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Lets look at DAO story flaws and not re-implement them in DAIII


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#76
TEWR

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Chewin3 wrote...

The Ethereal Writer Redux wrote...
those are just a few things that came to my mind, but they would've increased the chances of defeating the Blight. Probably not right away at that particular instance, but the Darkspawn would've been forced to retreat and more reinforcements would've come to help the battle.


Maybe, maybe.

Since it's also hard to know how many darkspawn where attacking that night, it's hard to judge. But it sure did look many considering the scene you can see on top of the bridge in Ostagar.



It's indeed possible, but they might have been setting the Korcari Wilds ablaze, since they have a tendency to destroy everything in their path. Either way though, Loghain's strategy wasn't that great.

I would've also had poisons, bombs, and traps made.

I do wish though we fought more Darkspawn in the game to get a better sense of the horde's numbers, as well as seeing villages and farms being destroyed by roving Darkspawn bands.

Modifié par The Ethereal Writer Redux, 01 octobre 2011 - 11:48 .


#77
Chewin

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IMO, it kinda looked like the whole army was packed into the passage under the bridge, trying to slaugher the whole darkspawn army there at that place. Didn't look very stratetic.

And this (kudos to KnightofPhoenix) is how I as well asume it would have ended up for Loghain had he attacked:

Posted Image


Posted Image

Modifié par Chewin3, 01 octobre 2011 - 11:56 .


#78
FJVP

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txgoldrush wrote...

No I didn't.....Loghain is poorly written.


There is a whole 455 pages thread about why this post is wrong. Please consult it before you continue with this misinformed statement.

And Fenris is the only character to not play a role in the main plot at all.

And once again, role playing is not defined, a character does not need you to be significant. In fact, a character can have their own agenda despite you and I love how Anders played his role in the story of DAII. Also, in DAII, better than any other Bioware game, characters develop relationships with eachother that doesn't include you....see Aveline and Isabela. Characters becoming a slave to the protagonist is also bad, where the only way they develop through the PC's interaction.


Merrill, Bethany, Carver, Aveline and Sebastian don't have any role in DA2's main plot either. Also Leliana, Morrigan, Loghain, Alistair and (possibly) Sten will probably have more prominent roles in the future games due to their own backgrounds, not for helping to stop the Blight.
 
And you're forgetting that the DA2 companions do not have their minds busy with a bigger thread and that DA2 spans over 10 years (apparently), so they have more time to chat, converse and develop relationships with each other.

Modifié par FJVP, 01 octobre 2011 - 11:57 .


#79
billy the squid

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I sense we have been here before, haven't we? I seem to remember your previous threads being replete with generalisations and being systematically dismantled over a series of posts.

Now, DAO is the standard save the world plot, the Blight is a plot device to drive the story, certainly it could have been handled better rather than being a distant threat only brought in towards the end, but it serves the purpose to generate an overarching reason to proceed through the Quests. As to Loghain, there are stereotypical moments as per the battle of ostagar where the player has the expectation that bad things will happen waved infront of them, really I'll take that over Meredith going barking mad and jumping all overthe place with a big red sword. That and the 400 odd page thread detailing Loghain's character.

Yet, DA2? The rise to power is a cliche as much as DAO. Considering the focus seems to be more on Hawke I would consider it worse than the standard save the world approach, as player investment in the origins of Hawke is moot, there is no indication of Hawke's life or existance other than a shoddy scene running through the blight lands. It has recieved criticism as it was poorly handled, not as you seem to have deluded yourself into believing, because it wasn't DAO. 

The entirety of the fist act is spent performing quests to secure money, at which point I have little inclination to proceed within the game. Act 2 redeems the game somewhat, but It beggers belief that the Qunari sit around within Kirkwall for years before invading the rest of the city and Act 3 is a debacle. I don't know what galled me more, the fact that the themes had potential and it was squandered or the bad implementation and execution. Frankly, a well implemented plot, like DAO, despite its flaws carries more weight and replayability that a disjointed storyline which created more a feeling of indifference in key characters and a tedious game.

Paticularly siblings which disappear after Act1. I don't see how they have any importance, the plot dictates their removal, so they are removed, it doesn't make them integral to the plot, the same with Anders blowing up the Chantry, it screams plot device, one which is not diguised at all, which makes it worse. Or Isabela and Qunari, they sit on their hand for years, before attacking the city only linked  teniously by a item that Isabela has.

