whywhywhywhy wrote...
However take me2 or the me3 vids it's remarkably closer to the fps genre shooter mechanics then it was before. They even admitted that was the goal for me2 in a interview. And in ME3 they've been going on and on about combat.
It's moving closer and closer to being a shooter first and everything else second...
Mmm, I am not sure if I understand you correctly, but I have feeling as if your last sentence kind of implied that some things that were in Mass Effect 2, might be further changed or sacrified in order to a promote shooter aspect of gameplay even further at the expense of non-shooter elements... Am I interpreting you correctly?
If so, I would like to ask, what leads you to believe that developing and improving combat elements would harm non-combat aspects of the game?
If you are not implying this by your post, then I would ask, is that a problem, that developers are improving (or at least changing) combat elements and are trying to make them more similar to other games (well-established FPS or action TPS elemets and mechanics)?
Modifié par Varen Spectre, 05 octobre 2011 - 01:10 .




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