2-h warriors.....overshadowed
#1
Posté 22 novembre 2009 - 08:05
#2
Posté 22 novembre 2009 - 08:15
#3
Posté 22 novembre 2009 - 08:58
You'll kill elites and bosses faster than a min/maxed DW warrior and nearly one-round everything else with Two-Hand Sweep.
Be sure not to turn on Precise Striking as the bonuses it gives doesn't outweigh the disadvantage it brings.
#4
Posté 22 novembre 2009 - 10:00
#5
Posté 22 novembre 2009 - 10:20
Evange wrote...
You don't need to pump Dex? Won't the hit rate be really low?
Strength improves melee hit.
#6
Posté 22 novembre 2009 - 11:41
#7
Posté 22 novembre 2009 - 12:24
If you fear your damage isn't cutting it, try out Haste.
#8
Posté 22 novembre 2009 - 03:08
Haste seems to be a must since you don't get momentum. Getting the blood haste ability (don't remember the name) also seems like a must.
On the one hand, indomitable makes you an attractive tank, on the other, maximizing strength at the expense of dex means your defence is poor. This might hamper you at higher dificulty levels but I haven't tried it out yet.
Of the mage weapon enchants, only Telekenetic weapons seems worth it as it's the only one that scales with weapon damage. Slow attack speed of 2 Handers makes flaming/freezing weapons less attractive. Same could be said for weapon runes. I really think 2 Handed weapons should get more than 3 rune slots, but that's an argument for another day.
Stamina is key. Unlike dual wielders, your instant attacks actually animate faster than your regular swings. So being able to spam them on cooldown may boost your dps.
Which specializations are best? I'm thinking Berserker/Reaver or Berserker/Champion. The latter adds nice tank utility although the +hit from rally is wasted on you because of your sky-high strength. The former may produce higher dps. I've never used the Reaver spec. How does it fare dps wise?
With all this specialization, you probably still won't approach the damage of a dual-wield warrior, but stun-knockdown imunity is great. Makes you a good dragon/ogre tank and increases your in-game dps by limiting times where you're stuck doing no damage. This is especially true in the late game were every other fight includes either multple archers chaining scatter shot or a knockdown happy bosses.
#9
Posté 22 novembre 2009 - 04:00
It's all about timing your abilities straight after your auto hits, so you swing in a rythym of Auto-Ability-Auto-Ability. I couldn't complain about the DPS as even though i was the best geared in my party, i was the top DPS. Like i said, yet to do a DW warrior so i have no idea how they'll stack up, but i have a hard time beliving i'll top the DPS i was managing across the board plainly due to the armour pen.
However, the 2h tree is far from complete imo. For one, as someone pointed out before, Critical Strike and Mighty Blow appear to be EXACTLY the same apart from animation, and i found Mighty Blow's to be faster. Also, the debuff attacks, Sunder Arms and Sunder Armour are by far the best DPS ability you have since you actually strike twice instead of the once of the other abilities.
Thoughts?
#10
Posté 22 novembre 2009 - 04:04
overall warriors are better DW'ers
#11
Posté 22 novembre 2009 - 04:08
#12
Posté 22 novembre 2009 - 04:35
#13
Posté 22 novembre 2009 - 04:50
Wait what? How does TK weapons scale?WillieStyle wrote...
Of the mage weapon enchants, only Telekenetic weapons seems worth it as it's the only one that scales with weapon damage. Slow attack speed of 2 Handers makes flaming/freezing weapons less attractive.
#14
Posté 22 novembre 2009 - 04:52
Discobird wrote...
Wait what? How does TK weapons scale?WillieStyle wrote...
Of the mage weapon enchants, only Telekenetic weapons seems worth it as it's the only one that scales with weapon damage. Slow attack speed of 2 Handers makes flaming/freezing weapons less attractive.
Sigh! I'm stupid. It's a straight +constant to damage reduction not a percentage.
You're right it doesn't scale.
#15
Posté 22 novembre 2009 - 04:55
#16
Posté 22 novembre 2009 - 05:42
You get better attack speed than a greataxe meaning more enchant/rune/poison damage.
While the attack speed is worse than that of a great sword, you make up for it with better armor pen and a 20% higher attribute modifier.
#17
Posté 22 novembre 2009 - 05:46
Discobird wrote...
Wait what? How does TK weapons scale?WillieStyle wrote...
Of the mage weapon enchants, only Telekenetic weapons seems worth it as it's the only one that scales with weapon damage. Slow attack speed of 2 Handers makes flaming/freezing weapons less attractive.
A few questions Discobird (or anyone else who knows the answers):
Do crits multiply damage from armor pen? I'm guessing the answer is no.
Do activated abilities benefit from the player's armor pen? I'm guessing yes.
Do activated abilities trigger elemental weapon enchants? I'm pretty sure the answer is no as they don't seem to trigger them for my dual-wielding rogue.
If activated abilities benefit from armor pen, then TK is still the best optioin for 2H warriors.
#18
Posté 22 novembre 2009 - 05:59
#19
Posté 22 novembre 2009 - 06:01
#20
Posté 22 novembre 2009 - 06:11
m2abrams wrote...
i believe Tk does scale. as i recall, the armor penetration bonus scales with the caster's magic. thats why for me at least, it always made sense to go for great sword for high end damage and speed and use tk weapons to make the difference in armor penetration
How much armor pen does tk give? Unless it's enough to bring your enemies down to 0, seems like great mauls are still better.
Also, the extra 20% str modifier is too good to pass up.
#21
Posté 22 novembre 2009 - 06:14
NopeWillieStyle wrote...
Do crits multiply damage from armor pen?
Yep, since as far as I can tell they all call the function Combat_Damage_GetAttackDamage() as a starting point for calculating damage--the same function used to calculate damage for autoattacks.Do activated abilities benefit from the player's armor pen?
No it doesn't seem like they do.Do activated abilities trigger elemental weapon enchants?
I guess that depends on how often you use activated abilities. Flaming Weapons's bonus damage can get pretty high (someone said +20-30 damage) while TK seems to cap at 10.If activated abilities benefit from armor pen, then TK is still the best optioin for 2H warriors.
#22
Posté 22 novembre 2009 - 06:16
#23
Posté 22 novembre 2009 - 06:55
#24
Posté 22 novembre 2009 - 07:02
#25
Posté 22 novembre 2009 - 07:08





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