It is symptomatic of many of DA2's side quests where it is solved via combat, despite supporting mages or templar the plot requires Orsino and Meredith to go barking mad for some very dubious reasons and the combat begins again regardless of decisions. Shoe horning characters into a plot line is not a good thing, they should add to the experience not be used to force a story down a given line, resulting in the much maligned railroad experiance which DA2 was criticised for.

As to 4 main quests divorced from the main plot. They are the what part of what constitutes the main plot, the blight is a plot device to drive the narrative forward and give it purpose, which the quests are embarked upon to cambat that threat. Whilst the main quest lines interact with one another. For instance, saving Connor at Redcliff requires the circle, which can't be done if the circle is annuled, leaving the only option to kill Isolde or Connor. Whilst in the restored mods Morrign can be handed over to the Templars in the circle, denying the Dark Ritual.

DA2's plot is increadibly disjointed, with one Act bearing little relation to the other, whilst the entire premise of the rise to power is again rendered moot when, the cause and effect generated is largely pointless. One can generate cause and consequence in plot lines without the character affecting the inexorable move to a conflit, DA2 simply fails to do so effecively, although I noticed that you gave no indication of how the acts and quests interact with one another or what you consider to resemble anything of a cohesive main storyline.

There are legion more problems with DA2, what Bioware should do is consider DA2 an experiment with dubious results and take a long hard look at why they failed to secure the reception its predecessor recieved, whitout succumbing to the delusion that players just wanted DAO, before trying to create another game in the same ilk. Either engage in a new approach properly or don't do it at all.

Modifié par billy the squid, 02 octobre 2011 - 12:40 .


#80
Melca36

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RagingCyclone wrote...

Um...hate to burst the bubble, but the characters in DA2 were just as cliched as the one's in DAO..And the devs said before release that the framed narrative was inspired by The Usual Suspects. Nice try at bashing...but you fell far short.


Rage,

Don't even bother.

This indiviudal would proclaim that Dragon Age 2 would end every single war if he could.:mellow:

This person probably doesnt even realize they have no intention of doing a framed narrative like this again.

#81
Melca36

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furryrage59 wrote...

Wrong forum.

This should be titled lets look at the VAST amount of story flaws in DA:2 and not re-inplement them in any game, on any platform, ever!!!

Your delusional hatred of the better game does make me chuckle though. You try so very hard.


Funny how he forgets all the awards Origins won too.  B)

#82
OdanUrr

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txgoldrush wrote...

A) Absolutely wrong


Only a Sith deals in absolutes.:ph34r:


MingWolf wrote...

Hmm.  Well sure if we can connect things together by going so deep into philosophical discussions about human weakness, we might as well say the quests are connected together because every character in the game has two legs, two arms, and a head.


Brilliant, simply brilliant.:D

Modifié par OdanUrr, 02 octobre 2011 - 01:39 .


#83
tmp7704

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txgoldrush wrote...

And Fenris is the only character to not play a role in the main plot at all.

As another poster pointed out, this isn't true. I'd also include Varric in that list, because while he's a narrator his impact on the actual plot is minor, at best, unless i'm forgetting something crucial.


And once again, role playing is not defined, a character does not need you to be significant.

I wasn't talking about roleplaying, but the player's ability to shape the story. Note, the player's not the player's character.

Modifié par tmp7704, 02 octobre 2011 - 01:29 .


#84
Funkjoker

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Pahahaha, guys, you should all get one or two beers for always destroying txgoldrush's "arguments". If I remember correctly, he/she rants about DAO for months now praising DA2 as "good" game.
Always good to see some troll getting bashed.

OdanUrr wrote...

txgoldrush wrote...

A) Absolutely wrong


Only a Sith troll deals in absolutes.:ph34r:


:innocent:

#85
tmp7704

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Chewin3 wrote...

And this (kudos to KnightofPhoenix) is how I as well asume it would have ended up for Loghain had he attacked:


Posted Image

From Mr.Gaider's posts on the subject, Loghain's force was supposed to be cavalry, but it isn't shown because "lol, we don't have horses". The cavalry generally charges the enemy force and passes through it to break them up, collecting their $200 rather than landing in the darkspawn jail.

