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BioWare: Dragon Age 2 fan reaction 'caught us off-guard'


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#251
FlyinElk212

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Monica83 wrote...

FlyinElk212 wrote...

Wow. So the people who actually liked Dragon Age 2 are considered Blind Fanboys, but people who liked Dragon Age: Origins and wants everything to revert back to the way it was in that game aren't?

I'll agree that some changes to Dragon Age 2 definitely didn't sit well with me, but at the end of the day, you have a more invigorating battle system (though isometric view should definitely come back) and a more original story. Dragon Age, as a whole, tried to create it's own identity, as opposed to a prototypical, cliched fantasy RPG. It tried to progress the series.

Did it succeed? I don't think so, not fully, anyway. The problem was in its execution (to which DA:O had MUCH better execution). But it's no wonder Bioware was caught offguard by fan reaction: they were shocked by the fanbase's unwillingness for progressivism...or should I say, Blind Fanboys?


No i mean people that post in every thread of dislikes things like... ohhh look this thread again or..
dragon age 2 is the best game ever maded!
Origin sucks..

Those are troll fanboys this is what i mean..

I have not problem with people that likes DA2 i have problem when bioware changer an entire brand only to have the cod audience and the Call of duty crowd.. And then make marketing based on Lies..

Don't forget that is biower the first that called us Forchan trolls or people that afraid to change... So is normal if we consider how they work now in "professional" manner people shots vitriol comments..

They deserved it..no more no less


Oh for sure, I agree with you. Whether or not Bioware DESERVED the backlash is definitely still up for debate.

But I'm trying to say that the backlash is as much our fault as it is theirs.

#252
Heidenreich

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xkg wrote...

Heidenreich wrote...
Because for me, Bioware can do nothing that isn't golden and lovely.


Seriously ? You mean things like for example reused areas and eneimies in full plates jumping from the rooftops in DA2 were "golden and lovely" ideas. Good for you ...

With such an attitude your opinions on anything Bioware related = 0 (read: are worthless).


Oh no don't get me wrong, there are pleanty of things that could stand to be tweaked. They don't break my enjoyment of the game at all.

On top of which, this game is almost 9 months old now and the developers know what they need to fix.

My issue is that all anyone ever seems to do is complain. No one ever says "hey I like this," because its like they're terrified of being eaten alive by the trolls. 

I could complain about some things, but when and If I do, its construtive and I pair it up with the things I do like.

Over all I LIKE DA2.
I LIKE THE CHARACTERS,
I LIKE THE STORY,
I LIKE THE COMBAT
I DONT EVEN MIND THE REUSED MAPS ALL THAT MUCH, BECAUSE I GET THAT ITS ALL CENTERAL TO THE SAME LOCAL AREA.
I GET A KICK OUT OF ENEMIES THAT JUMP OFF ROOFTOPS.

I also LIKE Origins for the vast majority of the same reasons I like DA2. Origins has A LOT of reused maps. A lot a lot. No one seems to remember this because they've Pedestooled the game. Combat in DA:O is very slow paced, and while realism is fun.. If I wanted that much realism I would just go take a fighting class.  In fact, I like the combat more in DA2 because it's much faster pase and I don't feel like I'm spending all my time IN COMBAT FOR 90 THOUSAND MINUES.

It's not to easy. If its to easy for you put it on a harder setting. Nightmare mode changes the game almost completely when it comes to combat and the need for tactics and Cross-class-Combos and micro-managment. I was pleasntly supprised.

It's not to difficult, because if I don't feel like actually giving a rats patoot about combat I can always flip it to casual.

I pre-ordered DA2, and I'm still playing it. I have at least a dozen completed playthroughs, and thats with all the DLC content.



So yes, for me, everything is golden and nothing hurts.

#253
Guest_Versago_*

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Heidenreich wrote...

xkg wrote...

Heidenreich wrote...
Because for me, Bioware can do nothing that isn't golden and lovely.


