Orly?- mission debrieefings are coming back -irrelevant
- party banter will be back and possibly bigger than ever -irrelevant
- smaller squad to allow greater interaction -Not a plus that's a negative
ME3 'Killer New Feature' Reveal Xbox World/PC PowerPlay
#901
Posté 05 octobre 2011 - 05:01
#902
Posté 05 octobre 2011 - 05:09
Then list the chocolate ME1 had that ME3 won't be getting back. What RPG features present in ME1 won't be back in ME3. We're waiting.whywhywhywhy wrote...
Your problem is you haven't listed the "ton of chocolate."
Modifié par IsaacShep, 05 octobre 2011 - 05:09 .
#903
Posté 05 octobre 2011 - 06:30
whywhywhywhy wrote...
So I'll plainly state my full view: I think multiplayer is going to be added to the ME series. I feel all of the leaks are litmus tests to gauge player reaction which if isn't too severe will green light MP on release. If players are negative and very vocal about the inclusion of MP I imagine that it'll be released as DLC either way I feel it's coming.
DLC is probably the only way I'd find MP acceptable. A separate purchase that doesn't take up any disk space or any other SP resources.
I'm hoping the "Killer new feature" is something more along the lines of the work bench, or a DA2-style friendship/rivalry path. Or even some story feature that's genuinely new amd original.
#904
Posté 05 octobre 2011 - 07:15
#905
Posté 05 octobre 2011 - 07:17
Dexi wrote...
I see a lot of threads about MP... Was it confirmed?
Hasn't been confirmed or denied.
#906
Posté 05 octobre 2011 - 07:21
Azbeszt wrote...
Orly?- mission debrieefings are coming back -irrelevant
- party banter will be back and possibly bigger than ever -irrelevant
- smaller squad to allow greater interaction -Not a plus that's a negative
Yeah, it's a little funny that he dismisses the things that aren't combat related just because he doesn't like them.
I'd say that a smaller squad is one of the greater things, since ME2 suffered from having way too many squadmates in terms of dialogues and such.
Mission debriefings are also relevant, because they're the summary of what happened on the mission, in case people have trouble keeping up.
#907
Posté 05 octobre 2011 - 07:45
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
#908
Posté 05 octobre 2011 - 07:54
#909
Posté 05 octobre 2011 - 07:55
Dexi wrote...
I see a lot of threads about MP... Was it confirmed?
No. And when do you not see a lot of threads about multiplayer?
Modifié par didymos1120, 05 octobre 2011 - 07:55 .
#910
Posté 05 octobre 2011 - 07:56
It doesn't matter if it isn't the same group of people they are working from the same pool of reasources. ME3 still has a fixed budget. You can have as many different people working on a project but they are still grabbing from the same bag. These are reasources being used that could be used to improve upon the single player experience. And many old post have already explained why multiplayer wouldn't work as of now but as a future project it could.mulder1199 wrote...
http://www.examiner....-mode-confirmed
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
Modifié par Genshie, 05 octobre 2011 - 07:58 .
#911
Posté 05 octobre 2011 - 07:57
The fact Origin ain't required for TOR (which I was 100% sure it would be) gives me great deal of hope.Mykel54 wrote...
I can already imagine it: "The grand new feature is X, and by the way due to the technical reasons this will make the game Origin exclusive. Deal with it."
#912
Posté 05 octobre 2011 - 08:02
Genshie wrote...
It doesn't matter if it isn't the same group of people they are working from the same pool of reasources. ME3 still has a fixed budget. You can have as many different people working on a project but they are still grabbing from the same bag. These are reasources being used that could be used to improve upon the single player experience. And many old post have already explained why multiplayer wouldn't work as of now but as a future project it could.mulder1199 wrote...
http://www.examiner....-mode-confirmed
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
from speaking to some EA folks a ways back i'd assume they are already done and in beta testing.....hmm...interesting, i always assumed that when they have projects in development in different studios they would have a separate budget...
#913
Posté 05 octobre 2011 - 08:11
didymos1120 wrote...
Dexi wrote...
I see a lot of threads about MP... Was it confirmed?
No. And when do you not see a lot of threads about multiplayer?
After the most recent "Source" has been proven wrong.
#914
Posté 05 octobre 2011 - 08:14
Genshie wrote...
These are reasources being used that could be used to improve upon the single player experience.
Well, assuming there is MP, this assumes that the budget would have been the same size without MP. I don't see why I should assume that, mostly because I have no personal knowledge of, or reliable sources about, the budgeting practices of EA. Do you?