#86
Kaiser Shepard

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easygame88 wrote...

GodWood wrote...

Call me weird but I'll pick a well executed 'unoriginal' story over a crappy, poorly executed 'original' story any day.

Have to agree with this as well. DAO may have had some flaws, but it wasn't flawed in its execution.

#87
csfteeeer

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tmp7704 wrote...

txgoldrush wrote...

And Fenris is the only character to not play a role in the main plot at all.

As another poster pointed out, this isn't true. I'd also include Varric in that list, because while he's a narrator his impact on the actual plot is minor, at best, unless i'm forgetting something crucial.


Well to be fair, Without Varric, there would not be an Expedition to the Deep Roads, something that, essentially, makes him more important than Hawke.

No Varric = No Expedition, No money, Hawke doesn't have relevance, etc.

But Beyond Varric, Anders and Possibly Aveline, no one is important, they're just there for development of their characters and more exposition.

Sebastian has no relevance what so ever(obvoiously since he is downloadable)

Neither Does Fenris or Merrill(i'm still trying to Figure out why the hell do we have to recruit her)

Isabela.... No, she is a background character.
Saying she is important would be like saying Malcolm Hawke is important, because he help giving birth to Hawke, so Obviously he is responsible for everything, right? Bull****

And the siblings are just there to make the hole Family aspect of the game stronger(and they don't really help since this element is so poorly done)

Modifié par csfteeeer, 02 octobre 2011 - 01:44 .


#88
tmp7704

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csfteeeer wrote...

Well to be fair, Without Varric, there would not be an Expedition to the Deep Roads, something that, essentially, makes him more important than Hawke.

Doesn't another dwarf show up with offer to basically pay you to take part in the expedition as alternative, though? So it could be argued that not only isn't Varric necessary for it to happen, but even Hawke is optional -- as without Hawke, the dwarf could find another person to fill that role. Ultimately the idol would still wind up in Meredith's hands just the same.

(regarding Isabela, would say she has some importance being the cause behind the qunari arc. Although that'd largely go the same way no matter if she's recruited or not, i think)

#89
seraphymon

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yeah isabelas actions were already set without hawke. and wether or not she is recruited has no bearing, on qunaris future actions. They would still invade. The only difference is wether their tome is returned to them or not

#90
The Executioner

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No Grey Wardens would be a good start not a big fan of the shortened lifespan not sure why just don't like that part of the Grey Warden concept.

#91
txgoldrush

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[quote]MingWolf wrote...

[quote]txgoldrush wrote...

A) Absolutely wrong

The DAII subplots DO connect. Yes, in Act I, they are kind of disjointed, however, as soon as you get to Act's II and III, you find that these subplots are converging and interacting with eachother. Lets take Sheparding Wolves, where Patrice is trying to provoke the Qunari and The Unbridled Rescue, where the viscounts son is trying to learn the Qun from the Qunari. Now take Demands of the Qun in Act II...these plots intersect in the Chantry. The same can be said of "Best Seved Cold" in Act III which has "Act of Mercy", "Enemies Among Us" and "Wayward Son" characters. Nevermind the fact that Isabela's and Varric's companion quests in Act II deal with the plot. The plotlines start scattershot in Act I, but then they mostly converge and ones that don't are concluded properly.

[/quote]

A) An apple may be related to an orange because they are both fruit, but just because they are both fruit doesn't mean that they are necessarily related.  This is the problem with DA2: It talks about one story, and then it talks about something else, and the only thing linking the two is some mildly related thing that references the chantry, the mages, or the templars (though I'm not necessarily sure how a high dragon invading your mining company has to do with anything).  I don't care if they intersect or not.  I just care whether or not they make sense or if the motives of the characters are all that justifiable.  The Qunari presence was a pretty strong landmark in Act II.  Too bad they all but disappeared by Act III.  There is a bit of disjointment right there. 

