saved while dying
#1
Posté 01 octobre 2011 - 10:25
First of all, sorry if I'm not posting this in the proper forum, but I don't know in which one would this fit. Right now, I'm playing The SoU campaign, and I'm at the Ruins in the Interlude. I'm that kind of person, who often uses quick save, even in combat, and make normal saves rarely.
So I was in the middle of the fight at the portal room, I still had lots of HP, I saved the game, and in the same moment, the grey slaad hit me very hard, and I died. When I load the save game, I'm immediately dead. I know, it's a huge fail from me.
So, I've started searching stuff on the internet. I found a save game editor, opened my save with it, and restored my HP to the max with it, but it didn't really work, I still die after loading.
Do I need to load my last manual save, which was made about 3-4 hours before, or is there any solution that might work?
Thanks in advance!
#2
Posté 01 octobre 2011 - 10:53
No tech here but I have a bad feeling about this, since I believe your death was "calculated" before it really occured, a few seconds before you actually see yourself dying. 'meaning it's probably written in your savegame...
I would try going "God mode" through debugging if I were you, right when... "this only quicksave of yours"
(You may find the "console commands" in my list in my signature).
This would work only if the game gives you enough time to pause right before you die, when reloading.
But... your death is probably known to them all already...
(For the records, you can press your 'pause' button (space-bar?) while the game is loading. It's gonna pause right when it starts. Faster than your finger.)
But can't you simply resurrect in SoU?
This is the SoU forum, so you're in the right place. You would get more answers maybe with posting in the "general" one as this problem is not 100% SoU related. It could happen anywhere.
Now, save!
(I save at every new map, and sometimes I even save more than I play.)
Modifié par jmlzemaggo, 01 octobre 2011 - 11:16 .
#3
Posté 01 octobre 2011 - 01:07
#4
Posté 01 octobre 2011 - 04:11
Also, due to how the game engine operates it is always possible that you can kill a hostile and then your PC may die once the remainder of the round completes. For instance, if there were some flurries left in the round for an enemy which has died, the game will finish the calculations which may well result in killing your PC if it had very low HP at that point. It happens, not often, but it does happen. It's best to allow sufficient time for the complete round action to finish before saving or a similar undesirable result may occur.
Also, there are sometimes areas which have been scripted to disallow Respawn, though I don't recall any such areas in SoU. It depends on how the designer of the module decided to handle toon death.
#5
Posté 01 octobre 2011 - 05:51
But I fall in love with a bear once... So maybe there is still a chance for you and I after all...
I don't know about living in a caban in some frozen mountains though.
Do you have water, at least?
*** I checked my files. It was a bearess. Sorry.
Modifié par jmlzemaggo, 01 octobre 2011 - 05:53 .
#6
Posté 01 octobre 2011 - 06:24
Die
Open console (the button below esc)
Type "DebugMode 1" (no quote marks)
Type "dm_heal"
Type "DebugMode 0"
Have fun
#7
Posté 01 octobre 2011 - 07:27
I just can't believe that...
That worked... You're alive, Petzakecske.
Even with the Death panel on, you're still able to debug...
Allright, I decided, next life, I go for woman.
I should have remembered when my henchies healed/resurrected me with that panel on...
Bravo, lady!
Hip, how does she make us look like? Men, I suppose...
Now, I'm truly desperate... Thanks, Shia.
"Bartender, make it double, and no question, please. Women..."
Modifié par jmlzemaggo, 01 octobre 2011 - 07:37 .
#8
Posté 01 octobre 2011 - 10:18
Don't you just love the explicit way she instructs us?
"Load
Die
etc... etc...
Have fun!"
Shia is one of my heroines on a rather short list, a bearess of distinction that I would proudly share an aperitif if she ever consented to dare my den (fat chance!). BTW, it is furnished in Danish modern motif with a real comfy fur-lined recliner. *lol*
Modifié par HipMaestro, 01 octobre 2011 - 10:24 .
#9
Posté 04 octobre 2011 - 08:31
Maybe, maybe you're right...