Seriously ? You mean things like for example reused areas and eneimies in full plates jumping from the rooftops in DA2 were "golden and lovely" ideas. Good for you ...

With such an attitude your opinions on anything Bioware related = 0 (read: are worthless).


Oh no don't get me wrong, there are pleanty of things that could stand to be tweaked. They don't break my enjoyment of the game at all.

On top of which, this game is almost 9 months old now and the developers know what they need to fix.

My issue is that all anyone ever seems to do is complain. No one ever says "hey I like this," because its like they're terrified of being eaten alive by the trolls. 

I could complain about some things, but when and If I do, its construtive and I pair it up with the things I do like.

Over all I LIKE DA2.
I LIKE THE CHARACTERS,
I LIKE THE STORY,
I LIKE THE COMBAT
I DONT EVEN MIND THE REUSED MAPS ALL THAT MUCH, BECAUSE I GET THAT ITS ALL CENTERAL TO THE SAME LOCAL AREA.
I GET A KICK OUT OF ENEMIES THAT JUMP OFF ROOFTOPS.

I also LIKE Origins for the vast majority of the same reasons I like DA2. Origins has A LOT of reused maps. A lot a lot. No one seems to remember this because they've Pedestooled the game. Combat in DA:O is very slow paced, and while realism is fun.. If I wanted that much realism I would just go take a fighting class.  In fact, I like the combat more in DA2 because it's much faster pase and I don't feel like I'm spending all my time IN COMBAT FOR 90 THOUSAND MINUES.

It's not to easy. If its to easy for you put it on a harder setting. Nightmare mode changes the game almost completely when it comes to combat and the need for tactics and Cross-class-Combos and micro-managment. I was pleasntly supprised.

It's not to difficult, because if I don't feel like actually giving a rats patoot about combat I can always flip it to casual.

I pre-ordered DA2, and I'm still playing it. I have at least a dozen completed playthroughs, and thats with all the DLC content.



So yes, for me, everything is golden and nothing hurts.


Best. Post. Ever.

#254
Nashiktal

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I liked DA2. It just wasn't bioware quality. If DA2 had proper polish time to allow it the bioware quality it deserved... Well people would still complain, but at least it would be a proper foray into new territory rather than a rushed mess.

#255
eroeru

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bla bla bla bla

#256
Sinuphro

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HeriocGreyWarden wrote...

DA2 Ftw i dont know how mature gamers can't figure that out.

DA2 is for gamers who are brainless. yes i said the blunt truth.

#257
wowpwnslol

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:ph34r:[buzzword bingo removed]:ph34r:

Modifié par Stanley Woo, 17 octobre 2011 - 07:59 .


#258
MorrigansLove

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"I thought they'd like the repeated areas. It's innovative!"

- Mike Laidlaw

#259
AlexXIV

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wowpwnslol wrote...

Sinuphro wrote...

DA2 is for gamers who are brainless. yes i said the blunt truth.


Careful, people with honest opinions tend get banned pretty quick. EA corruption has taken deep roots on these forums ever since DA2 was released and EA fanboy police is ever present.

Hm, little detail that may or may not matter to the discussion. Just DLing ME again from Origin since I chose to make another ME/ME2 run before ME3. Even at Origin Store DA:O sells for 55, DA:A 40 and DA2 30 Euro. Yep, Awakenings costs more than DA2 ...

Why mention it? Because people here can talk all they want, but I think the fact that even EA seems to think DA2 is not worth as much as either DA:O or DA:A says it all. I mean that's better than any poll or opinion of any of us.

#260
ISpeakTheTruth

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rynluna wrote...

Rixxencaxx wrote...

Maybe, one day people at Bioware will decide to grow up and clearly admit that dragon age 2 was a total fail.


Whoah, there.  I rarely insert myself into these whiny discussions but that right there, is total fail.  Step away from the computer, and go speak on behalf of something else, young fanboy.