Hawke's family is another thing off the top of my head that had almost nothing to do with the overall direction in the game. 
[/quote]

[quote]
B) Look at Alistair...he is the same typical male lead archtype that Carth and Kaiden were (and maybe Sky), A good aligned character and a top love interest for a female. Lets look at Leliana, a spiritually good aligned character, just like Bastila and Dawn Star...the only real difference is Leliana has a dark past. Oghren is the typical comic relief warrior, kind of like Black Whirlwind, but not as crazy. He is also way too much of a cliched dwarf. Zervan is HK47 as an elf, an assassin who loves his work. Wynne while a tad different (one of the more original members) can be compared to Jolee. Sten, he is you sterotypical Bioware silent warrior.

I am not knocking DAO characters for taking traditional archtypes, I am knocking them for recycling archtypes used by past Bioware characters. They are way too similiar to their past games.

Want to know why Wild Flower is one of my favorite Bioware characters? Well, she is very unique and sticks out, as is her story. Bioware needs more of these types of characters (not clones of Wild Flower obviously, but Biowrae needs to write characters from archtypes they haven't done).

DAII has a darker cast and a more grey one. While DAO can consist of good characters, nuetral ones, and the more evil ones, DAII's characters outside of Bethany and Sebastian are pretty neutral aligned (even Aveline can be). They all have their struggles and their weaknesses. They are a more compelling cast and the friendship and rivalry system opens up new ways for them to develop.
[/quote]

B) While I do carry a copy of KOTOR and Jade Empire, I haven't bothered to finish either game to comment.  Even if they are recycled archetypes though, what makes them so bad?  Because your tired of them?  Their roles, their history, their personalities were all fleshed out in DA:O.  I could hardly say the same about DA2, where your companions are motivated only by strong feelings for one thing or another.  They represent dichotomies.  Have a mage hating elf.  You have an elf who is obsessed with blood magic.  You have a fighter who is just that... a fighter.  You have an antagonizing grey warden who hates templars, and you have a couple rogues on the parade who are of course as rebellious as ever.  They may be unique, but that doesn't make them strong characters.

[quote]

C) And Wynne other than backstory, doesn't matter in the plot after she is recruited. Its really upsetting to see my fave character in the entire Dragon Age universe, Leliana, not matter in the plot and can be left and forgotten. Most RPGs have their characters participate in the plot. Yes, the Blight affects everyone, but it should be shown, not just infered.

Fenris and Merrill have thematic roles, while they have little to do with the plot they make up for it in theme. Fenris is an example on how unrestriced magic and a society made up of it can affect someones life, and Merill highlights the dangers of blood magic, a point of conflict between mages and templars. Hawke is an observer protagonist which is okay....its different and unique in the WRPG genre. Far too many WRPG protagonists are too powerful, which there choices are the only ones that affect the plot or the environment. Look at New Vegas's Courier, he or she decides everything. WRPGs need more down to earth and less powerful protagonists, while making their choices more impacting on a personal level.

Look at games like Jade Empire and KOTOR II...in KOTOR II, the characters play a huge role in the plot, especially the restored version, even though the Exile is the central figure, almost every character in that game is part of the plot. Look at Nar'Shadda. Hell, they are even playable without the protagonist, even Bao-Dur's droid. Sometimes this can lead to problems, like Atton Rand having to fight those two assassin Twelik's, but from a plot perspective, this makes it better. Hell, in the restored version, HK47's decision means just as much as the Exile's, which is realistic (and the restored content is made offical Star Wars canon).
[/quote]

C) First, DA:O characters do participate in the plot.  They don't directly influence the outcome (at least some of them), but they are there for good reason.  They have a purpose because the protagonist, the Grey Warden, has a purpose.  They are out to stop the blight, and each having a different motivation to do so. 

Second, thematic roles alone don't exactly make strong characters.  It's how they tie into the context of the story that matters.  Except for Anders, who more or less forced the plot, they don't really fit otherwise except bearing different colors for each deliniated team. 

Third, different doesn't mean better.  And really, how much influence do those characters you mentioned in DA2 really have on the plot?  I can think of one even for Isabella (stealing from our horned friends), one event for Anders (terrorism), and that is pretty much it.  They don't exactly make a strong case.  Them participating in the affairs of Hawke really doesn't matter, being the "observer" as he is. 


