October 2011 Custom Content Challenge: Demonic Theme
#76
Posté 26 octobre 2011 - 11:38
#77
Posté 26 octobre 2011 - 03:14
#78
Posté 28 octobre 2011 - 04:08
*pout*
I was getting so... excited ;-)
#79
Posté 28 octobre 2011 - 04:45
I usually try to keep to only one screenshot (of my own) per page. Usually I just update my first "status" post. Add to that that I lost 4 days because of a rather nasty case of n00bness <I think V'rax'l is possessing your model, boss> Heh. Could be.
I think I'll hold off on more pics 'til I have the "Off" anim done.
But I second the request for more screenies :-) This page looks so empty!
<...up something>
Modifié par Rolo Kipp, 28 octobre 2011 - 04:45 .
#80
Posté 28 octobre 2011 - 06:06
Mistress - placeable sounds
OldTimeRadio - Scalykind creature
Pstemarie - Purgatory tileset
Rolo Kipp - Altar of V'rax'l the Flenser placeable
ShaDoOoW - After-death effects
Six - Wyrde Abyss tileset
Modifié par TheSpiritedLass, 28 octobre 2011 - 06:07 .
#81
Posté 28 octobre 2011 - 06:18
#82
Posté 28 octobre 2011 - 06:27
Well, I *suppose* that's a better name than The Nasty Thang That Gives Me Migraines... :-PTheSpiritedLass wrote...
Reminder bump that the file deadline of Nov 1st is fast approaching. Here is what I have down for content so far. Did I miss anyone? Did I get the name of your new shiny correct?
...
Rolo Kipp - Altar of V'rax'l the Flenser placeable
...
Sure! Keep some here just for you <what you don't sneak, you mean> Ignore the bird. She's jealous.Do you have extra chocolates? Okay that last one was just to see if y'all are paying attention. *Grins*
Um, I *had* some here... <looks in empty pouch. smells the pouch>
Blasted thing was full before you hugged me... Now where could it have gone?
<...and looking very perplexed>
#83
Posté 28 octobre 2011 - 08:12
Please title as "Scalykind, Warrior of Sess'Innek". That's what I'm going to put in the appearance.2da line for him. Since I'm still not able to get his skin to do what I wanted, visually, I'm not sure if there are going to be variants beyond that. What I thought I could do with environment maps on skinmesh turned out to be a total clustercuss. Oh well.TheSpiritedLass wrote...
OldTimeRadio - Scalykind creature
Thank you TSL!
#84
Posté 28 octobre 2011 - 10:57
http://social.biowar...5677/164723.jpg
Built from Baba Yaga's re-worked Medusa. This is a quick job throwing one together, so I know its is not jaw-dropping or anything but I wanted to contribute somthing again..so ..ehh..its better than what's out there currently i guess.
Modifié par lordofworms, 28 octobre 2011 - 11:07 .
#85
Posté 29 octobre 2011 - 10:40
#86
Posté 29 octobre 2011 - 11:26
<EDIT> Seems I mislabeled the file as Nov2011. Oops...
Modifié par Pstemarie, 29 octobre 2011 - 03:06 .
#87
Posté 29 octobre 2011 - 04:53
Ooooh! I want to play one *sooooo* much... That says "ME" in my darker moods so eloquently!lordofworms wrote...
I am doing a marilith for this months theme.
...
Built from Baba Yaga's re-worked Medusa. This is a quick job throwing one together, so I know its is not jaw-dropping or anything but I wanted to contribute somthing again..so ..ehh..its better than what's out there currently i guess.
Mind terribly if I fantasize a bit, Lord W? <3
*whispers* Is your name a double entendre?
#88
Posté 31 octobre 2011 - 05:10
#89
Posté 31 octobre 2011 - 09:16