Let us think for a moment what we concider as a 'total fail' shall we? The first game is widely loved by almost every major reviews and its sales show this to be true. Like I said before DAO has sold north of 4.5 million copies. Now lets sit on that knowledge for a moment and think about video game history. Sequels to amazingly well recieved games 9 times out of 10 are either going to sell about as many copies as the original or in most cases far far more copies. The ones that don't do so because they are of far lesser quality than the game that comes before it or is so drastically different that the fans of the first game don't even recognise. In this case we got a bit of both.

Now we have DA2.... we know that nearly 1 million copies were sold in the first two weeks which is more than the original. Those 1 million copies are clearly hard core fans of the original that wanted the sequel. Then something funny happned. The numbers suddenly dropped off the face of the Earth. Bioware has only SHIPPED 2 million copies so far not sold shipped, I know from every video game store/Wall-mart/Local stores where I see the game in double digit quanties haven't come close to selling that shipment and the fact the price has already droped to a quarter of its original price tells us that this game is never going to ship again.

Lets do the math. The game ships 2 million copies to retailers. The first half of that shipment is bought by fans of the original and when people found out what the game was like those sales stopped in its tracks faster than I've ever seen a game slow in my life. They original has sold well over 4.5 million copies in its lifetime. DA2 if it is incredibly lucky will sell the rest of the initial 2 million.

So lets go back and find out what we concider a 'Total Fail'   I see a game that is a sequel to a widely popular game that has sold 4.5 million+ is only going to be able to sell less than half of that total. In what world could you look at those numbers and not come away seeing DA2 as a failure?

To me that gets my "TOTAL FAIL" Stamp of Disapproval.

#261
Morroian

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ISpeakTheTruth wrote...

So lets go back and find out what we concider a 'Total Fail'   I see a game that is a sequel to a widely popular game that has sold 4.5 million+ is only going to be able to sell less than half of that total. In what world could you look at those numbers and not come away seeing DA2 as a failure?

To me that gets my "TOTAL FAIL" Stamp of Disapproval.


Come back when you have the digital sales numbers and the profit margin EA made on the 2 games.

#262
Stanley Woo

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Hey folks, let's try and keep the name-calling and insults out of the discussion, please. We can disagree with each other without resorting to childish nastiness. Thank you.

#263
Yuqi

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Another one of these threads...

#264
ElitePinecone

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Morroian wrote...

the profit margin


This is the important bit, I think - apparently DA2 was a commercial success even with its reduced sales. When you stack up DAO's much longer development time and the fact that many of its 4.5 million+ sales probably weren't at full RRP (including discounts, bundles, etc), DA2's ~1.5-2 million sales might not have been a failure at all. 

Clearly no studio wants a situation where its sales go down, and I don't think anybody expected DA2 to sell less than 2 million copies (given that the initial outside estimates were well over two million, some as high as four million).

But as long as it's cranking along at a profit, it's a success to the investors.

The fan reaction might be something else, though - even from a business standpoint it usually makes sense not to ****** off your customers - and if it leads to significantly reduced preorders for any future titles, I think we might see the legacy of DAII extending beyond its sales figures. 

It's a fair opinion to say that DAII might not have achieved everything Bioware were aiming for critically (and certainly not with the reaction from much of the fanbase) - but I wouldn't be throwing around wild hyperbole about its commercial success or failure without having access to Bioware's internal zots. Given that this will never happen, we just have to take it as given that DAII did make money, or at least enough of it to satisfy whatever mystical benchmark somebody was setting. 

Of course, commercial success isn't everything and I'd be the first to say DA2 didn't have the oomph, gravitas or depth of its predecessor - but it was entertaining enough, had some interesting characters and was a fair effort at doing something different. I wish more time had been taken, but it's a bit pointless to indulge in hindsight. All we can do is hope that whatever happens in the future is better. 

