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BioWare: Dragon Age 2 fan reaction 'caught us off-guard'


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#201
Guest_Versago_*

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Filament wrote...

Versago wrote...

Yes it does. DA II is one of the best, if not THE best, games released this year. Very, very few games are better.;)


What? There are better games? I don't think we can have you as a member of the BDF anymore. Please have your desk cleared out by tomorrow.


Well yes. DA II is a phonomanal game, but it's not the greatest. ME 2 is better, for example.

#202
Everwarden

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Versago wrote...

Nice troll! But you can do better!:P


In order to be trolling, the sarcasm would have to be less obvious. 

#203
Guest_Versago_*

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Everwarden wrote...

Versago wrote...

Nice troll! But you can do better!:P


In order to be trolling, the sarcasm would have to be less obvious. 


Oh but it is!=]

#204
ISpeakTheTruth

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Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.

Modifié par ISpeakTheTruth, 13 octobre 2011 - 03:51 .


#205
culletron1

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ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...

#206
sycophanticchallenger

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culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.

#207
DarkSun522

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sycophanticchallenger wrote...

culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.


I read: blah blah blah I suck.

That about right, troll?:D

#208
Fast Jimmy

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You use the word troll there... I'm not sure you understand what that means.

Trolling is where you lead a fish on to get them to bite so you can reel them in. In use in internet forums, its designed to make an outrageous statement in order to get a sucker to respond to it, i.e. reeling them in.

If there is a large segment of the population that genuinely hates and dislikes the DA2 direction, I don't think venting that anger is trolling in the least.

The line "forget it" appears a bunch of times in that post. Obviously the poster is not trying to lure someone into a post or response. They are just venting. And therefore... not trolling.

#209
Kaizerzero2

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Anyone notice that this is just like what happened to the Stargate franchise? Universe also 'polarized' fans, in which the core fans told them that they were screwing up a winning formula. The response? Blame the 'old' fans for not giving it a chance (DA:O) and praising 'new' fans that they picked up (DA2).
Well, these new fans couldn't carry the show because the old fans left! Mr. Wright stuck with his new direction right to the end (well, they did try to 'fix' it a bit just like the DA2 DLC releases we're getting) and then the entire franchise went bye-bye.
Is DA3 the season 2 of Stargate Universe? Let's wait and see.

#210
Romantiq

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Versago wrote...

Filament wrote...

Versago wrote...

Yes it does. DA II is one of the best, if not THE best, games released this year. Very, very few games are better.;)


What? There are better games? I don't think we can have you as a member of the BDF anymore. Please have your desk cleared out by tomorrow.


Well yes. DA II is a phonomanal game, but it's not the greatest. ME 2 is better, for example.
                            


As I thought. :innocent:

#211
seraphymon

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DarkSun522 wrote...

sycophanticchallenger wrote...

culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.


I read: blah blah blah I suck.

That about right, troll?:D



Its like a mirror image of your troll posts.

#212
Reno_Tarshil

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sycophanticchallenger wrote...

culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.


I haven't seen any kind of trolls in DA:O and DA2.

#213
Foolsfolly

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- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.


First off, I like the art direction.

Second off, there are no trolls.

#214
dangeraaron

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I read: blah blah blah I suck.

That about right, troll?:D


Fanboism at its finest.

#215
Monica83

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indeed those fanboys are funny to read at least they make me laugh

#216
DarkSun522

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seraphymon wrote...

DarkSun522 wrote...

sycophanticchallenger wrote...

culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.


I read: blah blah blah I suck.

That about right, troll?:D



Its like a mirror image of your troll posts.


It would be were I trolling. Alas, I am not which is more than I can say for you, mr. troll.B)

#217
DarkSun522

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dangeraaron wrote...

I read: blah blah blah I suck.

That about right, troll?:D


Awesomeness at its finest.


Indeed.

#218
seraphymon

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DarkSun522 wrote...

seraphymon wrote...

DarkSun522 wrote...

sycophanticchallenger wrote...

culletron1 wrote...

ISpeakTheTruth wrote...

Wow I didn't even see this thread! Oh what fun I'm going to have ranting.

How were they caught off guard? They openly said that the path they were taking the game was going to turn off 'some' fans. Maybe they underestimated that 'some' fans are actually most fans of Origins not liking the game. I'll never forget reading this fun little article http://www.huliq.com...ceed-45-million In that articlewe see that the Devs were so willing to rip up everything that made the first game great in hopes of attracting 'action' gamers. Well I for one am glad that they failed so utterly.

The team can try and pretend that this game did well but in terms of fan reaction and most importantly sales it is clear that this game is a failure. DAO sold 3 million in its first half year and somewhere around 4 million now. The team hoped DA2 would sell 4.5 million as the article I linked tells you... We know that they have only SHIPPED out 2 million copies. That isn't sold 2 million copies that's shipped. That means that after 7 months DA2 probably hasn't even sold half as many copies as DAO did at this time.

