Bourne Endeavor wrote...
Notlikeyoucare wrote...
Am I the only one who thinks multiplayer for ME 3 could have huge potential? Wouldn't it be great if we could take our builds from SP to MP and vice versa and earn experience by playing both modes. Having a variety of classes and play styles that uses the RPG and customisation methods could really make ME 3 an interesting edition to the online space.
It doesn't work that way. The current powers are immensely overpowered in a competitive multiplayer setting. For a frame of reference, imagine playing Halo where your opponent has active camo virtually the entire map. That is essentially the Infiltrator with the exception they would spawn with a sniper rifle, making it all the more broken. Remember, you cannot locate them on your radar if tactical cloak is active. Charge is another problem, as it negates any attack once the animation triggers, stuns the opponent upon connect and puts them at lethal shotgun range. Adrenaline Rush is outright impossible as you cannot slow down real time. They would make it make it more of a haste effect, although I am not certain how feasible that would be.
Case in point, the classes in multiplayer would have to undergo significant alternation for balance purposes. This in turn could hinder the single player for a few reasons. The most noteworthy would be the available disc space, while other the obvious dual work necessary to accommodate two completely different sets of mechanics.
If the multiplayer is wholly standalone, that begs the question of what purpose it serves. The only reason to implement it would be to attract FPS gamers, convincing them to spend less time on Call of Duty, Halo, Battlefield and Gears of Wars. All four of those games place multiplayer at the forefront of their design, it is the absolute make or break of the game for the most part, whereas Mass Effect wants to sell its story. FPS gamers are quite vocal in their hatred for lengthily cutscenes and ample dialogue sessions, both being a hallmark of this series. Why would they play less of games that are developed specific with their interests in mind, to play a game that only a small portion is directed to them?
I do believe Mass Effect has the potential for a truly unique multiplayer however if BioWare wants to compete with the juggernauts in the industry, they need to put their whole development focus on multiplayer, not a mere fraction.
True, but this is where the issue of balancing comes into play. Anything in the MP space has the potential to be unbalanced, its the job of the developer to do the absolute best they can in that department, maybe there can be a completely different set of powers and abilities for MP? I don't know. I think this is EA's attempt at trying to appeal to as many people as possible: the singleplayer RPG/story fans, and the FPS multiplayer crowd. Multiplayer doesn't really need to be at the forefront of their design, a dedicated multiplayer team? yes.
Uncharted 2 and soon 3 are great examples of games that keep the forefront of series true to the nature of its design while executing a fantastic singleplay, brought and extremely well executed and unique mutliplayer suite to the table. Many fans of the franchise (including myself) were against its implementation because no one thought it would work. 2 years later it is game that has me coming back for more,
A multiplayer for any time of game can work well, be fun, and add something to the game. Hell, look at Demon Souls and Dark Souls are doing. 2 more great examples.
Modifié par Notlikeyoucare, 01 octobre 2011 - 08:31 .