Selene Moonsong wrote...
Gatt9 wrote...
Selene Moonsong wrote...
There has been no mention by the Developers that ME 3 will be a MP game. The so-called evidence people are presenting as 'proof' is just a vague as the no comments you will get from a Developer.
From the evidence I have seen presented, the only conclusion I can come to is a possibility that somewhere in the future there could be multi-player capabilities, such as in DLC, but I see no direct proof that ME 3 will be anything more than a SP game, just like ME and ME 2.
1. They had 3 projects in development, Star Wars, DA2, and ME3, when they were hiring a multiplayer dev. Star Wars has no need of such a person since it's built in. DA2 didn't have multiplayer. So that leaves only one option.
Erm... Let's see, new DLC for the Dragon Age series and possible rumors of DLC for the ME series. These are projects as well. All you really know with any certainty at this point are the projects they are currently discussing a little at a time. You have no information concerning anything else they are working on otherwise. And BioWare worked on things none of us had knowledge of until much later. No developer is going to discuss project plans publicly until they are ready to announce a given project.
At any rate, time will reveal what is or isn't going to happen, I simply disagree with your assertion that ME 3 will be a MP game as the 'facts' presented as 'proof' so far are not necessarily supportive of your assumptions.
Actually, they're pretty definitive proof Selene.
You cannot do an engine overhaul in a DLC, which is what this requires. To pull this off, you need to implement selective off/on switches for AI, full networking code, rework how the engine handles it's world processing since it's now packet-based for some of the characters, matchmaking, chat, and then there's a huge number of implementation issues depending on the implementation.
This is what you do when you're releasing a product on shelf, not when you're releasing a DLC. The scale of this change is far beyond the capacity of a DLC.
2. They were hiring QA specifically for multiplayer a couple weeks ago. They have only one game in a development stage that would require QA just for multiplayer.
I'm really not sure why anyone is still doubting this. It's just process of elimination.
Again, they have only have projects going that we 'know' of, that does not mean BioWare does not have other things in the works that we don't know about. From my understanding, and I have been following pre-release forums for over 6 years now, Developers can be quite closed about what they are working. For all we know, if a DA III project is in the works, the MP QA team could be for that project.
BioWare is experienced in creating games designed for MP and that it is essential that the MP functionality needs to be built-in early on to be tested along with with the rest as a prototype to determine feasability for a project and what would be needed to make it work as intended during the various design phases.
There is plenty of reason to be hiring MP QA testing management staff that are not necessarily associated with the ME 3 core game project. Odds favor that it be another project, whether as ME 3 DLC or for another project.
At this point, we will just have to agree to disagree and move on.
You don't hire a full QA team for a product nowhere near release, it's a waste of resources, they'll be sitting around twiddling thumbs for 2 years.
I've been following pre-release forums since Microprose's forum on AOL, Devs aren't all that closed-mouthed. We knew about Diablo 3 several years before the official announcement. We knew about another Gods of War a year ago, we knew about Syndicate having a new entry quite some time ago.
Case-in-point, we already know they're working on Dragon Age 3. we knew about that around 8 weeks after DA2 was released.
Any engine can be retrofitted to Multiplayer, MP is no longer a black art. You implement a thread that handles the networking, and pass it off to the control loop as input. It takes time, but you don't need a brand new engine by any means.
Nor are there plenty of reasons to hire MP QA staff. They're only needed at a very specific point in time, to test a very specific feature, that can only be fully tested in late Beta. They're completely useless if you can't actually launch a networked game, especially since the job listing very clearly indicated it was to test the "Fun" factor and not the actual functionality. What they listed the posting for could only be a project in at least Beta-stage, if not late Beta-stage.
Combine all that with the fact that Bioware steadfastly refuses to say "No, there is no multiplayer in ME3", it's a solid lock that ME3 has multiplayer. You don't let websites and magazines post that you're going to have a feature when you're not without comment, because if you do, you face a firestorm when the game releases and people find it's not there.
You let sites and magazines post that without comment when you do have it, and aren't ready to publicly announce it yet.