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ME2: Infiltrator Quearies


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#1
Deus Ex N7

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I have been looking up the Infiltrator class quite exstencivly since i have started my playthrough on Instanity and i have noticed that i need Squadmates with Biotic Powers or Crowd Control, so i was wondering if anyone could go more in depth on the Squadmates i should use or what Squadmates can crowd control?

#2
CoffeeHolic93

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First question: Do you jump into the fray or do you hang back and snipe the enemies?

If you play aggresively consider bringing a squadmate with a defense-stripping ability (Area Overload on most missions, Incineration blast on a few and Samara with Area Reave on collector missions), A squadmate that can CC (be it Pull Field, Combat drone, Incineration blast, Cryo blast, Throw field etc.), Also, an aggressive Infiltrator should consider using Squad Cryo Ammo as a way to CC enemies, which can free the CC squadmate spot for something else.

A sniping Infiltrator (with the widow) has no need for defense-stripping squadmates. The key here is CC, and making sure you can get that headshot. Kasumi's flashbang grenade, Jack's shockwave or a combat drone comes to mind. Grunt is a solid choice, because your squadmates will most likely be closer to the enemies than you are and will be the first to take a beating. Grunt can survive said beating.

#3
Doriath

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Kasumi is probably the best crowd control squadmate.

Flashbang grenade will stun, overheat weapons, and shutdown biotic/tech abilties to everyone in its radius (which is very large, even at rank 1). Best part about that power is that it works on protected targets, meaning her CC abilities are not limited to defense stripped enemies like most other squadmates are, namely Mordin. She also has rapid shadow strike, which will significantly damage any defense type and can put down multiple targets in short order if you set her up to always land the killing blow.

Speaking of Mordin, while he does need all defenses stripped for his CC to take effect, he can strip 2/3 of the defenses pretty well himself, and all three of his powers have CC effects (though two are organics only). Still, he is one of the best CC option if used in tandem with a defense stripping squadmate like Miranda and yourself taking down defense layers.

Another CC option would be creating a warp bomb team, such as the humble Miranda/Jacob combo. You strip defense on one enemy, pull him, and then use warp on the pulled enemy to create a large radius explosion that will damage all nearby enemies, irregardless of whether they are protected or not. Squad incendiary from Jacob would also help for panicing organics, as well as taking his pull to the pull field evolution for mass husk killing.

Of course, there is always squad cryo ammo if you can afford to invest the points.

Modifié par chrisnabal, 02 octobre 2011 - 09:09 .


#4
xelander

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@OP Posting your build and general tactics would help us give you more suitable information.

Personally, my number one go-to team is Miranda + Garrus (Miranda + Thane on Collector missions). Miranda has the heavy evolutions of her skills and Garrus has the area versions of his. Miranda's passive is +15% weapon damage and Garrus' is at lvl 3 (not enough pts before LotSB; + power damage evolution after). You don't even need to map their powers just hit Q/E and they will always choose the appropriate skill (except after Miri's LM, she'll often use Slam instead of Warp on unprotected enemies, which is why I sometimes respec her out of the 1pt Slam).

I must say that my tactics are augmented by using Squad Cryo. Squad Cryo is King, especially on Insanity; once I tried it, I could never bring myself to try an Infiltrator build without it.

Miranda + Mordin is also very potent, especially if you have high lvl Energy Drain as a bonus power.

EDIT: You don't really need crowd control as an Infiltrator. In terms of battlefield maneverability you are the supreme ruler. You control the enemy by switching in and out of cloak (makes them shift their fire patterns) and by positioning yourself unhindered in the most advantageous location, no matter whether you're a sniper or a CQC'er. That's your biggest strength, not the sniper slowtime, nor the cloak damage bonus.

Modifié par xelander, 03 octobre 2011 - 10:57 .


#5
CoffeeHolic93

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Just to chime in once again, yes the Infiltrator is unsurpassed in maneuverability and if there's a piece of cover on the battlefield you want you can get it no problem.

As xelander says, SCA is beastly, and the Infiltrator is the class that gets the most mileage out of it.

Keep in mind that the freezing effect of cryo can do wonky things to biotics (often causing them to fail because the freezing animation interferes) so keep that in mind if you like using a squadmates pull.

And Mordin IS very potent, especially for his 4.5 second cryoblast (that staggers enemies if you hit their protections which can be the difference between life and death if you play aggressively.) Freezing effects are annoying as a sniper though.

Modifié par Mi-Chan, 03 octobre 2011 - 01:33 .


