even then, just the word 'complex' gives it too much credit. It's not hard to understand. It's just busy-work (shuffling in and out of home base, running around to find or buy the proper ingredients, hoarding junk items) and its so-called 'complexity' doesn't offer any advantages over the alternative. You still end up with an item of use in your inventory at the end of the process. If the process in Origins allowed you to experiment with ingredients to make new recipes, and if DA2 couldn't offer that with its alternative system, then you would have a better case.

I'm not really here to debate the definition of complex.  And by the way, even the individual crafting  ingredients  in DA:O had a use.  You could, for example, consume an elfroot and gain a small bonus to health.  And here's another fact that your argument completely ignores.  You could actually MAKE MONEY by crafting in DA:O. thus adding yet another utility purpose to the process.  Can't do that in DA2... since you don't get to craft anything.

Modifié par Yrkoon, 01 octobre 2011 - 09:31 .


#171
Wulfram

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Yrkoon wrote...

Terrible argument, as it doesn't even remotely apply to DA2, who's 3 plots are not time based at all, not even theoretically.


The second and third act plots certainly are somewhat time based.  Unless you carefully avoid reading your mail, there's always an urgent matter which Hawke should be doing.  Some idiot is going to cause explosions, some guys are going to be killed, someone might start a war, whatever.

But I should also clarify that there are two different situations I'm referring to.

The first is the normal situation when the PC isn't in massive rush.  I do wish Bioware would stop expecting you to loot random barrels in the street, and in general I think there's too much looting of generic pointless stuff from generic pointless containers.  But I certainly don't have a problem with there being some looting here, and in some
situations it's absolutely apropriate - kill Dragon, get hoard of
treasure is a staple of the genre.

The second is the specific situation when the PC is under severe time pressure.  Best examples in DA2 would be the prologue when you're running from a horde of Darkspawn, the quest involving your mother in Act 2 and the climaxes of Acts 2 and 3.  Here the PC should be given every reason to actually focus on getting to their objective.  Not rewarded for dawdling around searching side passages and investigating the content of chests.

#172
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Yrkoon wrote...

Filament wrote...

Master craftsmen dedicate their whole life to the art of crafting their specific goods.

Er.... and this opinion of yours is based on... what?

If someone is going to be able to make a potion of heroism or a paragon rune or a grenade of resurrection, they would need more skill that just doing it as a side hobby while they're not off killing darkspawn, I should think. But w/e, this point is irrelevant.

DA2's system does NOT require you to collect any ingredients at all.  You merely have to  discover them.

LOL. It's amazing how absurdly different you're painting the two different methods of collecting ingredients when they're so similar. I don't claim that they're the same, but inasmuch as they ARE different, I find DA2's method superior. Both for the tangible reward for doing the collecting (experience), and for the reduction of tedium.

And by the way, even the individual crafting  ingredients  in DA:O had a use.  You could, for example, consume an elfroot and gain a small bonus to health.

Woo hoo. :? I did that once, the bonuses were incredibly negligible. Worthless feature.

And here's another fact that your argument completely ignores.  You could actually MAKE MONEY by crafting in DA:O. thus adding yet another utility purpose to the process.  Can't do that in DA2... since you don't get to craft anything.

I didn't ignore it, you just have a bad memory.

#173
Wulfram

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The game breaking ability to use Crafting to create infinite amounts of money is another reason why it's good it was scrapped.

#174
tmp7704

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Wulfram wrote...

I do in fact think that we could do with having considerably less looting in RPGs. 

Particularly when we're supposed to be under time pressure - is City Elf hurrying to rescue Shianni or systematically looting the Arl's palace?  Would Loghain have charged and saved the battle of Ostagar if the Warden hadn't tarried to unlock a chest or two on the way to lighting the beacon?  Does Hawke really care about his mother or finding some cool new shoes in a chest?

Personally, i frequently skip looting in such situations, pretty much due to reasoning you list here. However, i appreciate the game allows me to make such decision, instead of suggested alternative it should just decide it for me.

(and yeah, having some actual consequences if one chose to make frequent loot stops, like not getting to the objective in time, would be especially neat, imo)

#175
Zanallen

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tmp7704 wrote...

Personally, i frequently skip looting in such situations, pretty much due to reasoning you list here. However, i appreciate the game allows me to make such decision, instead of suggested alternative it should just decide it for me.

(and yeah, having some actual consequences if one chose to make frequent loot stops, like not getting to the objective in time, would be especially neat, imo)


Perhaps something like in Deus Ex where if you spend too much time exploring the office in the building miss out on a sidequest in the next mission?