#265
AlexXIV

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ElitePinecone wrote...

Morroian wrote...

the profit margin


This is the important bit, I think - apparently DA2 was a commercial success even with its reduced sales. When you stack up DAO's much longer development time and the fact that many of its 4.5 million+ sales probably weren't at full RRP (including discounts, bundles, etc), DA2's ~1.5-2 million sales might not have been a failure at all. 

Clearly no studio wants a situation where its sales go down, and I don't think anybody expected DA2 to sell less than 2 million copies (given that the initial outside estimates were well over two million, some as high as four million).

But as long as it's cranking along at a profit, it's a success to the investors.

The fan reaction might be something else, though - even from a business standpoint it usually makes sense not to ****** off your customers - and if it leads to significantly reduced preorders for any future titles, I think we might see the legacy of DAII extending beyond its sales figures. 

It's a fair opinion to say that DAII might not have achieved everything Bioware were aiming for critically (and certainly not with the reaction from much of the fanbase) - but I wouldn't be throwing around wild hyperbole about its commercial success or failure without having access to Bioware's internal zots. Given that this will never happen, we just have to take it as given that DAII did make money, or at least enough of it to satisfy whatever mystical benchmark somebody was setting. 

Of course, commercial success isn't everything and I'd be the first to say DA2 didn't have the oomph, gravitas or depth of its predecessor - but it was entertaining enough, had some interesting characters and was a fair effort at doing something different. I wish more time had been taken, but it's a bit pointless to indulge in hindsight. All we can do is hope that whatever happens in the future is better. 


Well sales matter, despite profit. Because if sales go down you will be forced to cut down costs repeatedly. Since the profit of computer games comes from sales. I mean making a copy of the game is how expensive? 50 cents? If even that. So the more copies they sell the higher can be the costs. So with games that are a profit, but sell badly, or worse than expected, they go into a downward spirale of dwindling ressources. And over that they will also lose their good name in the gaming community. Quality has a price. If you want to produce quality, it will cost you. So the only way to produce quality is to make it mass compatible, meaning having as many people as possible buy it. And for that you at least need a good name.

#266
Guest_Versago_*

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ISpeakTheTruth wrote...

rynluna wrote...

Rixxencaxx wrote...

Maybe, one day people at Bioware will decide to grow up and clearly admit that dragon age 2 was a total fail.


Whoah, there.  I rarely insert myself into these whiny discussions but that right there, is total fail.  Step away from the computer, and go speak on behalf of something else, young fanboy.


Let us think for a moment what we concider as a 'total fail' shall we? The first game is widely loved by almost every major reviews and its sales show this to be true. Like I said before DAO has sold north of 4.5 million copies. Now lets sit on that knowledge for a moment and think about video game history. Sequels to amazingly well recieved games 9 times out of 10 are either going to sell about as many copies as the original or in most cases far far more copies. The ones that don't do so because they are of far lesser quality than the game that comes before it or is so drastically different that the fans of the first game don't even recognise. In this case we got a bit of both.

Now we have DA2.... we know that nearly 1 million copies were sold in the first two weeks which is more than the original. Those 1 million copies are clearly hard core fans of the original that wanted the sequel. Then something funny happned. The numbers suddenly dropped off the face of the Earth. Bioware has only SHIPPED 2 million copies so far not sold shipped, I know from every video game store/Wall-mart/Local stores where I see the game in double digit quanties haven't come close to selling that shipment and the fact the price has already droped to a quarter of its original price tells us that this game is never going to ship again.

Lets do the math. The game ships 2 million copies to retailers. The first half of that shipment is bought by fans of the original and when people found out what the game was like those sales stopped in its tracks faster than I've ever seen a game slow in my life. They original has sold well over 4.5 million copies in its lifetime. DA2 if it is incredibly lucky will sell the rest of the initial 2 million.

