tmp7704 wrote...
I'd say having your character actually die and become thus unable to appear in followup installments of the game goes quite beyond 'roleplaying consequences' and straight into mechanics territory, on level considerably more drastic than missing out on a piece of equipment...
(granted, it's a decision for which the players ultimately got a get ouf of jail card in said followup, but that's not something known to them at the point they'd normally make such decision i.e. before Awakening shipped)
"Not being able to play this character in future content" isn't a foreseeable consequence of "this character dies"?
(I mean, obviously, in a pre-Leliana/Anders world, which is where we lived when players were first making that decision.)
Besides, that's not a mechanical consequence at all. Not having your Warden around in further story bits when you aren't playing the Warden anyway... it's the difference between Alistair being dead and Alistair being a wandering drunk. "What name is displayed over the head of my PC"? That's pure story. The only actual mechanical consequence of killing the Warden is, arguably, that a playthrough with the Orlesian Warden won't have The Rose's Thorn or the Fade stat boosts or extra talents from tomes etc etc. That one, I'll give you (though apart from the Harvester, the game is so easy through the DLC you'd never know the difference anyway).
Modifié par Quething, 02 octobre 2011 - 04:01 .





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