mrcrusty wrote...
I can agree with that just fine, but the only reason I decided to reply was because you said that non-linear narratives were inferior, using games like Origins & KotOR as evidence. Lol.
Apologies for not being clear on that. But you are correct; the non-linear narrative is not by necessity inferior. Christopher Nolan and Quentin Tarantino are two examples of directors who have used it to great effect. However, I would argue that it can be more difficult to pull off, as you must be careful to ensure that by the end your audience understands where the pieces fall into place, since events can occur out of order.
In the case of Origins/KotOR, the narrative is linear (since everything occurs in clear succession). I think I might just go with your term "Bioware method" to describe the structure, if that's alright with you.

In that sense of non-linearity, or "choose your own" quest arcs with no discernable effect/consequences that funnels back to a linear ending... how is DA 2 all that different? Dragon Age 2 just seems to do it on a smaller level.
I wouldn't argue that DA2 is different in that it also implements the Bioware method. But one reason why I avoid listing it along with KotOR/Origins is that DA2 does make the effort to hint at future conflicts through these various elements. With Origins and KotOR, nothing that happens in any of those locations ever comes to a head. I put a Dwarven King on the throne, and the narrative impact was a gameplay mechanic. Likewise with most other choices. DA2 for example makes better use of rescuing the Viscount's son in its central narrative.
But then we fall into an issue because DA2 didn't need the "Bioware method" in order to explore the Qunari/Mage Templar conflict. Basically, Dragon Age 2 commits the same flaw, just not quite as badly. As an example, remove the "Bioware method" quests from DA2. Would the two central conflicts of the game have been as fleshed out? Would the story have been as meaningful, despite its flaws?
I liked Dragon Age 2's premise. It draws some similarities with that of New Vegas and even that of games like Risen, or Gothic 3. On some level, it also shares similarities with Witcher 1. In those types of games with a heavily enforced factional battle of ideology which you are free to interact with, the devil is in the details and execution. For me, Dragon Age 2's was below par and I don't see why it ought to be praised as "unique" or "not cliche", when really, it's neither. It's just less cliche than BioWare's oft repeated formula.
The bolded is probably what people are referring to. And you bring up a good point. For my own part, I have always preferred the Obsidian approach in KotOR 2 and New Vegas, where I'm just a nobody making his way in the world. In that sense, I enjoyed the DA2 was a change of pace from stopping some ancient evil. Origins (for example) establishes "Darkspawn = bad. Wardens = good". And while it's better executed, it doesn't have much opportunity to experiment, similar to how I prefer KotOR 2's narrative to KotOR's, excluding the ending.
Unless of course, you're going for a "but it's not about Hawke, it's about the framed narrative, you're not supposed to make decisions" angle. To which I point to Alpha Protocol and Dragon Age 2's own marketing.
Then if you want to take the "but it's a personal story about Hawke and those around him" angle, there are many games that enforce this on some level, including most of BioWare's own works, most notably Baldur's Gate 2.
Note you not as in you personally just generally.
On one hand, I accept the limited development time as a plausible reason for imperfect execution, but on the other hand, I remember statemets coming from BioWare that the game could've been given more time, but they chose not to delay it.
No, I defintely agree the game needed more development time and I don't really buy into the Hawke is meant to be passive argument. That would have been fine, but in my opinion that idea was not fleshed out at all. As implemented, the story in DA2 had a far worse execution than Origins.
Modifié par Il Divo, 07 octobre 2011 - 04:52 .