AlexXIV wrote...
Sylvius the Mad wrote...
DA2 is bad in pretty much the same ways that ME and ME2 are bad. None of these games grant the player sufficient control over his character's behaviour.
You meant DA2 is bad in pretty much the same ways ME, ME2, DA:O, KotOR, Jedi Empire ... etc. etc. etc., you get what I am saying.
While I don't quite agree with Sylvius on the ME games being "bad" (though, by his criteria, they sure are...) -
you are being deliberately obtuse. The games you list are by different design teams (I'm not even sure what you mean by Jedi Empire, that's not a BioWare game... unless you had some kind of slip (following KotOR and having light sabers on your mind) and meant JADE Empire) and the ME's are significantly different from DA:O, and both those series are very different from KotOR which is very different from Jade Empire.
All have some similarities in BioWare design philosophy (tutorial, first corridor, hub, pick from multiple places to go to from hub in middle of game section, then end corridor; central "camp" for party members to wait at, etc.) but when it comes to what Sylvius is clearly talking about (blatantly obvious to anyone who's seen Sylvius post before)...
they have varying different character creation and story choice systes, throughout the game.
ME has the paraphrase wheel and voiced protagonist. That's different than all the other games listed. You are stuck with a human named Shepard. You are going to work as a Spectre and you are going to save the alien races from the Reapers. Very limited control over your character.
KotOR, meanwhile, let's you choose your name fully, let's you choose you background (you aren't automaticaly "from the good guy side, for example, you could be a smuggler) and while they have the "reveal" that switches out whom you character WAS, you still get to choose who you ARE. You often pick sides and at the end you can be Sith or Jedi. Much more control over your character.
Jade Empire, however, gives you a SET IN STONE background. You can pick from a selection of pre-made characters. This game is about the weakest for choice - there is fairly big story one, so it could be argued whether it has more "story choice" than ME, but I'm not getting into that.
Dragon Age: Origins is an entirely different animal than the rest. You can choose race and class. While you are "limited" to 6 origin beginnings (and therefore 6 family names, one of which wil be given to you without control outside of choosing the origin), this is more control over story beginning from any game other than ToEE and some MMO's. And definitely 6 times the choices from any other BioWare game. Your class choice can significantly change the focus and thrust of the story, as well as can race (despite what some people say - there are world reactions and options that are limited to different races.) And for story choice you get about the biggest range of any BioWare game you listed (perhaps the most of ANY BioWare game.) Even though you WILL be a Grey Warden, post Ostagar you are really on your own devices and can control whom you side with on each major quest. And there are several endings (significantly different endings, I mean) that show that your choices even at the very end of the game matter greatly.
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DA2 can well be compared to ME for many of the character creation choices - but the story choices are even more limited. Your first name (which is NEVER used), your appearance (which is only meaningful to your eyes - I mean, it's a nice touch, always, to control what you look like - but that is so far down my list of "controlling who my character is" that it's barely a bonus), your class (which has really only 1 major (sibling) impact on the story and a very few minor annotations afterward as you can be a mage fully siding with templars), and whom your L.I. is. No other major events are at all influenced by your choices. Big event of Act 2 - there are many things you do which would seem like they'd make a difference, but no matter what you do (short of not playing the end of Act 2) will end with a set fight and set outcome. Same with Act 3 - no matter what side, or no side, you choose, you will fight the same people for the same end results. You have (exaggeratedly) the same control over you character in the story as if you could redesign Master Chief's armor, give him a different title (General Chief?) and allow him to choose his A.I. companion (you wanted Alexander instead of Cortanna to guide you around.)
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You not thinking there's any difference between these games and the control over character means either you don't care about character control, haven't played these games, or else... well, that'd be entering insult territory.