So lets go back and find out what we concider a 'Total Fail'   I see a game that is a sequel to a widely popular game that has sold 4.5 million+ is only going to be able to sell less than half of that total. In what world could you look at those numbers and not come away seeing DA2 as a failure?

To me that gets my "TOTAL FAIL" Stamp of Disapproval.


This post is total fail.

#267
seraphymon

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Versago wrote...

ISpeakTheTruth wrote...

rynluna wrote...

Rixxencaxx wrote...

Maybe, one day people at Bioware will decide to grow up and clearly admit that dragon age 2 was a total fail.


Whoah, there.  I rarely insert myself into these whiny discussions but that right there, is total fail.  Step away from the computer, and go speak on behalf of something else, young fanboy.


Let us think for a moment what we concider as a 'total fail' shall we? The first game is widely loved by almost every major reviews and its sales show this to be true. Like I said before DAO has sold north of 4.5 million copies. Now lets sit on that knowledge for a moment and think about video game history. Sequels to amazingly well recieved games 9 times out of 10 are either going to sell about as many copies as the original or in most cases far far more copies. The ones that don't do so because they are of far lesser quality than the game that comes before it or is so drastically different that the fans of the first game don't even recognise. In this case we got a bit of both.

Now we have DA2.... we know that nearly 1 million copies were sold in the first two weeks which is more than the original. Those 1 million copies are clearly hard core fans of the original that wanted the sequel. Then something funny happned. The numbers suddenly dropped off the face of the Earth. Bioware has only SHIPPED 2 million copies so far not sold shipped, I know from every video game store/Wall-mart/Local stores where I see the game in double digit quanties haven't come close to selling that shipment and the fact the price has already droped to a quarter of its original price tells us that this game is never going to ship again.

Lets do the math. The game ships 2 million copies to retailers. The first half of that shipment is bought by fans of the original and when people found out what the game was like those sales stopped in its tracks faster than I've ever seen a game slow in my life. They original has sold well over 4.5 million copies in its lifetime. DA2 if it is incredibly lucky will sell the rest of the initial 2 million.

So lets go back and find out what we concider a 'Total Fail'   I see a game that is a sequel to a widely popular game that has sold 4.5 million+ is only going to be able to sell less than half of that total. In what world could you look at those numbers and not come away seeing DA2 as a failure?

To me that gets my "TOTAL FAIL" Stamp of Disapproval.


This post is total fail.


Actually i find it  as a pretty accurate description.

#268
Guest_Versago_*

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seraphymon wrote...

Versago wrote...

ISpeakTheTruth wrote...

rynluna wrote...

Rixxencaxx wrote...

Maybe, one day people at Bioware will decide to grow up and clearly admit that dragon age 2 was a total fail.


Whoah, there.  I rarely insert myself into these whiny discussions but that right there, is total fail.  Step away from the computer, and go speak on behalf of something else, young fanboy.


Let us think for a moment what we concider as a 'total fail' shall we? The first game is widely loved by almost every major reviews and its sales show this to be true. Like I said before DAO has sold north of 4.5 million copies. Now lets sit on that knowledge for a moment and think about video game history. Sequels to amazingly well recieved games 9 times out of 10 are either going to sell about as many copies as the original or in most cases far far more copies. The ones that don't do so because they are of far lesser quality than the game that comes before it or is so drastically different that the fans of the first game don't even recognise. In this case we got a bit of both.

Now we have DA2.... we know that nearly 1 million copies were sold in the first two weeks which is more than the original. Those 1 million copies are clearly hard core fans of the original that wanted the sequel. Then something funny happned. The numbers suddenly dropped off the face of the Earth. Bioware has only SHIPPED 2 million copies so far not sold shipped, I know from every video game store/Wall-mart/Local stores where I see the game in double digit quanties haven't come close to selling that shipment and the fact the price has already droped to a quarter of its original price tells us that this game is never going to ship again.

