The choppiness seems to be happeing mostly with Izabella and Varric. The rest of the gameplay is very smooth. I do not think I have seen the game lag outside of conversation cut scenes since my rebuild. The fact the game itself runs so smooth and the cut scenes do not is quite vexing. I have looked all over for a solution, or at least if it is a known issue. Any assistance you can give me would help greatly. I did try to turn off V-Sync. It did not help and made the rest of the game have a wierd wave thingy happen on my TV. Also I am running the High Resolution Texture Pack. The specs on my pc are as follows:
Intell i7 920 o/c to 3.5ghz
ATI Radeon HD 6950 2gb
8 GB of DDR3 Ram
Windows 7 Ultimate 64 bit
Solutions tried:
Updated drivers
Closed down all programs
Restarted
Reloaded my drivers
Toggled V-Sync off/on
Other Information:
This rig can run Rift, Fallout 3, WoW, Fallout NV, SC II, Crysis, and Oblivion on max settings on my 42inch HDTV at 50+ FPS on average with a Low in the 40s (Rift in a capital city). I cannot imagine this game is more taxing than rift on Ultra settings.
Great Gaming Rig, but my cut scenes are choppy with certain characters.
Débuté par
Aikidogamer
, sept. 30 2011 04:58
#1
Posté 30 septembre 2011 - 04:58
#2
Posté 30 septembre 2011 - 02:15
I've had the same issue in cut scenes but I can't remember the solution for it but it should be somewhere in the forum. Try to search for issues with cut scenes and if you haven't already; install the latest patch (1.3))
#3
Posté 30 septembre 2011 - 05:54
Are you talking about "cutscenes" where you have conversations with Isabella and Varric in the Hanged Man? At least in Isabella's case I think the poor frame rate is due to the candle in the background. Something about the implementation of lighting effects causes performance to drop dramatically when that light source is shown on screen. For me, this also happens with the blue flames at the Elven alienage in cutscenes and in Gamlen's house when talking to Leandra. There's no solution that I know of other than to turn off DirectX 11. It really just comes down to BioWare's poor DirectX 11 implementation.
As for the games you mention, most actually aren't all that taxing. MMOs as a rule do not push systems hard, the Fallout games and Oblivion are based on an old engine that isn't at all cutting-edge, and Starcraft II doesn't really push systems either. Crysis is the only one that still pushes systems.
As for the games you mention, most actually aren't all that taxing. MMOs as a rule do not push systems hard, the Fallout games and Oblivion are based on an old engine that isn't at all cutting-edge, and Starcraft II doesn't really push systems either. Crysis is the only one that still pushes systems.
#4
Posté 30 septembre 2011 - 06:19
I have patched it. And I am understanding SSV Enterprise, it just the way that DA2 renders its lighting?
#5
Posté 01 octobre 2011 - 05:20
When setting the graphics to high or very high in Directx11 mode (High uses Directx10 technically) but they both share an upped level of lighting effects and shadows. I'm not exactly sure what they did but whenever you are directly facing the light source for some reason you get dramatic framerate drops. Only seems to happen where there are candles or fire present so it's definately the lighting effects that are doing it. With Isabella and Varric the place you talk to them has lamps so you get all sorts of issues with certain areas when you are directly facing the light source. Another place i personally saw a lag problem is when Flemeth appears and there is a lot of fire present.
Unless somebody figures out the exact cause of the problem regarding lighting and lag there's not much anyone can do i'm afraid.
Unless somebody figures out the exact cause of the problem regarding lighting and lag there's not much anyone can do i'm afraid.
#6
Posté 10 octobre 2011 - 03:13
Thanks Moondoggie. That makes me feel better at least. Their issue not mine.





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