#6
Deus Ex N7

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My build for my Infiltrator is usually(This build is just one i tend to go to, i don't know wether this is good or not)
Tactical Cloak- Level 4
Operative- Level 4
Incinerate-Not Sure Yet
Cryo Ammo- Level 4
Disrupter Ammo- Level 4
Ai Hacking-Not Sure Yet
I usually like to sit back as far away as possible and send me teamates closer while i pick off the hardest enemies to start off with

Modifié par Deus Ex N7, 03 octobre 2011 - 02:57 .


#7
Deus Ex N7

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Sorry for a double post but all this information is kind of confusing me, if you could just give me info on just Sniping not being Aggressive(because i suck at being Agg)

#8
xelander

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Looks like you have to decide which power you want to evolve to lvl 4 - Incinerate or a bonus power. This will depend on your weapon loadout, as well.

I'd suggest to leave out the AI Hacking. It's too situational and slows you down if you use it too much. Although, there are "controller" Infiltrator builds based on that skill, but it's not my cup of tea.

If you are going with the Widow I'd suggest two options - the first one is the Assassin (all skill evolutions, armor pieces and squadmates, i.e. Miranda, are geared towards + damage and you max Warp ammo as a bonus power).I think the common way to go for the rest of the skills is 4 Disruptor and Incinerate Blast (lvl 4 area) - it's a great anti-husk skill. For an example of the gameplay, I refer you to this excellent video from cruz1ale. As far as squadmates go, I'd suggest Grunt and Miranda. I've already said how I skill Miri, For Grunt - just evolve his passive for max regeneration, stuck him somewhere in front when the battle begins and watch as hilarity ensues. Honestly, I've started to feel using Grunt as a cheat, nowadays I take him only for the IFF mission, Otherwise, Garrus, Kasumi(Improved Flashbang) and Thane(Drell Marksman + Warp) are solid choices.

The second option, and my favorite build of all classes, is the classic Infiltrator - with lvl4 Passive, Unique, Disruptor, Squad Cryo and Incinerate. I usually go with 1pt in Neural Shock as a bonus power, just for kicks.Check out this thread for more on that build. It rocks, plain and simple. Again, Miranda and Garrus are the go-to guys.


If you go with the Viper I'd suggest an Energy Drain Infiltrator with shotgun training (my second favorite build of all). I'm doing an NG+ with exactly that one right now and it looks like that:
lvl 2 Disruptor (pre-req), Squad Cryo, Enhanced Cloak, lvl3 Incinerate (nice finisher + anti-armor), Agent and Energy Drain (nowadays I roll with the Heavy evolution). Weapon loadout is Eviscerator, Viper, Tempest (anti-shield for Ymir/Colossus/other bosses) and Carnifex. I used the Scimitar on the "normal" Insanity, but on NG+ you just have to kill them goons faster and here comes the Evi. Again, cruz1ale is the master instructor, this time in using a shotgun with the Infiltrator.

You get the most bang for your buck out of the Viper exactly with the Infiltrator. The trick is to abuse the slow motion from the sniper zoom - you can take 2/3 (Assassin/Agent evolutions) shots in perfect stillness and as an added bonus the power cooldown runs on real time, not on game time, i.e. when in sniper slow motion, the enemies are slow, but your cooldown runs out at normal speed. And the Energy Drain lets you stay longer out of cover on any level where you meet enemies with shields.With this build it's really up to you whether you rush in for some fun-shotgun-in-the-face action, or just snipe from the back, strip defenses and basically lock down the whole battlefield using Cryo ammo and the Viper. This is where you can be most versatile with squadmates as well -  aside from Miranda + Garrus, you can do Miri + Mordin, Miri + Jacob for Warp bombs (just beware the freezing animation thing); Miri + Jack is whacky fun, especially if Jack has the Geth Shotgun, so she doesn't die so often. Virtually any combination is OK, you can roll with Zaeed + Tali, if you're so inclined.

Everyone has different preferences, but again, I'd recommend trying out to be more aggressive. Yes, the Infiltrator is squishy, moreso on Insanity, but his biggest strength is his unsurpassed mobility. Play to your strengths, move aggressively, claim the best spots for yourself, stay always fluid, adjust constantly to the enemy, you'll experience a whole new way of playing the game.

#9
Deus Ex N7

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My personal preference is to play like a proper Sniper by sitting back and letting my temamtes take the punishment but i i can't decide on a build/bonus power because i'm not sure if i should be stripping down defenses because i know my temates will be CC but should i strip down defenses or should my temamtes be doing that to?