Lets do the math. The game ships 2 million copies to retailers. The first half of that shipment is bought by fans of the original and when people found out what the game was like those sales stopped in its tracks faster than I've ever seen a game slow in my life. They original has sold well over 4.5 million copies in its lifetime. DA2 if it is incredibly lucky will sell the rest of the initial 2 million.

So lets go back and find out what we concider a 'Total Fail'   I see a game that is a sequel to a widely popular game that has sold 4.5 million+ is only going to be able to sell less than half of that total. In what world could you look at those numbers and not come away seeing DA2 as a failure?

To me that gets my "TOTAL FAIL" Stamp of Disapproval.


This post is total fail.


Actually i find it  as a pretty accurate description.


Not surprised.

#269
MozartsGhost

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I was actually put off of buying DA2 when it first came out due to the massive backlash from the "fans" and was convinced that it was a mediocre game that I should let drop in price before purchasing. I've bought every Bioware title since BG2 on release day so it's fair to say that the fan reaction had an effect on me.

I picked up a pre-owned version a few weeks ago and having just finished it I have to say I'm a little disappointed that I let myself be swayed. It was not a perfect game by any means, and there were definitely a lot of things that could have been improved, but the sheer hate that has been focussed on it seems a little unwarranted. To me at least.

#270
Callidus Thorn

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Well maybe total fail is a bit of an exaggeration, but if you make a sequel to a game, target a wider audience with that game, and sell less copies than the previous game, then that's a fail no matter how profitable it is. If you also cause this much division on the forums at the same time, that's an even bigger fail.

How much damage has DA2 done to Bioware's reputation? only time will tell...

#271
DarkSun522

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If anything DA II has only improved BioWare's reputation.

#272
Fast Jimmy

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DarkSun522 wrote...

If anything DA II has only improved BioWare's reputation.


I don't know... that's a pretty big If.

#273
csfteeeer

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DarkSun522 wrote...

If anything DA II has only improved BioWare's reputation.


www.youtube.com/watch

#274
Blastback

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DarkSun522 wrote...

If anything DA II has only improved BioWare's reputation.


Uh, how?  I'm not arguing that players who like the game are wrong, but it has been extremely polarizing.  And had lower ratings from critics than most other Bioware games. ME2 improved Bioware's reputation. 

#275
ScotGaymer

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ElitePinecone wrote...

This is the important bit, I think - apparently DA2 was a commercial success even with its reduced sales. When you stack up DAO's much longer development time and the fact that many of its 4.5 million+ sales probably weren't at full RRP (including discounts, bundles, etc), DA2's ~1.5-2 million sales might not have been a failure at all. 

Clearly no studio wants a situation where its sales go down, and I don't think anybody expected DA2 to sell less than 2 million copies (given that the initial outside estimates were well over two million, some as high as four million).

But as long as it's cranking along at a profit, it's a success to the investors.

The fan reaction might be something else, though - even from a business standpoint it usually makes sense not to ****** off your customers - and if it leads to significantly reduced preorders for any future titles, I think we might see the legacy of DAII extending beyond its sales figures. 

It's a fair opinion to say that DAII might not have achieved everything Bioware were aiming for critically (and certainly not with the reaction from much of the fanbase) - but I wouldn't be throwing around wild hyperbole about its commercial success or failure without having access to Bioware's internal zots. Given that this will never happen, we just have to take it as given that DAII did make money, or at least enough of it to satisfy whatever mystical benchmark somebody was setting. 

Of course, commercial success isn't everything and I'd be the first to say DA2 didn't have the oomph, gravitas or depth of its predecessor - but it was entertaining enough, had some interesting characters and was a fair effort at doing something different. I wish more time had been taken, but it's a bit pointless to indulge in hindsight. All we can do is hope that whatever happens in the future is better. 



I <3 you pinecone. <3<3<3

This is spot on for me too.

Hehe. ;)

Modifié par FitScotGaymer, 17 octobre 2011 - 11:17 .