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power mapping in the console version of ME3


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#1
Fathom72

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So, I've always felt that console players got the short end of the stick in ME2.  PC players had the ability to hotkey pretty much all of the powers they needed, while 360 folk could only use y, the shoulder buttons, and the directional pad (for squaddies).  As a result, the power wheel had to be brought up whenever you wanted to use a power, interrupting the flow of the game. 

So, I created this thread as a way for people to talk about how this can be remedied in ME3.  There's definitely ways to map additional powers, such as button combinations (i.e., pressing RB and A to get pull, etc).  If you have any other suggestions, or simply wish to voice your support for this kind of mechanic, please speak up!

#2
RoboticWater

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us.codejunkies.com/Products/Turbo-Fire-EVO-Wireless-Controller-for-Xbox-360__EF001017v.aspx
Bam, no more short stick.
Cave Johnson we're done here.

But more on topic, controllers only have so many buttons that can really be changed. You could change the what thumb stick or other universally similar buttons but it would be completely unwieldy to a Xbox vet, rendering the whole thing pointless. The combos might work but it may lead to pressing way too many buttons at once and being useless.

Modifié par BlahDog, 02 octobre 2011 - 03:40 .


#3
Gambit5150

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The fault is not the keys, its the lack of powers. Too much gameplay wasted with FPS. FPS has already been done, so there is little to no reason to take such a direction and they will have to deal with losing many because of this. They may lose one to two, and if it continues, in my opinion, three to four. It is not engineuity, it was and they did it nice, so it needs to be one game, and not a Bio. As to their direction, I think the writers need to work harder than the engine. Too much black and white, gays and lesbians, worlds and politics. The writers are good, but are structured and need a break to breathe.... My opinion

#4
SarunasAndSoOn

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im pretty sure this was about power mapping and not gays and lesbians gambit...

#5
adonfraz

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Gambit5150 wrote...

The fault is not the keys, its the lack of powers. Too much gameplay wasted with FPS. FPS has already been done, so there is little to no reason to take such a direction and they will have to deal with losing many because of this. They may lose one to two, and if it continues, in my opinion, three to four. It is not engineuity, it was and they did it nice, so it needs to be one game, and not a Bio. As to their direction, I think the writers need to work harder than the engine. Too much black and white, gays and lesbians, worlds and politics. The writers are good, but are structured and need a break to breathe.... My opinion


What are you talking about?

#6
Guest_lightsnow13_*

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adonfraz wrote...

Gambit5150 wrote...

The fault is not the keys, its the lack of powers. Too much gameplay wasted with FPS. FPS has already been done, so there is little to no reason to take such a direction and they will have to deal with losing many because of this. They may lose one to two, and if it continues, in my opinion, three to four. It is not engineuity, it was and they did it nice, so it needs to be one game, and not a Bio. As to their direction, I think the writers need to work harder than the engine. Too much black and white, gays and lesbians, worlds and politics. The writers are good, but are structured and need a break to breathe.... My opinion


What are you talking about?


holy ****. exactly what I was thinking. Lack of powers?...just...what? There are only 3 keys available for button mapping...and apparently theres a lack of powers?...have you even played ME2 on the console? lol.

#7
Inutaisho7996

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adonfraz wrote...

Gambit5150 wrote...

The fault is not the keys, its the lack of powers. Too much gameplay wasted with FPS. FPS has already been done, so there is little to no reason to take such a direction and they will have to deal with losing many because of this. They may lose one to two, and if it continues, in my opinion, three to four. It is not engineuity, it was and they did it nice, so it needs to be one game, and not a Bio. As to their direction, I think the writers need to work harder than the engine. Too much black and white, gays and lesbians, worlds and politics. The writers are good, but are structured and need a break to breathe.... My opinion


What are you talking about?


He usually just posts strangely poetic spam. This post seems no different.

#8
SNascimento

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This is not the first time this issue is brought up. There are many ideas to how it can be handled, but we have no word from Bioware. Actually, there is a twitt (?) from a developer saying they were so far sticking with the same layout from ME2.
.
btw, it doesn't matter if you buy a controller with additional buttons, you will only be able to bind 3 buttons.

#9
RoboticWater

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SNascimento wrote...

This is not the first time this issue is brought up. There are many ideas to how it can be handled, but we have no word from Bioware. Actually, there is a twitt (?) from a developer saying they were so far sticking with the same layout from ME2.
.
btw, it doesn't matter if you buy a controller with additional buttons, you will only be able to bind 3 buttons.


