BioWare: Dragon Age 2 fan reaction 'caught us off-guard'
#26
Guest_Dalira Montanti_*
Posté 30 septembre 2011 - 04:30
Guest_Dalira Montanti_*
#27
Posté 30 septembre 2011 - 04:37
#28
Posté 30 septembre 2011 - 04:57
JerHopp wrote...
Could someone please explain to me the following:
I don't understand the concept of 'new fans'. I assume this would mean the people who bought DA2 and loved it and want more (like in 'looking forward to DA3). But how does Bioware know that the 'new fans' would actually buy DA3? You can only say 'they' are the new fans when DA3 comes out and 'they' have bought DA3 (they bought 2, stuck around and also bought 3). Right? And whose to say that they will actually buy DA3? Maybe it was just a one time buy...
I am sorry but it's just the concept of new fans that I don't understand.. How can you speak of a new fanbase when DA3 isn't out yet?
I hope I make sense... It's just a thought that comes to mind everytime I read something about 'new fans' (and even old fans, but that's something I can understand)..
Good point. Did B conduct a poll among game buyers, "Is this your first DA purchase? Would you call yourself a fan of this new style?".
#29
Guest_Puddi III_*
Posté 30 septembre 2011 - 05:03
Guest_Puddi III_*
#30
Posté 30 septembre 2011 - 05:25
Gibb_Shepard wrote...
The new audience? What new audience? Your sales plumeted when DA2 released. There is no new audience, only pissed off DAO fans and DAO fans who also loved DA2.
I think Bioware has been sampling hallucinagenic mushrooms, because they keep talking about this giant mass of invisible people who joined their audience.
If they have a large new audience, why didn't DA2 outsell Origins? Oh, wait.. because it sucked.
CDPR, don't ever change, don't ever turn into another one of these soulless money grubbing corporations.
I hate to sound like a conservative, because I'm not, but every business is there to make money. The difference is that CDProjekt thinks that the best way to make money is selling quality products, and new Bioware thinks that it's cutting massive corners and pretending that it's 'innovation'.
#31
Posté 30 septembre 2011 - 06:43
Filament wrote...
I don't think there's any established formula used to calculate 'fanhood' or the amount of 'fans' a company/franchise has. They probably just counted the number of people who have DA2 registered but not DAO and went with that.
They might be going on DLC downloads. You'd only download Legacy if you were a fan.
But BioWare 'off guard' by reaction? So 'off guard' that they took the lead designer, and not only kept him on, but promoted him...
#32
Posté 30 septembre 2011 - 06:57
Filament wrote...
I don't think there's any established formula used to calculate 'fanhood' or the amount of 'fans' a company/franchise has. They probably just counted the number of people who have DA2 registered but not DAO and went with that.
This. I assume that new fans are people who registered DA2 or started new accounts with DA2 without having DAO registered. They can be quite happy with the number of new fans despite sales being lower than DAO's. Especially when you consider budget differences between the two games.
#33
Posté 30 septembre 2011 - 07:08
Zanallen wrote...
Especially when you consider budget differences between the two games.
Dragon Age 2 was cheaper to make, but also sold a very, very large portion of its sales entirely off of the popularity of DAO.
#34
Posté 30 septembre 2011 - 07:10
Ostagar2011 wrote...
Filament wrote...
I don't think there's any established formula used to calculate 'fanhood' or the amount of 'fans' a company/franchise has. They probably just counted the number of people who have DA2 registered but not DAO and went with that.
They might be going on DLC downloads. You'd only download Legacy if you were a fan.
But BioWare 'off guard' by reaction? So 'off guard' that they took the lead designer, and not only kept him on, but promoted him...
Game was made 'on the cheap' so profit must have been good enough to give him that promotion.
#35
Posté 30 septembre 2011 - 07:24
#36
Posté 30 septembre 2011 - 07:42
Kaizerzero2 wrote...
Ostagar2011 wrote...
Filament wrote...
I don't think there's any established formula used to calculate 'fanhood' or the amount of 'fans' a company/franchise has. They probably just counted the number of people who have DA2 registered but not DAO and went with that.
They might be going on DLC downloads. You'd only download Legacy if you were a fan.
But BioWare 'off guard' by reaction? So 'off guard' that they took the lead designer, and not only kept him on, but promoted him...
Game was made 'on the cheap' so profit must have been good enough to give him that promotion.
That's one possibility. Another possibility is that his lords and masters at EA didn't give a crap about the game or it's performance. It's entirely possible that the main reason he was promoted was that he convinced the fat cats at corporate that he was going to "play ball" and help turn the corpse of Bioware into a standard issue EA crap factory.
JerHopp wrote...
Could someone please explain to me the following:
I don't understand the concept of 'new fans'. I assume this would mean the people who bought DA2 and loved it and want more (like in 'looking forward to DA3). But how does Bioware know that the 'new fans' would actually buy DA3? You can only say 'they' are the new fans when DA3 comes out and 'they' have bought DA3 (they bought 2, stuck around and also bought 3). Right? And whose to say that they will actually buy DA3? Maybe it was just a one time buy...
