**incoming wall of text**
Here's an idea of how a co-op mode could work. I don't think standard competitive multiplayer would easily work in the ME universe, and I don't think that the fans would particularly enjoy that. A co-op mode however plays to some of ME's strengths - it has RPG elements, it has gameplay that revolves around powers as well as guns and it has an actual story. I think that is the key - the co-op has to add something to the game and the ME universe, so a mode that has its own story just seems to fit. Putting co-op in the main campaign just wouldn't work - there'd be issues with dialogue, balancing and pacing.
This is something I came up with other the last 25 minutes or so - it is just meant to be a suggestion of how a co-op mode could work within the onctext of ME3's story and gameplay.
SettingIt would be entirely separate from the single-player, say a 4-player campaign parallel to the main story - something set on Earth for example, where each player plays as an Alliance solider. The soldier's appearance and gender can be customized, and essentially this soldier exists solely for the co-op mode, much like your Shepard exists solely for the single-player campaign (although a scene where you see Shepard, perhaps clips from the trial, where each player sees their own Shepard would be rather nifty). The story follows a squad of Alliance soldiers as they help rescue civilians, help mount a counter-attack and generally try to annoy the Reapers as much as they can. The story also provides another point of view for the ME3 storyline and shows the player some of the events that played out on Earth while Shepard was off around the galaxy.
The co-op campaign wouldn't be as long as ME3's single-player, but it could still be like 6 or 7 hours long - long enough to justify itself, but short enough that you and some friends could play it all in a single sitting if you're good at it.
classesFor balancing, instead of selecting from the 6 single-player classes (they'd be too powerful, and the powers that affect time just couldn't work) you would probably have a choice between a few classes similar to the style of squadmate classes - 4 powers, 1 of which is passive and 1 of which doesn't unlock until some criteria is met (in ME2 it was loyalty, but for a co-op mode it'd be something else). Lets say there'd be 6 classes, based on the standard 6 classes, but due to your soldier not being as highly trained as an N7 like Shepard you're not able to use as many powers, and you wouldn't have access to the class-specific powers found in the single-player.
The unlockable 4th power would be the a squad-oriented power, such as a power that restores one squadmate's health for the sentinel, a power that restores their shields for the engineer, a power that restores their ammo for the soldier, stuff like that. (It should be noted that each player would also have a very limited supply of medi-gel, so you don't have to field a sentinel).
At the highest level, you'll have only enough points to max out 3 of the 4 powers.
WeaponsLike ME2 squadmates your soldier can only carry two weapons. Unlike ME3's single-player there'd be set weapon restrictions for the classes.
Adepts, engineers and sentinels: SMG and a pistol.
Infiltrators: any 2 from SMG, pistol and sniper rifle.
Vanguards: any 2 from from SMG, pistol and shotgun.
Soldiers (as in the class): any 2 guns, and can also pick an assault rifle.
As your co-op character levels up and improves, you'll be able to select better weapons and attachments.
BalanceThe lower weapon and power count helps to maintain gameplay balance, but it also adds an element of strategy - if you can only carry two weapons each, then you'd want to pick classes to get the best range of abilities (you're gonna need tech and biotic abilities, particularly on harder settings) but you'll also want a good range of guns, which the tech and biotic classes won't give you. And here's the catch - apart from the soldier class you can only field one of each class.
SquadOne player would take the role of the squad's leader, and they are able to issue orders to squadmates via the D-pad (I play on Xbox, I don't know the equivalent PC control) with left, down and right being assigned to a squad member. The leader can order squadmates to attack a specific enemy, or move to a specific location. Obviously the player doesn't have to obey, but in the spirit of the game hopefully many people would.
The squad leader has to play as a soldier - the idea is that the other players are either soldiers or specialists (classes other than soldier), hence why you can only have one of each non-soldier class in your squad. I know many people probably won't agree with this, but I think it works within the context of a small Alliance squad.
CharacterAs I said, you can customize your character's appearance and gender (you can do this any number of times, as your soldier isn't really a set character), and depending on your level you can customize your guns. Your character isn't tied down to one class - you can choose which class you want before the game starts. However, you can only level up a class by using that class in-game.
There would have to be some kind of XP system which rewards kills, assists, and teamwork actions such as healing or restoring shields (obviously there would be some system in place to stop people spamming these, such as the healing ability giving XP based on the amount of health regained and friendly fire being off to prevent players constantly shooting then healing each other for XP). The XP then levels up the class your character is currently playing as, and can only be spent on that class.
You can change your character's appearance and powers whenever you want provided you aren't in-game.
As I say, this would need a lot of work to make it actually feasible, it is just meant as a suggestion of how a co-op mode might play out and how it could be feasible and perhaps more importantly relevant for ME3.
Modifié par Candidate 88766, 06 octobre 2011 - 09:48 .