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Mass Effect 3 will fall flat on its face


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#26
Tonymac

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Bekkael wrote...

Funkcase wrote...

No, I think it makes Shepard just look like a ass.


Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed. :lol:



Those Paragon choices made her look SO bad!

#27
The Elder King

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KotorEffect3 wrote...

GodWood wrote...

KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.

They have yet to deliver a game that does.


*sigh*  ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3.  Instead  Me 2 ackhowledged our choices and gaves us some new ones.  ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.


I remembered that they said something similar during ME2's development though.
I think I'm going to enjoy ME3, but about the consequences of our choices, I'm not going to be too confident. I'm going to believe at this after I'll play the game with different Shepard and different choices in ME-ME2.

#28
Sailears

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Nice thread title... ;)

#29
pmac_tk421

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Fifth Fleet Out wrote...

i hope bioware changes the gag a bit.... like her punching you


My idea for that which I thought of a month ago was to have her make fun of Sheps heavy use of college level words. my idea was if you punched her in any of the games and you don't punch her this time, she says,"I've had enough of your polysylabic acusations".

#30
The Elder King

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JeffZero wrote...

Bekkael wrote...

Funkcase wrote...

No, I think it makes Shepard just look like a ass.


Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed. :lol:


Makes three of us. I've admittedly laughed at the reporter-punching (something of a rarity for me; I'm not much for low-brow humor but Bioware's writing somehow manages to sell it) but I almost always take the high route. It's absolutely more satisfying for me.


I agree.  Both Paragon/Renegade persuasion lined were better than the punch scene. It's one of the Renegade interruptions I liked less.

Modifié par hhh89, 03 octobre 2011 - 09:10 .


#31
KotorEffect3

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Telling her off and "bullrushing her on her own show" is indeed more satisfying than punching her. Besides in terms of things Shepard has to deal with she is a nobody. I'd much rather punch Udina or Velarn.

#32
Nashiktal

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KotorEffect3 wrote...

GodWood wrote...

KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.

They have yet to deliver a game that does.


*sigh*  ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3.  Instead  Me 2 ackhowledged our choices and gaves us some new ones.  ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.


In that case the developers lied quite a few times then. ;)

#33
KotorEffect3

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Nashiktal wrote...

KotorEffect3 wrote...

GodWood wrote...

KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.

They have yet to deliver a game that does.


*sigh*  ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3.  Instead  Me 2 ackhowledged our choices and gaves us some new ones.  ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.


In that case the developers lied quite a few times then. ;)


lied about what?  be specific

#34
Nashiktal

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Tonymac wrote...

Bekkael wrote...

Funkcase wrote...

No, I think it makes Shepard just look like a ass.


Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed. :lol:



Those Paragon choices made her look SO bad!


Renegade does too. Especially in ME2. "The dead doesn't deserve this, and they don't deserve you" or something like that.

#35
KotorEffect3

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Nashiktal wrote...

Tonymac wrote...

Bekkael wrote...

Funkcase wrote...

No, I think it makes Shepard just look like a ass.


Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed. :lol:



Those Paragon choices made her look SO bad!


Renegade does too. Especially in ME2. "The dead doesn't deserve this, and they don't deserve you" or something like that.


renegade and paragon dialog were both satisfying.  renegade interupt which was punching her feels sophomoric.  Not against the option to punch but overall I don't like using it.

#36
Icinix

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I just hope it isn't in the first ten minutes of games - pretty much like 90% of the cameos in ME2.

Spread them out further throughout the games timeline.

#37
KotorEffect3

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Icinix wrote...

I just hope it isn't in the first ten minutes of games - pretty much like 90% of the cameos in ME2.

Spread them out further throughout the games timeline.



I wouldn't be suprised if she is in the opening minutes of the game since it is highly possible she will be covering the trial.  If not then I suspect she will be back on the citadel. 

#38
BatmanPWNS

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I can't imagine how any of the people in BSN would do well in interviews if they were famous.

#39
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Telling her off is better then Falcon Punching her ;).

#40
Nashiktal

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"The beginning of Mass Effect 2 starts with things that are different for your playthrough if you ended Mass Effect 1 in one way versus another," Hudson explained. "The endings, the bigger choices you made about characters who lived or died, you're going to see those differences in your story. And that's the real fun of playing from your saved game from Mass Effect 1 into Mass Effect 2 is that those choices you made are there. It's the world the way you left it."

"More important than a single character, at one point in the first Mass Effect, you chose whether or not to save an entire race from extinction. That is sure to have a profound affect in the sequel. "

I'm not bashing bioware really, but seriously they have really downplayed choices after they realized the enormity of using them. You can't really fault people for being pessimistic, especially when we are still dealing with import bugs in their games.

#41
Wannabe_Overlord

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Public Relations is an important part in keeping a clean and well respected image. I don't see how anyone can punch her in the face, it just doesn't seem worth it outside your small satisfaction. I would rather be seen as the guy who doesn't allow petty and trollish attempts by Reporters get to me.

#42
Ramus Quaritch

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I've always out-witted/made her look like an idiot each time. My guess is that she will be at your trial and will report on it based on your previous behavior. 

Oh, and I don't think she will beat up Shepard.  He/she is the equivalent of special forces.  No self-defense class will top that. 

Modifié par Ramus Quaritch, 03 octobre 2011 - 09:31 .