No. Most DAL buyers were DAO players. Some loved it, some hated it. Seems like almost an even split. The new fans that these guys are talking about don't actually exist.
That's pretty much what my blog post is about. What EA won't seem to accept is that this huge new RPG fanbase they're trying to capture doesn't exist. It's a figment of their greedy little imaginations.
They honestly think they can get the madden crowd to play RPGs if they just dumb it down enough. it's ridiculous.
The RPG market is already pretty well developed and established, and they just basically kicked us in the balls.
Modifié par UrkOfGreyhawk, 30 septembre 2011 - 07:58 .
#37
Posté 30 septembre 2011 - 07:59
Now if they'd just stop blaming all their poor returns on pirates and poor user scores on internet trolls. I get not coming out and outright saying "We made a bad/poor product." because no one who produces anything for the consumer market will say so. But to say the reason the game isn't selling as well as you want it to is because everyone must be pirating it sounds kind of ridiculous. Though a lot of devs are using used game sales as the new scape goat over piracy.
#38
Posté 30 septembre 2011 - 08:01
UrkOfGreyhawk wrote...
They honestly think they can get the madden crowd to play RPGs if they just dumb it down enough. it's ridiculous.
The RPG market is already pretty well developed and established, and they just basically kicked us in the balls.
Maybe if they just give Hawke a Hockey stick and Isabella a soccer ball, let them kill the waves of mods with those, they will win over the EA gamers.
#39
Posté 30 septembre 2011 - 08:31
Or maybe he was best qualified, being both lead writer and lead designer in his time.UrkOfGreyhawk wrote...
That's one possibility. Another possibility is that his lords and masters at EA didn't give a crap about the game or it's performance. It's entirely possible that the main reason he was promoted was that he convinced the fat cats at corporate that he was going to "play ball" and help turn the corpse of Bioware into a standard issue EA crap factory.
Jeez.
It was development as a whole that suffered in DA2, not design specifically, why that should preclude the lead designer being moved to creative director I don't know.
All non-RPG gamers want is a fun game, make a good, fun game and a lot of people will play it anyway, unless your argument is that RPGs inherently can't be fun to play I don't see what you're basing this on..JerHopp wrote...
Could someone please explain to me the following:
I don't understand the concept of 'new fans'. I assume this would mean the people who bought DA2 and loved it and want more (like in 'looking forward to DA3). But how does Bioware know that the 'new fans' would actually buy DA3? You can only say 'they' are the new fans when DA3 comes out and 'they' have bought DA3 (they bought 2, stuck around and also bought 3). Right? And whose to say that they will actually buy DA3? Maybe it was just a one time buy...
I am sorry but it's just the concept of new fans that I don't understand.. How can you speak of a new fanbase when DA3 isn't out yet?
I hope I make sense... It's just a thought that comes to mind everytime I read something about 'new fans' (and even old fans, but that's something I can understand)..
That's pretty much what my blog post is about. What EA won't seem to accept is that this huge new RPG fanbase they're trying to capture doesn't exist. It's a figment of their greedy little imaginations.
They honestly think they can get the madden crowd to play RPGs if they just dumb it down enough. it's ridiculous.
The RPG market is already pretty well developed and established, and they just basically kicked us in the balls.
The whole point of that "becoming less relevant" thing was that RPG says nothing about gameplay, it's all about character and story, which are almost ubiquitous in games anyway, just not to the same degree, which makes this potential new RPG market every gamer who enjoys story. So unless you think everyone who enjoys story is already playing RPGs, then again I'm not following you.
#40
Posté 30 septembre 2011 - 09:13
All non-RPG gamers want is a fun game, make a good, fun game and a lot of people will play it anyway, unless your argument is that RPGs inherently can't be fun to play I don't see what you're basing this on..
The whole point of that "becoming less relevant" thing was that RPG says nothing about gameplay, it's all about character and story, which are almost ubiquitous in games anyway, just not to the same degree, which makes this potential new RPG market every gamer who enjoys story. So unless you think everyone who enjoys story is already playing RPGs, then again I'm not following you.
Don't put words in my mouth, Nerdage. Words like "Good" and "Fun" are subjective. A lot of people LOVE the crap EA puts out, but I don't find it fun at all. Likewise I love spending hours at a time playing Sim City, a game that most madden fans find boring beyond the pale. What I'm saying is that pretty much everyone who enjoys playing RPGs is already playing RPGs. Story has nothing to do with it. Almost everyone likes stories. That's why they're so "ubiquitous" (I hope you don't really talk that way) in video gaming. But a lot of people, I'd even venture to say most people, who enjoy stories don't neccesarily like RPGs.
What EA has done is taken a product that I think everyone here will agree was "fun" and split us down the middle so that half of us will still buy it, and the other half wouldn't wipe our bottoms with it. Their logic for doing this was that more people would play the game if they dumbed it down for the console tards and threw us RPG snobs overboard.
I may be right or wrong about the "why" of it, but the fact is it didn't work.