[quote]
D) The DAII quests are not really random, they are thematically connected if they aren't mechanically connected. Except for the idiotic return items to owner quests which aren't really quests, almost all the quests deal in human weaknesses making situations worse. The mine quest is one of them, the owners obsession over profit gets his workers killed and him left with nothing. If the side quests do not connect mechanically with the plot, they should do so thematically. The returning item quests are noteworthy because they are not only stupid, they are out of place. But almost all quests, main, side, secondary, and companion, are about weaknesses of humanity making things worse. This fits the entire theme of the game that one person is not responsible for a social faliure, such as an outbreak of war. It takes many people.
[/quote]

D) Hmm.  Well sure if we can connect things together by going so deep into philosophical discussions about human weakness, we might as well say the quests are connected together because every character in the game has two legs, two arms, and a head.  You the gamer can interpret it anyway you want, and if your interpretation floats your boat, then good on you.  Personally, I find mere thematical connections to be weak.  It's like associating myself with hockey by simply wearing a jersey, even though I might not necessarily care that much for the sport. 


[quote]
E) If you lose the frame story, DAII then does become unfocused. You see, the outside frame, with Cassandra and Varric, defines the main narrative theme of the game. Notice how at first Cassandra is blaming the war solely on Hawke, but once she hears Varrics tale she begins to realize that Hawke is not solely responsible, but he or she could stop the war. Cassandra then looks for him/her with new eyes and a new goal. The frame story also makes the time gaps way more justifiable. Without the frame, then the time jumps do become far more jarring.

The only part of DAII that was unfocused was Act I, the game takes far too long in exposition mode.[/quote]

E) I disagree.  I think the story can be told perfectly fine without the framed narrative.  Cassandra had nothing to do with the entire narrative of the story; her entire purpose there was to know how it all happened.  You don't need a framed narrative to achieve this.  Plus, it would have made DA2 seem less like a cliff hanger, because it was evident by the end of the game that there was a plan in motion and that the chantry had a motive that remains untold.

The wide time skips were never really all that necessary either, considering how you don't see a whole lot changing from act to act.  It may have 'filled the gaps' with a few lines and sentences, but really, if the story could have been tied together more coherently, this wouldn't have been necessary.

[/quote]

A) Wrong, the storylines interact with eachother....might as well bring up the characters of Sheparding Wolves and The Unbridled Rescue again. Notice how those two stories converged in Act II, which helps lead to the big even in Act II. The stories DO connect mechanically. Blackpowder Courtesy and Promise matter in the plot. The First Sacrifice matter, etc. The only part that IS NOT FOCUSED is Act I, where the stories do seem far apart and don't connect, but as Act II and III roll along, they DO connect. The Qunari were a strong hallmark in Act II, however they are either A) defeated or B) leave with the relic, their purpose in Kirkwall fufilled. Hence only a Qunari remanat in Act III.

Hawke's family fleshes out the reason he or she is in Kirkwall, but they are not the focus of the story, just part of it.

And DAO is highly guilty of lack of focus, especially in the midgame. I can use your logic for the four main mid quests as well. They converge far more weakly than DAII's subplots do.

B) recycling archtypes shows a lack of creativity. Look at the Final Fantasy team, it was evident with them when they refered to FFXIII's Lightning as a "female Cloud". In almost every Final Fantasy game is about stopping a nihilist from destorying the world. They basically repackage FFVI over and over again when they stopped recycling the first five games. And hence how the series has declined. Even the protagonists are the same two archtypes.

Do I have to show the chart from Hellforge or the numerous posts comparing Bioware characters from different games?

C) They are bystanders other than Alistair and at a point Morrigan. This is a worse problem than most RPGs who mostly have their companions participate in the or have stronger ties to the story. Look at Planescape Torment, many of its companions knew the Nameless One before and had their lives impacted by him. They are just "there", they mattered. Half of KOTOR's cast participates in the plot, so do most of Jade Empire's cast...Dawn Star, Sagacious Zu, and Silk Fox play huge roles and the lesser cast members have their moments. Mass Effect 1 characters play their roles and the sequel characters define ME2's plot. DAO was a huge step back for Bioware in character relevance.

Its more than Anders and Isabela.....Aveline becomes a guardswoman and even captain which lets you roam freely around the city, she is also the Arishoks final straw. Varric convinces his brother to even allow Hawke on his expedition and Varric is the huge driver of the story. The elements of his story contribute to Meredith's. And Merrill and Fenris have much more fleshed out companion quests that do add to the plot and its themes. Most of DAII's cast is used in the plot properly, and even if they aren't important, particpate more in th eplot as well.

