Bekkael wrote...
Funkcase wrote...
No, I think it makes Shepard just look like a ass.
Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed.
Those Paragon choices made her look SO bad!
Bekkael wrote...
Funkcase wrote...
No, I think it makes Shepard just look like a ass.
Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed.
KotorEffect3 wrote...
GodWood wrote...
They have yet to deliver a game that does.KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.
*sigh* ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3. Instead Me 2 ackhowledged our choices and gaves us some new ones. ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.
Fifth Fleet Out wrote...
i hope bioware changes the gag a bit.... like her punching you
JeffZero wrote...
Bekkael wrote...
Funkcase wrote...
No, I think it makes Shepard just look like a ass.
Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed.
Makes three of us. I've admittedly laughed at the reporter-punching (something of a rarity for me; I'm not much for low-brow humor but Bioware's writing somehow manages to sell it) but I almost always take the high route. It's absolutely more satisfying for me.
Modifié par hhh89, 03 octobre 2011 - 09:10 .
KotorEffect3 wrote...
GodWood wrote...
They have yet to deliver a game that does.KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.
*sigh* ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3. Instead Me 2 ackhowledged our choices and gaves us some new ones. ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.
Nashiktal wrote...
KotorEffect3 wrote...
GodWood wrote...
They have yet to deliver a game that does.KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.
*sigh* ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3. Instead Me 2 ackhowledged our choices and gaves us some new ones. ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.
In that case the developers lied quite a few times then.
Tonymac wrote...
Bekkael wrote...
Funkcase wrote...
No, I think it makes Shepard just look like a ass.
Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed.
Those Paragon choices made her look SO bad!
Nashiktal wrote...
Tonymac wrote...
Bekkael wrote...
Funkcase wrote...
No, I think it makes Shepard just look like a ass.
Agreed. I prefer to make her look bad by using the intelligent responses that leave her miffed.
Those Paragon choices made her look SO bad!
Renegade does too. Especially in ME2. "The dead doesn't deserve this, and they don't deserve you" or something like that.
Icinix wrote...
I just hope it isn't in the first ten minutes of games - pretty much like 90% of the cameos in ME2.
Spread them out further throughout the games timeline.
Guest_LiveLoveThaneKrios_*
Modifié par Ramus Quaritch, 03 octobre 2011 - 09:31 .
Nashiktal wrote...
"The beginning of Mass Effect 2 starts with things that are different for your playthrough if you ended Mass Effect 1 in one way versus another," Hudson explained. "The endings, the bigger choices you made about characters who lived or died, you're going to see those differences in your story. And that's the real fun of playing from your saved game from Mass Effect 1 into Mass Effect 2 is that those choices you made are there. It's the world the way you left it."
"More important than a single character, at one point in the first Mass Effect, you chose whether or not to save an entire race from extinction. That is sure to have a profound affect in the sequel. "
I'm not bashing bioware really, but seriously they have really downplayed choices after they realized the enormity of using them. You can't really fault people for being pessimistic, especially when we are still dealing with import bugs in their games.
FoxShadowblade wrote...
I hope we get to shoot her.
Multiple times if possible.
Perhaps the squadmates shoot her too.
D.Kain wrote...
Imagine a scene:
The reporter is trying to record the news in the middle of combat. Blasts and shooting everywhere:
Reporter: ''We are in the middle of the reaper invasion!''
Shepard runs by punching her in the face, and runs of to continue his business. =D
He doesn't have time to justify himself to his viewers.
You know me too well.EternalAmbiguity wrote...
I know you're already thinking of AP, Kaiser
There's hardly that many of them; there's about one choice for every important mission, plus a couple of lesser ones spread around the games. But that's all they seem to be, just choices without consequences.I mean, 1,000 variables? There's absolutely no way they can do that justice. Impossible.
Typical apologist attitude. Because every single variable being taken into account during the final 15 minutes is the obvious way to develop games and make choices matter.KotorEffect3 wrote...
GodWood wrote...
They have yet to deliver a game that does.KotorEffect3 wrote...
They will deliver stop being so damn pessimistic.
*sigh* ME 2 was not supposed to have all the consequences to our choices it would have created way too many variables for ME 3. Instead Me 2 ackhowledged our choices and gaves us some new ones. ME 3 will acknowledge choices and deliver consequences since it is the climax and it doesn't have to account for an ME 4.
Sure, and that not bad on itself: I can understand them keeping quiet about "Secret Feature X" until they're ready to reveal it, lying about certain plot elements which would otherwise be spoiled (Cerberus in ME3, Legion in ME2) and even lying about which platforms the game will eventually appear on.Nashiktal wrote...
In that case the developers lied quite a few times then. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Modifié par Kaiser Shepard, 03 octobre 2011 - 10:07 .
Guest_EternalAmbiguity_*
I have a little saying that I say to my friends in RL: "I know you better than you know yourself." And it's true more often than not.Kaiser Shepard wrote...
You know me too well.EternalAmbiguity wrote...
I know you're already thinking of AP, Kaiser
There's hardly that many of them; there's about one choice for every important mission, plus a couple of lesser ones spread around the games. But that's all they seem to be, just choices without consequences.I mean, 1,000 variables? There's absolutely no way they can do that justice. Impossible.
Sure, and that's bad on itself: I can understand them keeping quiet about "Secret Feature X" until they're ready to reveal it, lying about certain plot elements which would otherwise be spoiled (Cerberus in ME3, Legion in ME2) and even lying about which platforms the game will eventually appear on.Nashiktal wrote...
In that case the developers lied quite a few times then. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Not living up to the initial premise of the series, however, is unacceptable.