Modifié par UrkOfGreyhawk, 30 septembre 2011 - 09:18 .
#41
Posté 30 septembre 2011 - 09:42
#42
Posté 30 septembre 2011 - 09:54
Then you're fools.Bioware: Dragon Age 2 fan reaction 'caught us off guard'
#43
Posté 30 septembre 2011 - 10:08
alex90c wrote...
Great_Horn wrote...
Have a look:
http://www.computera...t-us-off-guard/
durrr they wunt more origins
ffs
Yeah, again, its the same damn excuse being trotted out- that anyone that didn't like DA2 didn't like it because they wanted a copy of Origins. Now there may be truth in that people wanted a sequel to iterate and evolve off of the foundation laid by Origins, but you rarely ever see Muzyka or Zeschuk say anything about how maybe people didn't like DA2 because it was astoundingly mediocre completely on its own merits?
No, if you look at the date, the article was posted today and claims it was from a new interview. Its just BioWare trotting out the exact same PR lines over and over and over and over and over again.Atakuma wrote...
These statements were made nearly two
months ago and there was a thread discussing them. Please just let that
poor horse rest in piece.
As for DA2 and the "polarising" reaction taking them off guard, well, quite frankly, if they couldn't see this coming from a mile away then they're totally aloof and ignorant about the fanbase they established with Origins. They're clueless. I mean, they didn't see how rushing out a sequel which has little in common with the original might be a bit divisive? With an RPG with the more traditional CRPG lineage Origins had? Seriously?
#44
Posté 30 septembre 2011 - 10:14
Honestly, why lie :|Dragon Age 2 was incredibly polarising and it caught us off-guard, honestly.
Modifié par tmp7704, 30 septembre 2011 - 10:15 .
#45
Posté 30 septembre 2011 - 10:23
hatemodeON
Fan feedback, crap banquet. Gushing leghumpers on one side, hating lunatics on the other and a developer that aims for quality is pleased with a lack there of. You´ve earned another and should get along much better.
hatemodeOFF
#46
Posté 30 septembre 2011 - 10:30
The reaction to Legacy from a significant number of people who disliked DA2 suggests otherwise.Monica83 wrote...
The funny thing is that didin't realize they can't statisfate both community ..
Its just simple there are people the DAO fanbase that loves old School RPG and the new crew that likes more action rpg...
Yeah just like it was impossible to make paraphrasing work, oh wait there's The Witcher 2 now all of a sudden its fine.Monica83 wrote...
isn't possible make rpg for people that don't like rpg.. Of course you can have a middle way but the result will be always low or mediocre..
Modifié par Morroian, 30 septembre 2011 - 10:33 .
#47
Posté 30 septembre 2011 - 10:35
If you expect Muzyka and Zeshcuk to ever say something along those lines I've got a bridge to sell you.Brockololly wrote...
Yeah, again, its the same damn excuse being trotted out- that anyone that didn't like DA2 didn't like it because they wanted a copy of Origins. Now there may be truth in that people wanted a sequel to iterate and evolve off of the foundation laid by Origins, but you rarely ever see Muzyka or Zeschuk say anything about how maybe people didn't like DA2 because it was astoundingly mediocre completely on its own merits?
#48
Posté 30 septembre 2011 - 10:39
Morroian wrote...
Great another go round of lets criticise Bioware for public statements even though there's nothing actually in the interview to get annoyed by.The reaction to Legacy from a significant number of people who disliked DA2 suggests otherwise.Monica83 wrote...
The funny thing is that didin't realize they can't statisfate both community ..
Its just simple there are people the DAO fanbase that loves old School RPG and the new crew that likes more action rpg...
Do you actually have any numbers?
Monica83 wrote...
isn't possible make rpg for people that don't like rpg.. Of course you can have a middle way but the result will be always low or mediocre..
Yeah just like it was impossible to make paraphrasing work, oh wait there's The Witcher 2 now all of a sudden its fine.
What is your point?
Modifié par Kroitz, 30 septembre 2011 - 10:40 .
#49
Posté 30 septembre 2011 - 10:45
Why not, there was certainly no problem at the office with public complaining how bad game DAO when DA2 was about to get shipped, and how the new game was going to be so much better.Morroian wrote...
If you expect Muzyka and Zeshcuk to ever say something along those lines I've got a bridge to sell you.Brockololly wrote...
but you rarely ever see Muzyka or Zeschuk say anything about how maybe people didn't like DA2 because it was astoundingly mediocre completely on its own merits?
Maybe we just have to wait for DA3 to get closer to its release date to hear the same take on the sequel.
#50
Posté 30 septembre 2011 - 10:48
Morroian wrote...
The reaction to Legacy from a significant number of people who disliked DA2 suggests otherwise.
I disliked DA2 because it is so mediocre game, but I also didn´t like Legacy because it was way too boring and didn´t add anything to the game.
Modifié par Ukki, 30 septembre 2011 - 10:49 .




Ce sujet est fermé
Retour en haut