And how do they bear their "team". In fact Anders and Merrill do not like eachother, even if they are both mages. Sebastian supports the Templar position more, but doesn't always like their tactics. Also, the character development is FAR stronger in DAII than it was in Origins, in fact, a major part of the problem in DAO is the interesting stuff, most of the character development has already happened. The characters in DAO talk, but DAII shows their development. This cannot be debated. Look at Leliana's Song, her DLC, she is the only character in DAO where you can experience her full character development. The other cast comes in 90% developed.

D) There is an aspect of a story called "theme" it is the underlying message the story portrays. A great story will always have a great theme....and DAII's is clear, that one person cannot be held soley responsible for a societal failure. So what does DAII do, have every quest be a part of the theme, about human failure and weakness, just like New Vegas's quests were centered around factional fighting ("War never changes, but men do" Lonesome Road) and how Jade Empire's quests were based on harmony and discord. Really another charge against DAO, its central theme, the one on a hero's sacrifice, isn't established until th every end.

E) Cassandra is important, she is the Seeker looking for Hawke. In a story like DAII, you have to know the outcome first and thats Thedas is at war. You lose that, then the story will have no focus.

And when is a cliffhanger bad.....The Empire Strikes Back says hi.

And things DO change from act to act, while I do think it wasn't represented visually well, storywise they do change. The characters change as well...Isabela and Aveline come to respect eachother, Merill becomes far more pessemistic, Anders becomes more moody and loses more of his humor, etc. The lack of "change" wa sless of a writing problem than a world design one....although if you are observant, each act does have a different color filter.

#92
txgoldrush

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Kaiser Shepard wrote...

easygame88 wrote...

GodWood wrote...

Call me weird but I'll pick a well executed 'unoriginal' story over a crappy, poorly executed 'original' story any day.

Have to agree with this as well. DAO may have had some flaws, but it wasn't flawed in its execution.


but it was, the midgame was unfocused.....

Compare it to KOTOR's midgame and you will find that KOTOR was by far the more focused game, a game where the side plots and the main plot work in concert with eachother.

The problem is DAII fans do recognize the flaws in the story, however, DAO fans do not recognize flaws in DAO and why Bioware changed things around in regards to plot and characters.

#93
FJVP

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Oh God, now you're starting to sound just like some of them at Bioware. "It was not our fault the bad criticism DA2 got, it was Origins' fans that didn't like our innovations" Posted Image

Modifié par FJVP, 02 octobre 2011 - 03:00 .


#94
txgoldrush

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FJVP wrote...

Oh God, now you're starting to sound just like them. "It was not our fault the bad criticism DA2 got, it was Origin's fans that didn't like our innovations"


sorry, but Bioware simply did not want to make the same game and tell the same story, which is good considering they recycle their plots an dcharacters.
 
I didn't want DAII to be like Origins and I don't want DAIII to be like DAO OR DAII. Things can be different.

Bioware WAS criticized for recycling their formula for Origins and WAS criticized for having a generic and cliched plot.

#95
txgoldrush

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Jean-Funk Van Damme wrote...

Pahahaha, guys, you should all get one or two beers for always destroying txgoldrush's "arguments". If I remember correctly, he/she rants about DAO for months now praising DA2 as "good" game.
Always good to see some troll getting bashed.

OdanUrr wrote...

txgoldrush wrote...

A) Absolutely wrong


Only a Sith troll deals in absolutes.:ph34r:


:innocent:



And DAO fans are willfully ignorant of the games flaws and simply do not understand why Bioware changed things up for the sequel. Were all the changes well done? No. But stagnation is bad as well.

#96
FJVP

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txgoldrush wrote...

FJVP wrote...

Oh God, now you're starting to sound just like them. "It was not our fault the bad criticism DA2 got, it was Origin's fans that didn't like our innovations"


sorry, but Bioware simply did not want to make the same game and tell the same story, which is good considering they recycle their plots an dcharacters.
 
I didn't want DAII to be like Origins and I don't want DAIII to be like DAO OR DAII. Things can be different.

Bioware WAS criticized for recycling their formula for Origins and WAS criticized for having a generic and cliched plot.


