A) The entire storyline is very generic and cliched. Truly, there is nothing remotely original about the story, it is basically a typical story in too many uninspired RPGs. While Biowares other games do have their cliches, at least the plot as a whole or the world has some originality. DAO lacks this. It is a by the nubers story and extremely predictable, not to mention the typical human bad guy being a huge idiot and why we even have the story in the first place.
C) Charcters are divorced from the plot (excluding Alistair and partially Morrigan, as well as Loghain). This makes the characters more window dressing than plot participants. The characters simply do not matter in the plot, either mechanically or even thematically. In my RPG experience, RPGs both Western and Japanese, either A) have them all or nearly all play a role in the story or
D) Sidequests are divorced from the plot. This goes for the main four midgame quests (which is DAO's saving grace) and the terrible side quests that seem out of place. Lets take a look at Biowares past games and their midgames. KOTOR, while looking for Star Maps, you have to deal with the main plot elements such as the Sith and their allies such as that slaver corp on the Wookie world. Malak sends you not one but two men after you and between the third and fourth planet there is a huge main plot mission. Mass Effect...Therum, Feros, Noveria, and Virmire all deal with Saren, the Geth, and his allies. While each place has their own stories, they are intergrated well with the main plot. Now DAO....the only connection the midgame has to the main plot is some plot coupons given for an alliance, a few darkspawn and abroodmother more connected to the side plot than th emain one, and one assasin hire from Loghain. The side plots simply overpower the main plot, causing DAO to lose all focus. In DAII's sideplots, while they seem disconnected from the main story at first, eventually connect themselves to the main plot. And for side quests, a great RPG will have sidequests either A) deal with the main plot or
There are plenty more, but these are the main four problems with DAO....many which are addressed in DAII. Going back to Origins is taking a step back. What Bioware really needs to do is tell an entirely different story, different from DAO, different from DAII, and hell, different from any other Bioware game. Heavily cliched and recycled stories and characters shows flaws in wirting talent, simply put. Instead of making your work look good, it just makes the works you ripped of from look better.
The new DLC is a very bad sign.....it looks like Bioware is back to recycling their plots and characters. Look its Kasumi: Stolen Memory II....or Tallis: Recycled Memory.





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