txgoldrush wrote...
A) So he has to deal with the merging of Justice and the warping of him into Venegence and he is static from Awakenings to DAII? Get real.
Who asked for it if not Anders himself? The Spirit of Avenge could not have exist if Ander didn't feed it with hatred. Hmm.. now this remind me of demon instead of just "spirit".
txgoldrush wrote...
Isabela is responsible for bringing the Qunari to Kirkwall, however, she is NOT responsible for the attack on the city. Thats the difference. Is she responsible for Act II's events? Certainly, however, she is not SOLELY responsible, just like Hawke isn't SOLELY responsible for the Mage/Templar conflict. It actually also goes with the main theme I stated the game has.
You blame the person for doing her duty as the captain of the city guard and you completely ignore the one who cause the problem in the first place? How enlightening! Isabela is the one who bring the Qunari to the City and Isabela is only one who can make them leave. Deal with this.
txgoldrush wrote...
C) Then what is Chrono Trigger than, one of the highest rated RPGs ever. The protagonist and mostly player character (most of the time he is always in the party) does not really have the story revolve around him.
Chrono what? Sorry never heard of it for the highest rated RPGs ever.
txgoldrush wrote...
D) In both Witcher games (more so in the second), and in Deus Ex HR you play "observer" roles to the conflicts at hand for most of the game. Hawke is no different. Just like Adam Jensen and Geralt, Hawke does not dictate the action for most of the game, he just dictates the outcome (which is what kind of symbol he is to the mages).
That still doesn't explain why it must be Hawke to play the "observer role" while they are thousands other "oberservers" on that day.
txgoldrush wrote...
E) Last time I checked, Bioware was bad at the "choices that matter" aspect, especially when compared to othe RPG companies like Obsidian and CD Projeckt. However, you are narrowily defining role playing. Many RPGs have you playing an established character in an established story, including many WRPGs. They are not all the same.
So you are going to use bad examples to justifiy bad RPG? BioWare weakness with "Choices that matter" is the reason why I don't buy BioWare's Sonic Chronicles, Shattered Steel, Jade Empire and KOTOr. I only buy the ones that pack with toolset like NW and DAO since BioWare can't provide with "Choices that matter", I'll do it my myself with my own story. Until they stop providing toolset for DA 2.
txgoldrush wrote...
Also the player DOES NOT have to be the most powerful person in the game,
I agree which is why leveling is essential in RPG and not in novels or movies. You don't start off being a powerful person in any RPG. You have to progress.
txgoldrush wrote...
why does the player have to make EVERY decision, and have all companion development only on HIS choice? Why can't external forces affect the player as the player effects the environment? In far too many RPGs, external forces barely affect the character and when they do, its at the beginning. RPGs are allowed to have external forces and even party member characters shape player choices just as they allow the player choices to affect the environment.
Why? Because players don't play only to "observe", They play to shape their own story. It's about journeying their experiences. It's about developing the story. Their story. Not universal one story which everyone else played. If they look something just to "observe", they can just watch movie or read novel or play interactive games like Sherlock Holmes detective story. Why need to pay $60 just to "observe" something? Anyone can do that without even having to pay for anything. Why bother to tell such story if it doesn't relate to you anyway?
txgoldrush wrote...
Observer protagonists can work well in RPGs when instead of a hero fighting a great evil, which always requires an active and dedicated protagonist, have a conflcit between tow factions that are both flawed. This way , the player can decide who to support instead of forcing a player to support a specific one (chosen by story not player) over the other. Geralt is the ultimate "observer protagonist", was so in the books and is in the games.
I am yet to convinced how many RPG has ever pull this passive role successfully. I don't play TW 2 because I don;t play set protagonist. Set protagonist will never be my character. So in Geralt case, I don't give a sh*t if he's passive. And no. I don't play Deus:Ex either for fear it will feature the same set protagonist. So if you want to argue "observer" role because protagonist are set character like any protagonist in novels and movies, I have nothing against you. But for DA francise, it doesn't work that way. As far as I concern, it was never meant to feature set protagonist like Geralt.
Modifié par Sacred_Fantasy, 04 octobre 2011 - 04:54 .