So? Many people (including me) have already told you many times how even a cliche can be good if implemented well. Critics be damned I rather form my own opinion. And no-one has ever said that they wanted another Origins-like game, the people that felt discontent with DA2 are angry because instead of just polishing the flaws of DA:O they decided to redesign almost everything.

#97
txgoldrush

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FJVP wrote...

txgoldrush wrote...

FJVP wrote...

Oh God, now you're starting to sound just like them. "It was not our fault the bad criticism DA2 got, it was Origin's fans that didn't like our innovations"


sorry, but Bioware simply did not want to make the same game and tell the same story, which is good considering they recycle their plots an dcharacters.
 
I didn't want DAII to be like Origins and I don't want DAIII to be like DAO OR DAII. Things can be different.

Bioware WAS criticized for recycling their formula for Origins and WAS criticized for having a generic and cliched plot.


So? Many people (including me) have already told you many times how even a cliche can be good if implemented well. Critics be damned I rather form my own opinion. And no-one has ever said that they wanted another Origins-like game, the people that felt discontent with DA2 are angry because instead of just polishing the flaws of DA:O they decided to redesign almost everything.


And once again, notice that I have said its not he use of cliche that is bad ITS THE OVERUSE OF IT. All RPGs use cliche, but there are some like DAO and most JRPGs that OVERUSE it and some that use it far less like Ultima IV or Planescape Torment.

And also, the party where Bioware recycles narrative element time and time again.

#98
seraphymon

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You have your own opinion OP but you are not someone who thinks we should share your view and say so and so is better, just because you want to bash DAO and praise DA2. and After soo many threads doing the same thing it doesnt make your arguments any better.

#99
OdanUrr

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This has turned into the same, old, critic of DAO and praise of DA2. Why I bother to write, I do not know. Perhaps I believe there's light at the end of this tunnel. Anyway, let's get down to it.


txgoldrush wrote...

Aveline becomes a guardswoman and even captain which lets you roam freely around the city, she is also the Arishoks final straw.


Only in your mind Aveline's the reason you can roam around the city freely. In my mind, I can roam around the city freely because there's no-one there to stop me. Correction, there's no-one who can stop me. You could still argue that she doesn't stop me because she's my friend, and that that makes a difference, and then I could argue that if she were my enemy I'd just kill her and dump her body in some alley. We could still argue further and it would be pointless.

EDIT: Nearly forgot, the final straw for the Arishok is not Aveline, it's that the elves' plea for justice has fallen on deaf ears. Aveline just happened to be Captain of the Guard and therefore was present when the Arishok decided enough was enough.


txgoldrush wrote...

Varric convinces his brother to even allow Hawke on his expedition and Varric is the huge driver of the story. The elements of his story contribute to Meredith's.


I find I can agree with the first part, Varric is a key character in Hawke's world. Although if Hawke had showed up with the money, I think Bartrand would have taken him in anyway. The second part, however, is connected to one of the most "uninspired" (I'm trying to be kind here) twists I've ever seen, and so I'd rather not dwell on it.


txgoldrush wrote...

The characters in DAO talk, but DAII shows their development. This cannot be debated.


I admit DA2 tried to show more character development and probably did. However, to my mind, it was poorly done, and it was not nearly enough. The time skips actually hurt character development rather than helped.


txgoldrush wrote...

E) Cassandra is important, she is the Seeker looking for Hawke. In a story like DAII, you have to know the outcome first and thats Thedas is at war. You lose that, then the story will have no focus.


Only in your mind, my very young apprentice. Cassandra is somewhat important if you believe the framed narrative to be essential for DA2 to successfully tell its story. I don't think it's essential, in fact, I think it did more harm than good. Ergo ipso facto, Cassandra is not important to me.


txgoldrush wrote...

And when is a cliffhanger bad.....The Empire Strikes Back says hi.


Do not even think of comparing DA2 with TESB.:ph34r:

Modifié par OdanUrr, 02 octobre 2011 - 03:31 .


#100
seraphymon

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pfft Cassandra really is unimportant for the tale of DA2. Its like if Varric told the story directly to us as the audience, Does that make us important? What cassandra does in future or after the war breaks out may make her important for future content, but not in DA2.