#915
Posté 05 octobre 2011 - 08:15
They're still using the same source as everyone else.mulder1199 wrote...
http://www.examiner....-mode-confirmed
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
That doesn't exactly make it more believable just because more and more people are posting the exact same garbage over and over.
#916
Posté 05 octobre 2011 - 08:16
They have been done with the beta for sometime now and one would think that if they were then they would have already announced if there would be multiplayer by now. It is far to late to start working on a multiplayer now as part of the main release but not as a future release. What I meant by reasons why the multiplayer not working with the current combat system/build (retyping this thing for the hundreth time) is that they would have to take out the pause system, revamp combat almost completely, and totally revamp the signature moves of certain classes such as the soldier's adrenaline rush and the vanguard's biotic charge. (Hell biotics would have to be totally revamped for balance issues. All of this would be applied to both co-op and pvp multiplayer)mulder1199 wrote...
Genshie wrote...
It doesn't matter if it isn't the same group of people they are working from the same pool of reasources. ME3 still has a fixed budget. You can have as many different people working on a project but they are still grabbing from the same bag. These are reasources being used that could be used to improve upon the single player experience. And many old post have already explained why multiplayer wouldn't work as of now but as a future project it could.mulder1199 wrote...
http://www.examiner....-mode-confirmed
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
from speaking to some EA folks a ways back i'd assume they are already done and in beta testing.....hmm...interesting, i always assumed that when they have projects in development in different studios they would have a separate budget...
Modifié par Genshie, 05 octobre 2011 - 08:18 .
#917
Posté 05 octobre 2011 - 08:28
Genshie wrote...
They have been done with the beta for sometime now and one would think that if they were then they would have already announced if there would be multiplayer by now. It is far to late to start working on a multiplayer now as part of the main release but not as a future release. What I meant by reasons why the multiplayer not working with the current combat system/build (retyping this thing for the hundreth time) is that they would have to take out the pause system, revamp combat almost completely, and totally revamp the signature moves of certain classes such as the soldier's adrenaline rush and the vanguard's biotic charge. (Hell biotics would have to be totally revamped for balance issues. All of this would be applied to both co-op and pvp multiplayer)mulder1199 wrote...
Genshie wrote...
It doesn't matter if it isn't the same group of people they are working from the same pool of reasources. ME3 still has a fixed budget. You can have as many different people working on a project but they are still grabbing from the same bag. These are reasources being used that could be used to improve upon the single player experience. And many old post have already explained why multiplayer wouldn't work as of now but as a future project it could.mulder1199 wrote...
http://www.examiner....-mode-confirmed
this suggests that there's a online multiplayer pass....which i'd assume is a COD zombie or captrue the flag type of thing....if that's included who cares, it would be developed in a different studio, no?
from speaking to some EA folks a ways back i'd assume they are already done and in beta testing.....hmm...interesting, i always assumed that when they have projects in development in different studios they would have a separate budget...
agreed, they most certainly are done with the main build, which is why i think this is related to normal game play rather than MP.......if the link is to be believed there is some sort of online multi player.....before she left norman was said to be workin on some super duper feature, so that may be this online multi player....BUT i agree, they've either been working on it for some time, or this is an announcement related to something big as in 'MASS EFFECT' BIG like tali's face, or being able to sacrafice the turian counselor to a reaper.....
#918
Posté 05 octobre 2011 - 08:49
IsaacShep wrote...
The fact Origin ain't required for TOR (which I was 100% sure it would be) gives me great deal of hope.
Origins is not required for TOR because the revenue for TOR is continuing subscription, not initial box, so the initial sale is less of a big deal. Also, at the amount that game cost to make, EA cannot afford to lose any sales to platform loyalists.
It is these games with "free" multiplayer that are the big deal. Servers ain't free, and you have to support them by taking a bigger cut upfront.
#919
Posté 05 octobre 2011 - 08:54
If you know I like me1 better then me2 then you should know I've always said that I can't nail it down to a specific feature(s). ME1 has a feel to it that was lost in me2 and doesn't appear to be present in the me3 demo's. See a spec sheet or a checklist doesn't make a great game, if that's all you needed then every developer would make great games. Maybe ME1 was just a freak accident but they got it right, if feels like a scifi action RPG.IsaacShep wrote...
Then list the chocolate ME1 had that ME3 won't be getting back. What RPG features present in ME1 won't be back in ME3. We're waiting.whywhywhywhy wrote...