Well, I've seen many proofs of this in my life... my lif as a guy...
That kind of rings some bell, deep inside of me... like when you speak the truth, which you always do.
I'm even more desperate now than ever.
Thank you for shearing this.
You really made my day.
Modifié par jmlzemaggo, 04 octobre 2011 - 08:34 .
#10
Posté 05 octobre 2011 - 03:03
HipMaestro wrote...
Shia is one of my heroines on a rather short list, a bearess of distinction ...
Well, there you go. I never once imagined someone would try to compliment me by comparing me to a bear. Isn;t life full of surprises? *laughing*
jmlzemaggo wrote...
Are you saying men are nothing but a "brouillon", a draft, for women?
Brouillon? bouillon? I heard that rumour... something about rib bones?
Have fun
#11
Posté 05 octobre 2011 - 08:21
#12
Posté 14 octobre 2011 - 07:21
Blow damage is already calculated with the attack roll. It is merely delayed until later.cds13 wrote...
Try lowering the difficulty level, maybe the blow damage would be re-calculated, it is a fast thing to check out
#13
Posté 18 décembre 2011 - 01:23
#14
Posté 18 décembre 2011 - 02:00
http://gamebanshee.c.../elvencrypt.php

He should be a #6
Modifié par Lightfoot8, 18 décembre 2011 - 02:01 .
#15
Posté 18 décembre 2011 - 08:25
#16
Posté 19 décembre 2011 - 05:05
If you say you haven't seen him and you haven't come across his remains (he has a hammer and a plot item you will recognize), then you need to be more exact about what happened in the crypt. Did you talk to someone behind the door to room 6 when you approached that room? What happened from there?
You might also try to see if you've already killed him by the following. At the chat line enter the following three lines
##DebugMode 1 ##dm_getmodulevarint q5_Urko_Status ##DebugMode 0After the second line, the value of q5_Urko_Status should be displayed in the combat log. Post that number (0, 1, or 2, I think) and that might help someone here see what's going on.
#17
Posté 19 décembre 2011 - 09:11
Are you playing with Tony K's AI?
'cause if you are, and depending on the options you chose while installing it, that kobold could be almost anywhere on that map, if you allowed (the option for) foes to open the doors, even the locked and trapped ones, for instance.
#18
Posté 19 décembre 2011 - 01:10
Grommitt, another way to check what's going on is to open your saved game using the DM Client. Even without your PC logged in, you can use the DM character to check on the NPCs.
1) Open the DM Client and load your saved game.
2) Use the Chooser and expand (click the + char) the Elven Crypt, Lower Level entry.
3) Expand the Creatures list and, near the bottom, click on Urko.
4) Click the leftmost button at the top of the chooser, the one that says "Goto". That will move your ghost-like DM character so that he is standing right inside of Urko, wherever that may be.
If step 3) doesn't list Urko, he may either A) already be dead (and I don't know if the DM tool makes it easy to find his remains, but they will still be laying around until you've emptied them) or
Anyway, if you can find him using the DM client (and the DM dude can move around while the game is paused, so none of the NPCs will have moved from their saved game positions), you can quit the DM Client and load the saved game regularly and you will at least know where Urko was at the time of the saved game.
Modifié par MrZork, 19 décembre 2011 - 01:18 .
#19
Posté 19 décembre 2011 - 03:18
If I do, it doesn't see any savegame (greyed box) and the multiplayer button is the only one available. Now, if I press it, nothing happens...
Oh well... ;-)
#20
Posté 19 décembre 2011 - 07:41
#21
Posté 19 décembre 2011 - 08:35
But it doesn't matter really, as I believe all I truly cared about was having you trying to help me I guess.
Nothing but the twisted french (pleonasm) way to say thank you.
#22
Posté 19 décembre 2011 - 09:13
BTW, as someone who often finds that I have used "an army of words to escort a corporal of thought", I appreciate the pleonasm. :-)
#23
Posté 19 décembre 2011 - 09:57
Nighty night.
#24
Posté 19 décembre 2011 - 11:03





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