Lets recap: The team knowingly changed the game so much that they knew fans of the first would hate it and they did it anyway to try and get a bigger sales figure. They utterly failed, their game if its lucky will sell half as much as the first game. Are the shocked at the reality of what happened? Probably, but they deserved the reality. Now they have something that they never game us in DA2: A Choice.

They can fix their mistake and make a game more like DAO if they don't than they can spend time saying how happy they are that their new game has sold 1 million copies because that's where the road of DA2 will lead them. It is because Bioware has made great games like ME1&2 and DAO that I'm willing to forgive this mistake but only if they fix it in the next game.


well said... I just hope they get their act together. I love Bioware games and really hope that DA2 is an abberation and not the new normal...






I feel that it's glaringly obvious what the fanbase expects to be fixed (ie: restored from DAO) in DA3. If they continue to follow their design decisions from DA2 in search of a new demographic for DA3, Bioware will be truly, truly dead to me.

Seriously, Fix the:

- Art Direction (ie: character/monster art). This is supposed to be "dark heroic fantasy", not a romp through the mountain side with monkey men and short bus riding trolls (seriously... the trolls and darkspawn looked phenominal in DAO... what was the problem?). Not ridiculous, knives on every appendage, omg super hardcore armor.

... you know what, I don't even have the energy to continue. It's all been said before.

Fix the:

- Everything about DA2 (including stupid dialogue wheel, voiced protagonist bull****). 

You know what... Forget it, I don't care anymore. I'll be absent for another few months until I return to ride the DA2 rage train again. There better be some ****ing good news about DA3 when they start marketing it.


I read: blah blah blah I suck.

That about right, troll?:D



Its like a mirror image of your troll posts.


It would be were I trolling. Alas, I am not which is more than I can say for you, mr. troll.B)


Deny it all you want, but that is all you do. and call everyone else a troll.

#219
seraphymon

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DarkSun522 wrote...

dangeraaron wrote...

I read: blah blah blah I suck.

That about right, troll?:D


Fanbosim at its finest.


Indeed.


Indeed.

#220
DarkSun522

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I'm going to be the bigger man here and not respond to your childish trolling posts.

END OF LINE

#221
seraphymon

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DarkSun522 wrote...

I'm going to be the bigger man here and not respond to your childish trolling posts.

END OF LINE



I suggest getting your own  catch phrases. Also It doesnt feel good  to be constantly be bombarded posts like these does it?

Modifié par seraphymon, 14 octobre 2011 - 01:08 .


#222
DarkSun522

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seraphymon wrote...

DarkSun522 wrote...

I'm going to be the bigger man here and not respond to your childish trolling posts.

END OF LINE



I suggest getting your own  catch phrases. Also It doesnt feel good does it to be constantly bombarded posts like these does it?


Must... resist... urge...to... own...

#223
Garden of Heaven

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DarkSun522 wrote...

seraphymon wrote...

DarkSun522 wrote...

I'm going to be the bigger man here and not respond to your childish trolling posts.

END OF LINE



I suggest getting your own  catch phrases. Also It doesnt feel good does it to be constantly bombarded posts like these does it?


Must... resist... urge...to... own...


Please calm down, we don't want this thread to be locked, stay on topic.

#224
FlyinElk212

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Wow. So the people who actually liked Dragon Age 2 are considered Blind Fanboys, but people who liked Dragon Age: Origins and wants everything to revert back to the way it was in that game aren't?

I'll agree that some changes to Dragon Age 2 definitely didn't sit well with me, but at the end of the day, you have a more invigorating battle system (though isometric view should definitely come back) and a more original story. Dragon Age, as a whole, tried to create it's own identity, as opposed to a prototypical, cliched fantasy RPG. It tried to progress the series.

Did it succeed? I don't think so, not fully, anyway. The problem was in its execution (to which DA:O had MUCH better execution). But it's no wonder Bioware was caught offguard by fan reaction: they were shocked by the fanbase's unwillingness for progressivism...or should I say, Blind Fanboys?

Modifié par FlyinElk212, 14 octobre 2011 - 02:31 .


#225
DarkSun522

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What I think BioWare did differently was its portrayal of magic. In most RPGs, when someone uses magic everyone (in-game) is like 'Oh cool, you can use magic.'' whereas it's now like "ZOMG you can use magikz! DEM0NZ!!11!", which I think is a cool twist.

Kudos to BioWare for trying something different.

P.S. I also have to agree with most of what the above poster said.

Modifié par DarkSun522, 14 octobre 2011 - 02:38 .