Default clothing
#1
Posté 03 octobre 2011 - 05:59
If so can someone explain how in the toolset to a newb?
#2
Posté 03 octobre 2011 - 07:56
Maybe someone else knows more off the top of their heads. :\\
#3
Posté 04 octobre 2011 - 04:54
#4
Posté 04 octobre 2011 - 06:18
"P_HHM_NK_Body01" for example is the default naked body of a human male. to change this to an armor you have to clone the appropriate armor model with the mdb cloner and rename it like the example.
Modifié par -Semper-, 04 octobre 2011 - 06:19 .
#5
Posté 04 octobre 2011 - 09:27
You can change the default clothing for an NPC in the toolset easily enough, via the armour tab in the creature's properties (the very last tab on the right). If you check the 'do not show armor' box in the first properties tab, then they will always show their default appearance no matter what they are wearing (I think that's the case with Ammon Jerro in the game).
Getting rid of that boring white shirt that PCs are stuck with might be trickier.
Modifié par DannJ, 04 octobre 2011 - 09:28 .
#6
Posté 05 octobre 2011 - 10:29
-Semper- wrote...
the default naked model type is hardcoded and contains a _NK_ within the name.
"P_HHM_NK_Body01" for example is the default naked body of a human male. to change this to an armor you have to clone the appropriate armor model with the mdb cloner and rename it like the example.
Ok, so I tried this out and it looks like you can change the default naked model by creating an override as Semper described but you can't allow the player to change their naked model as I was atempting or make it dependent on race like Dundalis was trying to do. If I have some down time, I'm going to look into creating a dynamic modle for the default skin, if indeed it is possible to do so. Thanks for the help though Semper.
#7
Posté 06 octobre 2011 - 01:34
Shaun the Crazy One wrote...
but you can't allow the player to change their naked model as I was atempting or make it dependent on race like Dundalis was trying to do.
dunno what exactly you're trying to do but the player uses the generic race models too. so if your pc is a human female and you override the P_HHF_NK_Body01 the default naked female body will change it's appearance. if the pc is a dwarfen male you have to override the P_DDM_NK_Body01. if it's an aasimar male you'll go with P_AAM_NK_Body01 and so on.
Be aware that the body01 models are just the body without hands and feet. you'll have to change the P_XXX_NK_Glove01 and P_XXX_NK_Boot01 too.
if you change those models all creatures will "suffer" from it, regardless if they're pc or npc. they have to be made from parts though. that's the classic race appearance within the toolset like "human" or "elf". "n_human" or "n_elf" are for npcs only.
#8
Posté 06 octobre 2011 - 11:12
#9
Posté 06 octobre 2011 - 11:38
I'd suggest not using n_human or n_elf. It causes very bad things to happen, like unselectable npc's that only appear as cloak like bodies floating attached to random npc's with valid appearances.-Semper- wrote...
if you change those models all creatures will "suffer" from it, regardless if they're pc or npc. they have to be made from parts though. that's the classic race appearance within the toolset like "human" or "elf". "n_human" or "n_elf" are for npcs only.
#10
Posté 07 octobre 2011 - 05:42
kamal_ wrote...
I'd suggest not using n_human or n_elf. It causes very bad things to happen, like unselectable npc's that only appear as cloak like bodies floating attached to random npc's with valid appearances.
yeah, those are specific models with unique appearances. you should not touch these unless you know what you're doing
Shaun the crazy one...
that I could turn the appearances like P_HHM_NK_Body01 into dynamic pointers that could be changed in game via a script
dunno that much about scripting but there was a doppelganger in westgate with exactly the same appearance like the pc. the mirrored one down in the sewers - i've forgotten the exact name. anyways i am interested in how this was done too
Modifié par -Semper-, 07 octobre 2011 - 05:47 .
#11
Posté 07 octobre 2011 - 01:49
This would be great if you can figure out how to do that.Shaun the Crazy One wrote...
I must admit I hadn't actually tried it with anything but human male. What I'm trying to do is get the naked skin for a specific PC to refer to a specific appearance that can changed in game (like a person might, you know change their clothes). I was thinking was that I could turn the appearances like P_HHM_NK_Body01 into dynamic pointers that could be changed in game via a script. For what Dundalis is trying to do though it's very doable though.
Question showing my newbness to the toolset, how do you save edits to individual items in the blueprint area? Prob easy to do, but can't for the life of me work it out. These are uti files sitting in the override that I just want to edit and save.





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