gammameggon wrote...
I don't care too much about "graphics". Really? "Graphics"? I recognize and agree these new animations look pathetic, although it may just be an early build. Yet why show it without that disclaimer?
Mass Effect, instead of how it is being made, should have maintained a KOTOR / The Old Republic feel to it. Shooting kill should have been based off of just that...the characters' skill...I mean, not that Shepard is nothing more than BioWare's character they loan out to us, anyway. To not have Skills be the primary and indistinguishable bond and influence in how Shepard shoots is ridiculous for a role playing game. But even then, as a genuine hybrid, I'd be ok with it. It's the corridors...the endless, narrow, confining and damn linear gameplay I don't like AT ALL. It seems to have gotten much worse; and vistas are nice scenery but are only illusions that don't change the fact of how linear it is. Now there are cinematic loadscreens when you reach a certain part in the linear progression that unlocks yet another linear path.
Then there's the plasticness we are seeing. IMO, the omni-tool is a plastic and cheesy add-in that completely alters my perception of the game in general. Wtf is the omni-blade....what a completely lame, superawesomebutton, facepalm and ridiculous thing. Add that in to what we see with FemShep. What. The. Heck? Way to pull a page from the Nintendo/Metroid/Samus fiasco and create this artificial and corporately built character. Its their IP, but boy does it seem to make the characterization shallow. Same with Hawke and that neatly placed blood-smear on the nose. Some really, really cheesy and fake characterization.
I have a strange suspicion there isn't being much shown of the story not because people cried spoilers, but because it isn't the primary focus of the game anymore and even if there is a lot of relative content, it suffers from DA2 syndrome. I mean, its already delegated to just saving earth for the 100 millionth time when the Reapers are interested in harvesting all life in the galaxy. Supposedly...I thought that was the case?? Anyhow, we know, too, all we need to do is unite the galaxy for a final battle-royal showdown. This decharacterizes them sooooooo much. Based on the characterization up until now, they would absolutely obliterate a unified force with utter ease. This implies their characterization is severely lowered, which doesn't bode too well with me and even if you think its too early to state....with many others. What...is Shepard gonna find some big handy dandy Super Ray to kill the baddies with? Oh look, a big powerful gun!!!! Ha, Reapers!
Is there a BioWare game anymore where there isn't this big Recruit Fest that occurs, because I want to see it again. I mean, cmon, really?
Be prepared for many a narrow corridor ahead. Two-levels and a ladder in route to mix it up is laziness and not even a genuine effort. We aren't buying it, BioWare. You know what we meant by non-linear exploration. But at least there is ubercool guns, right! And an Energy Sword!
Gamma... you seem REALLY hung up on this non-linear exploration stuff....Why?
ME isn't a sandbox, never was, So why do you think non linear exploration will come into play? I have never seen... any game really, that has full freeform non linear exploration honestly, except maybe a big sandbox game where you can go anywhere and do anything so to speak.... doubt we'll see that in ME3 honestly, ME isn't built like that really. Even ME1 wasn't.0
Big square boxes with copy/paste buildings from ME1 is not non linear, It's just a bigger corridor really. and as for combat, well ME was ALWAYS billed as a hybrid action/rpg, So.... shooting being controlled by the character is great for the feel of the game/setting I would say, need to have the "action" part somewhere right? Combat would fit that bill
But then i take it you're the type that over-generalizes and over-estimates his own opinion when it comes to something like your word is gospel and if gamma doesn't like it... it must be bad right?





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