The controller did not have additional buttons, it was programmed to be able to be completely configureable. So if you wanted to shoot with the x button by all means do it.

#10
SNascimento

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BlahDog wrote...

SNascimento wrote...

This is not the first time this issue is brought up. There are many ideas to how it can be handled, but we have no word from Bioware. Actually, there is a twitt (?) from a developer saying they were so far sticking with the same layout from ME2.
.
btw, it doesn't matter if you buy a controller with additional buttons, you will only be able to bind 3 buttons.


The controller did not have additional buttons, it was programmed to be able to be completely configureable. So if you wanted to shoot with the x button by all means do it.

.
I know, but my point stands. 

#11
RoboticWater

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SNascimento wrote...


I know, but my point stands. 


Indeed it does, just getting your facts straight.

#12
el master pr

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Inutaisho7996 wrote...

adonfraz wrote...

Gambit5150 wrote...

The fault is not the keys, its the lack of powers. Too much gameplay wasted with FPS. FPS has already been done, so there is little to no reason to take such a direction and they will have to deal with losing many because of this. They may lose one to two, and if it continues, in my opinion, three to four. It is not engineuity, it was and they did it nice, so it needs to be one game, and not a Bio. As to their direction, I think the writers need to work harder than the engine. Too much black and white, gays and lesbians, worlds and politics. The writers are good, but are structured and need a break to breathe.... My opinion


What are you talking about?


He usually just posts strangely poetic spam. This post seems no different.


I'm gonna friend him right now, just so I can LMAO every time he writes a topic. If he ever gets banned, he will be sorely missed by me. He's like the lone spark of comedy in this dark, damp, creepy forest that is the BSN.

#13
111987

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I personally have never needed to map more than the three powers we can. I almost never bring up the power wheel. Maybe that's cause I play on Insanity so most powers end up being useless anyways. For the various classes, the only powers I use regularly are...

Soldier: Adrenaline Rush, Concussive Shot (Barriers), Bonus Power. Ammo powers you can just use the power wheel really quickly at the beginning of the mission.

Adept: Singularity, Warp (Barriers, Armor), Bonus Power.

Engineer: Combat Drone, Incinerate (Armor), Overload (Shields)

Vanguard: Charge, Bonus Power, Pull

Infiltrator: Tactical Cloak, Incinerate (Armor), Bonus Power

Sentinel: Tech Armor, Warp (Barriers, Armor), Overload (Shields)

That's all I've ever really needed or wanted to use.

#14
Guest_lightsnow13_*

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111987 wrote...

I personally have never needed to map more than the three powers we can. I almost never bring up the power wheel. Maybe that's cause I play on Insanity so most powers end up being useless anyways. For the various classes, the only powers I use regularly are...

Soldier: Adrenaline Rush, Concussive Shot (Barriers), Bonus Power. Ammo powers you can just use the power wheel really quickly at the beginning of the mission.

Adept: Singularity, Warp (Barriers, Armor), Bonus Power.

Engineer: Combat Drone, Incinerate (Armor), Overload (Shields)

Vanguard: Charge, Bonus Power, Pull

Infiltrator: Tactical Cloak, Incinerate (Armor), Bonus Power

Sentinel: Tech Armor, Warp (Barriers, Armor), Overload (Shields)

That's all I've ever really needed or wanted to use.


2 things. (Not trying to attack your post, just pointing something out) For those of us who want to use different combo. I would like to have pull, throw, and warp mapped. That way, instead of using warp in a useless situation, I can rely on throw and vice versa. Instead of having to choose between the two, it would be convinient to include another button.

Also, with the inclusion of even more powers in ME3, it's probably going to be a lot more complicated. Having another button or 2 available for mapping would make things much easier.

Obviously this thread is more out of convinience than necessity. 

#15
Relix28

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Dunno, what is more frustrating. That ME3 will most likely use the same old crappy ME2 controler scheme, or that the dev team is willingly ignoring the community about this issue.....forever. A lot of us have asked for this since DA:O and ME2 came out on consoles. There were a lot of discussions and interesting ideas/possible solutions about this rather important issue, but the dev team doesn't really seem to care about it. It's not that difficult to implement a couple of more hotkeys on the controler, and there are probably dozens or more different configs that could optimize the whole gameplay experience. But, if the devs are fine with their sub-par ME2 controler config, there's really nothing we can do about it. Sadly, every time it is brought up, it seems to fall on deaf ears.