Your problem is you haven't listed the "ton of chocolate."
#920
Posté 05 octobre 2011 - 08:56
That would be great.iakus wrote...
whywhywhywhy wrote...
So I'll plainly state my full view: I think multiplayer is going to be added to the ME series. I feel all of the leaks are litmus tests to gauge player reaction which if isn't too severe will green light MP on release. If players are negative and very vocal about the inclusion of MP I imagine that it'll be released as DLC either way I feel it's coming.
DLC is probably the only way I'd find MP acceptable. A separate purchase that doesn't take up any disk space or any other SP resources.
I'm hoping the "Killer new feature" is something more along the lines of the work bench, or a DA2-style friendship/rivalry path. Or even some story feature that's genuinely new amd original.
#921
Posté 05 octobre 2011 - 09:11
So you don't have an argument lol. Personal 'specific feeling' is not an argument, someone could have a personal specific feeling ME1 wasn't an RPG at all, or that Fallout 3 wasn't an RPG at all. I'm done discussing this since you since you admitted yourself it ain't about features, what's in and not in the game but only what your very personal 'feeling' is. Not to mention, how can you exactly have one if ME3 wasn't even released yet? Games ain't like movies, you need to play them, experience all their mechanics, level up yourself, complete the quests yourself, explore yourself (if there is exploration) and do everything else to know whether it has this "it" you've been looking for or not. You won't know that by watching. We were discussing whether it is an RPG or not feature-wise, not 'personal feelings'-wise because the latter is too subjective to even bother arguing, everyone will feel it differently. That's why genres are discussed and categorized mostly feature-wise.whywhywhywhy wrote...
If you know I like me1 better then me2 then you should know I've always said that I can't nail it down to a specific feature(s).
#922
Posté 05 octobre 2011 - 09:19
Who said I didn't like them ? If my point is they've been going on and on about combat. How can a combat related feature be listed as a counter to that argument ? Understand ?Someone With Mass wrote...
Yeah, it's a little funny that he dismisses the things that aren't combat related just because he doesn't like them.
So If I understand your reasoning correctly according to you me2 had too many squadmates. So instead of increasing the amount of squatmates that can go out and fight the reapers, we reduce them ?Someone With Mass wrote...
I'd say that a smaller squad is one of the greater things, since ME2 suffered from having way too many squadmates in terms of dialogues and such.
You want to reduce the number of squadmates or squadmates you can take out on missions ?
Well if you just completed the mission why do you need to sum it up ? Bad memories ? Not really a game defining feature.Someone With Mass wrote...
Mission debriefings are also relevant, because they're the summary of what happened on the mission, in case people have trouble keeping up.
#923
Posté 05 octobre 2011 - 09:29
IsaacShep wrote...
We know more than that. They were hiring for MP in Mass Effect franchise since at least summer 2010
Agreed, but as was mention already, it says ME Franchise, not ME 3, which is my main point. For MP to work well, it must be designed in from the beginning: the concept and planning stages. If shoe-horned it, the results would likely be mediocre at best.
IsaacShep wrote...
Of course, my point was just that it was not for DA3 or any other BioWare project outside ME universe
If successful, it could possibly end up in the DA Franchise as well since the two frachises already appear to share similar resources, but I was simply using DA as an example of multiple projects for the most part.
Modifié par Selene Moonsong, 05 octobre 2011 - 09:38 .
#924
Posté 05 octobre 2011 - 09:30
#925
Posté 05 octobre 2011 - 09:32
whywhywhywhy wrote...
Who said I didn't like them ? If my point is they've been going on and on about combat. How can a combat related feature be listed as a counter to that argument ? Understand ?Someone With Mass wrote...
Yeah, it's a little funny that he dismisses the things that aren't combat related just because he doesn't like them.So If I understand your reasoning correctly according to you me2 had too many squadmates. So instead of increasing the amount of squatmates that can go out and fight the reapers, we reduce them ?Someone With Mass wrote...
I'd say that a smaller squad is one of the greater things, since ME2 suffered from having way too many squadmates in terms of dialogues and such.
You want to reduce the number of squadmates or squadmates you can take out on missions ?Well if you just completed the mission why do you need to sum it up ? Bad memories ? Not really a game defining feature.Someone With Mass wrote...
Mission debriefings are also relevant, because they're the summary of what happened on the mission, in case people have trouble keeping up.
Who's to say that every single squadmember throughout the series won't be alongside you during the final battle?




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