Submitted! Base model was Sahuagin using armor from Gnoll, both from NWN. I skinmeshed him from below the neck to above the feet, save for tail and hands. Base camo snakeskin texture courtesy Rose English at DeviantArt. Other textures either from NWN or random images from web that I tweaked. This creature is only designed to fight unarmed and uses a slightly modified version of Ragnarok_MR4's Bear's Claw fighting style from ACP, with my own tweaks to the nwkicks animation to make it look more like a tail-swipe and less like a kick. Uses existing Sahuagin portrait.
More information including some envmap esoterica at the BLOG link in my signature.
#90
Posté 01 novembre 2011 - 04:46
Installation is very simple, just import into your module and then set your demon the appropriate script into OnDeath event. See descriptions below for script names.
I balanced them a bit as I didnt understood exact effects anyway so there are all centered on demon who just died.
Dissolving Vapors (sh_s3_dthvapor)
The demon dissolves into a cloud of noxious vapor.
range: medium
damage: 8d6 acid
DC: 10+HD/3
save: fortitude vs half damage
NOTE: implemented as custom acid fog AOE
Death Vortex (sh_s3_dthvortex)
The demon's body twists and tears into a vicious whirlwind.
range: medium
damage: (HD)d3 negative
DC: 10+HD/3
save: fortitude vs slow for 1 round
Final Spew (sh_s3_dthspew)
The demon's organs liquefy into a blast oftoxin.
range: large
DC: 10+HD/3
save: fortitude vs blind, fortitude 21 vs Pit Fiend Ichor poison
Death Rattle (sh_s3_dthrattle)
The demon's death cry can ovewhelm creatures close by.
range: large
damage: (HD)d3 sonic
DC: 10+HD/3
save: will vs daze for 1 round
NOTE: if the demon is under silence effect this ability wont work, also silenced and deaf creatures are immune to the effects
Unstable Ice (sh_s3_dthice)
The demon freezes solid within a pillar of ice that can explode into deadly shards.
range: large
DC: 10+HD/3
Damage: (HD)d6
save: reflex for half damage, evasion applies
If there is a time yet I will process any suggestions on effect/damage/dc you give me.
#91
Posté 01 novembre 2011 - 02:30
@Rolo - Gives you Migraines huh? Chocolate is a known headache food trigger. I'll just help you out with that. *deftly snags your backup "hidden" bag of chocolates while you fuss with the already empty other bag.*
@OTR - I've updated my list, thanks. Normally I add a one word descriptor to the end in this case that will be 'creature'. Versus 'placeable, icon, etc.' Just so people know what to expect. It? He? looks great.
@ShaDoOoW - Neat idea. Great detail on silence with the Death Rattle.
@Worms - Nice work. I wouldn't want to try and steal chocolate from her! I like my limbs all in one piece not sliced and diced times six. Ouch.
I'll get merged the stuff I got this morning. The next chance I'll have to work on merging files is Friday morning. Will that give y'all enough time to wrap things up?
#92
Posté 01 novembre 2011 - 06:04
Oh! Yeah, then Scalykind would be perfect then. Or whatever, you know I trust ya!TheSpiritedLass wrote...
@OTR - I've updated my list, thanks. Normally I add a one word descriptor to the end in this case that will be 'creature'. Versus 'placeable, icon, etc.' Just so people know what to expect. It? He? looks great.
#93
Posté 02 novembre 2011 - 02:33
#94
Posté 03 novembre 2011 - 03:53
My final screenie for this month :-)

The OffToOn anim (the important one) is done. Start & end frames of the OnToOff are there. No damage or dying anims yet. No life in the Off or On loops. No sounds and the dripping blood doesn't work right yet :-(
But it *does* activate and deactivate :-)
CC Makers can DL the files for preview from the project page. The rest of you have to wait a little longer ;-)
<...the painting and drawing the curtain>
#95
Posté 04 novembre 2011 - 06:01
#96
Posté 04 novembre 2011 - 07:31
OldTimeRadio wrote...Oh! Yeah, then Scalykind would be perfect then. Or whatever, you know I trust ya!
Wow I really didn't explain myself well at all did I? What I meant was I'd take the long version of mr horned head lizard and add 'creature' to the end of it. So "Scalykind, Warrior of Sess'Innek creature"
#97
Posté 05 novembre 2011 - 04:10
#98
Posté 05 novembre 2011 - 04:44
#100
Posté 11 novembre 2011 - 10:27





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