PinkShoes wrote...
Graphics dont make a game.
Didn't say they do. *is confused* They're part of the package, though.
DA2 did have a story i wont deny that but it was pretty weak. I just felt like its combat was the main focus of the game.
It was weak at times, strong at others. The underlying themes were pretty solid (albeit slightly clichéed, but cliché <> bad). It's all very much YMMV, anyway, so not much point in discussing that, if you ask me. But combat in DA2, for me, is "just there to pass the time". Meaning that I could
almost play the game without it and still enjoy it, with the exception of a few particular fights. Legacy, for that matter, was a bit different because of the slightly more tactical aspect.
I really didnt hate DA2, it was okay it had some really good elements. And the combat was so much better than DAO but i still dont think its perfect. The one thing i loved about DAO was the story and the character interaction but i felt like that was taken down a whole lot. I dont want a combat centered game but i want every part of the DA series to be amazing because i loved DAO so much.
OK. Let me get things straight

I prefer DAO by a length roughly equal to the long radius of the Milky Way (give or take a few centimeters, and yes, that's hyperbole). I still think that DA2, despite its flaws, has some very great things going for it, and some aspects of the story are part of it (can't go into details, no spoilers). In short, I enjoyed playing it, and still do. The trick here is to stop comparing it to DAO. Admittedly, it's not that easy.
Now, on a totally unrelated note...
Sylvius the Mad wrote...
By presenting the opposite opinion in the same terms as his, I demonstrate that his opinions - indeed, anyone's opinions - on their own, are valueless.
This, right there, is a magnificent paradox.