Selene Moonsong wrote...
There has been no mention by the Developers that ME 3 will be a MP game. The so-called evidence people are presenting as 'proof' is just a vague as the no comments you will get from a Developer.
From the evidence I have seen presented, the only conclusion I can come to is a possibility that somewhere in the future there could be multi-player capabilities, such as in DLC, but I see no direct proof that ME 3 will be anything more than a SP game, just like ME and ME 2.
1. They had 3 projects in development, Star Wars, DA2, and ME3, when they were hiring a multiplayer dev. Star Wars has no need of such a person since it's built in. DA2 didn't have multiplayer. So that leaves only one option.
2. They were hiring QA specifically for multiplayer a couple weeks ago. They have only one game in a development stage that would require QA just for multiplayer.
I'm really not sure why anyone is still doubting this. It's just process of elimination.
This is the kind of arguments I hate. Why? Becuase it's a lie and I know the poster knows it as well, yet still deliberately lies to portray the game & the studio in bad light. You KNOW yourself this is simply not true. You are a big fan, you follow the news and updates. Even though the marketing's been focused on combat, you KNOW that:
- weapon mods are coming back
- leveling system is getting expanded with multiple power evolutions
- larger skill trees
- quadrilions powers
- level cap back to 60
- expanded economy
- more loot
- granades are back
- squad weapon & armor customization
- greater variety of weapons & armors
- XP system's going back to ME1, no more mission summary screens
- mission debrieefings are coming back
- party banter will be back and possibly bigger than ever
- bigger, more open & varied levels (including the Presidium on the Citadel)
- smaller squad to allow greater interaction
- greater exploration & traversal (vehicle planet exploration also possibly back)
Yes, there will still be ammo & regenerable health. But apart from these few streamlined mechanics 'surviving' from ME2, it is simply clear ME3 will be sigificantly backtracking to ME1's greater complexity in nearly every aspect. And what we've already seen (leveling & mods) proves their promises are not just empty words, they're actually implementing the changes they've promised/announced.
Not really, in same order as your list...
-No arguement.
-Potentially redundant due to level scaling, you killed a YMIR at level 2 with starter weapons in ME2, if ME3's the same, then there's no real point to it. A leveling system implies the ability to handle more difficult things, not kill the same stuff for the next 40 hours a little bit faster.
-No arguement.
-No idea what you're talking about.
-Leveling cap is meaningless if level scaling is present. Level scaling makes it a redundant feature that in effect, does nothing, and as such wasted resources.
-Yet to be seen. No evidence of this as of yet.
-If there's 1 loot item in the whole game, there's more loot than ME2. This has yet to prove itself due to the horrible implementation of ME2.
-Um...those are a hallmark feature of a Shooter...
-No arguement.
-Has yet to be seen. If it's another case of "Gain some completely insignificant percentage" that you'll never see any real effect from, it's pointless.
-Last I heard XP/kill was gone, has this changed? Pleased about the "Level over!" screens being gone though.
-No arguement.
-No arguement.
-I want evidence. Theoretically, you could argue that the Thresher Maw was "Big and wide open" even though you could only use a tiny portion of the perspective. Same with the final battle. I want proof of this.
-Cop-out. Smaller squad doesn't imply more interaction. Unless the reference is to the total number of party members on the Normanday. In which case, it could.
-As with loot, adding one side-room off a corridor would be more exploration than ME2 had, this needs to be demonstrated.
There's alot of iffy assertions Bioware has made, given their recent track record.




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