#10
Simbacca

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It's odd, no matter how many times OP says he prefers being a true Sniper and dislikes aggresive play, he still gets responses with non-Widow builds.  Guess some just like to hear themselves talk (err... read themselves type?  lol)

Anyway OP, I wrote this up in a different thread but I think it suits you:

Widow Infiltrator
4 Heavy/Squad Disruptor Ammo
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo/Tungsten Ammo

I like being able to one-shot Trooper enemies outside of Cloak, hence the heavy ammo types.  This way I can take out two enemies before they can even shoot me; headshot trooper, earning everyone's attention, Cloak, headshot next trooper (or an elite to take advantage of Assassination Cloak's damage bonus).

Incineration Blast is just a great, powerful, and multi-facated ability.  Anytime Shepard can have it, he should in my opinion.  Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions.  On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.

As much of a fan of Squad Cryo Ammo as I am, I just don't find it useful enough for the Widow Infiltrator player.  The build is focused on taking out enemies in one-shot or one tactical Cloak strike (I still get in for plenty of optional CQC when rapid-firing my Shuriken).  I hate wasting Widow ammo to shatter something frozen, not to mention distant frozen enemies can often fall behind cover.  I generally run this build with teammates that have at least one crowd control ability each, which is enough to contain the few stray enemies that don't die in one attack (not to mention Incineration Blast or AI Hack as potential finishers).

There is plenty of eezo for respeccing, Squad Disruptor being better for Geth and Tungsten being better for Bloodpack missions.


As far as squadmates go, most have some form of crowd control.  From Jack and Samara's quick Pulls (if you upgrade the right passive), to Kasumi's ridiculous Improved Flashbang, to even the numerous allies that have Concussive Shot.  In fact on appropriate missions Grunt could be a great ally for you, being a tank you can send forward to distract, deal impressive damage with Inferno Ammo + Claymore, absorb damage with his maxed passive + Fortification, and still stun/knockdown stragglers with Concussive Shot.  Also remember that CC abilities like Throw, Pull, and Concussive Shot will still cause a quick stagger on enemies that still have defenses up, halting their movement just long enough for you to score a headshot with the Widow.

Modifié par Simbacca, 05 octobre 2011 - 05:00 .


#11
xelander

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@Simbacca

Hanging in the back and sniping is not exclusively Widow's domain, which is why I gave examples with a Viper and a Widow build (I also didn't know which rifle the OP prefers). In fact, with ED, Incinerate and Viper on Cryo, you could turn the whole battlefield into an ice statues exhibition. Doesn't get more comfortable than that.

As far as the length of my post go, chalk it up to my rediscovered enthusiasm for the Infiltrator class.

#12
Deus Ex N7

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My preference is the Widow

#13
revan9114

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Widow Infiltrator
4 Heavy/Squad Disruptor Ammo
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo/Tungsten Ammo

I like being able to one-shot Trooper enemies outside of Cloak, hence the heavy ammo types.  This way I can take out two enemies before they can even shoot me; headshot trooper, earning everyone's attention, Cloak, headshot next trooper (or an elite to take advantage of Assassination Cloak's damage bonus).

Incineration Blast is just a great, powerful, and multi-facated ability.  Anytime Shepard can have it, he should in my opinion.  Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions.  On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.

As much of a fan of Squad Cryo Ammo as I am, I just don't find it useful enough for the Widow Infiltrator player.  The build is focused on taking out enemies in one-shot or one tactical Cloak strike (I still get in for plenty of optional CQC when rapid-firing my Shuriken).  I hate wasting Widow ammo to shatter something frozen, not to mention distant frozen enemies can often fall behind cover.  I generally run this build with teammates that have at least one crowd control ability each, which is enough to contain the few stray enemies that don't die in one attack (not to mention Incineration Blast or AI Hack as potential finishers).

There is plenty of eezo for respeccing, Squad Disruptor being better for Geth and Tungsten being better for Bloodpack missions.



I also prefer this build for Widow Infiltrator.

#14
termokanden

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I have plenty of infiltrator experience on insanity, and I also agree with Simbacca's build for a Widow infiltrator. I would like to add that I personally think Warp Ammo beats Tungsten because it helps you one-shot Collectors, and the toughest missions are usually the ones involving Collectors.

If you have some eezo to spare, you can leave out Warp/Tungsten for geth missions and use Improved AI Hacking. It works extremely well there.

As for your question about defenses: You are playing a high damage build and you do not need to worry about defense stripping when choosing squadmates. Incineration Blast is the only one you really need because it works wonders against Husks (anything with armor as well of course). Grunt and Miranda are great choices for this playstyle. Grunt is the toughest and does not die much. Miranda gives you bonuses and does have both anti-barrier and anti-shield abilities if you feel you need them.

Modifié par termokanden, 08 octobre 2011 - 09:55 .