#43
Bekkael

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I kinda felt bad for her when the Krogan knocked her flying.

#44
FoxShadowblade

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I hope we get to shoot her.

Multiple times if possible.

Perhaps the squadmates shoot her too.

#45
Boceephus

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I'm looking forward to the best of both worlds. I can imagine getting ambushed by her when we step out of the courtroom. My paragon shep talking circles around her until she apologizes and comes to shep's side, while my **** shep lets his fist do the talking.

#46
KotorEffect3

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Nashiktal wrote...

"The beginning of Mass Effect 2 starts with things that are different for your playthrough if you ended Mass Effect 1 in one way versus another," Hudson explained. "The endings, the bigger choices you made about characters who lived or died, you're going to see those differences in your story. And that's the real fun of playing from your saved game from Mass Effect 1 into Mass Effect 2 is that those choices you made are there. It's the world the way you left it."

"More important than a single character, at one point in the first Mass Effect, you chose whether or not to save an entire race from extinction. That is sure to have a profound affect in the sequel. "

I'm not bashing bioware really, but seriously they have really downplayed choices after they realized the enormity of using them. You can't really fault people for being pessimistic, especially when we are still dealing with import bugs in their games.



Going to Tuchanka has a totaly different feel if you kill wrex than it does if he is still alive.  Yeah the missions themselves play out the same but Tuchanka itself has a different overall feel.  And the asari messanger did show up with the message from the rachni.  Honestly what did you expect?  The climax in ME 2?  Sometimes it is better to hold things back until later.  Esepcialy in the context of a trilogy.  Luke didn't confront the emporer in Empire Strikes Back.  Frodo and Sam didn't enter Mordor in the Two Towers.  You can't have all your fireworks in the second act.  You simply can't if you wan the third act to be any good.

#47
Funkcase

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FoxShadowblade wrote...

I hope we get to shoot her.

Multiple times if possible.

Perhaps the squadmates shoot her too.



Thats...A little extreme.

#48
J0HNL3I

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D.Kain wrote...

Imagine a scene:

The reporter is trying to record the news in the middle of combat. Blasts and shooting everywhere:

Reporter: ''We are in the middle of the reaper invasion!''

Shepard runs by punching her in the face, and runs of to continue his business. =D

He doesn't have time to justify himself to his viewers. 


LoL epic!

#49
Kaiser Shepard

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EternalAmbiguity wrote...

I know you're already thinking of AP, Kaiser

You know me too well.


I mean, 1,000 variables? There's absolutely no way they can do that justice. Impossible.

There's hardly that many of them; there's about one choice for every important mission, plus a couple of lesser ones spread around the games. But that's all they seem to be, just choices without consequences.

KotorEffect3 wrote...

GodWood wrote...

KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.

They have yet to deliver a game that does.


*sigh*  ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3.  Instead  Me 2 ackhowledged our choices and gaves us some new ones.  ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.

Typical apologist attitude. Because every single variable being taken into account during the final 15 minutes is the obvious way to develop games and make choices matter.

Why shouldn't choices come back before the series finale? Or within the game they're made? I mean, there's no reason the Rachni couldn't have come to humanity's aid during Ilos, the Siege on the Citadel, Freedom's Progress, Horizon, etc.

I'd normally bring up Alpha Protocol as an example of how choice should be handled within a game, but I've been looking up the Witcher 2 lately (I shouldn't have spoiled myself, still waiting for the 360 release) and the entire middle arc of that game changes radically based on one single decision. Hell, even Gears of War handles choice/consequence better with their LT/RT-moments.

Looking for actual gameplay and/or story consequences, the only "choices" I've seen in Mass Effect so far are the mission order, and whether or not you complete every one of them.

Nashiktal wrote...

In that case the developers lied quite a few times then. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]

Sure, and that not bad on itself: I can understand them keeping quiet about "Secret Feature X" until they're ready to reveal it, lying about certain plot elements which would otherwise be spoiled (Cerberus in ME3, Legion in ME2) and even lying about which platforms the game will eventually appear on.

Not living up to the initial premise of the series, however, is unacceptable.

Modifié par Kaiser Shepard, 03 octobre 2011 - 10:07 .


#50
Guest_EternalAmbiguity_*

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Kaiser Shepard wrote...

EternalAmbiguity wrote...

I know you're already thinking of AP, Kaiser

You know me too well.

I have a little saying that I say to my friends in RL: "I know you better than you know yourself." And it's true more often than not.:wizard:

I mean, 1,000 variables? There's absolutely no way they can do that justice. Impossible.

There's hardly that many of them; there's about one choice for every important mission, plus a couple of lesser ones spread around the games. But that's all they seem to be, just choices without consequences.

Nashiktal wrote...

In that case the developers lied quite a few times then. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]

Sure, and that's bad on itself: I can understand them keeping quiet about "Secret Feature X" until they're ready to reveal it, lying about certain plot elements which would otherwise be spoiled (Cerberus in ME3, Legion in ME2) and even lying about which platforms the game will eventually appear on.

Not living up to the initial premise of the series, however, is unacceptable.


I recall they said in an interview that there were over a thousand variables. Thus, I feel compelled to give them some wiggle room, until we see ME3.

However, your last sentence is quite true. If they don't do it at all it will be unacceptable.