Shepard's Death Bothers Me
#1
Posté 03 octobre 2011 - 03:20
Anyone else bothered by this? I feel like it's the one thing that completely and totally shatters the suspension of disbelief for me in Mass Effect 2. Don't get me wrong, the game has its plot holes, but THIS is what bothers me more than anything.
#2
Posté 03 octobre 2011 - 03:22
#3
Posté 03 octobre 2011 - 03:25
#4
Posté 03 octobre 2011 - 03:28
AlexXIV wrote...
Yes, bothers me. Dead people should stay dead. Bothered me in JE already. The whole issue about death or near death experiences is too heavy for a game to touch it. It can only look stupid, and it did.
Deus Ex: Human Revolution did it right. Even with a difference of only a few minutes from the first level to when he gets all the implants, Jensen shows a noticeable shift in his psyche. It's really well done. I kind of feel like the writers in the ME team failed here despite having a great chance to flew their pens into deeper character development territory. =|
Modifié par FoxHound109, 03 octobre 2011 - 03:28 .
#5
Posté 03 octobre 2011 - 03:32
And any personality shift for Shepard is up to the player, not the game. You get to decide how bothered you are by it. Maybe your Paragon Shep became far more edgy and violent afterwards. Your call. Mine learned who his real friends were and it changed his outlook quite a bit.
I thought for the most part, your old squad's reactions were on target. The crack in Tali's voice as she struggles to contain herself. Garrus and Wrex knowing you'd never die so easy and their joy in seeing you again. I did have a few issues with the Virmire Survivor's overreaction. And with Anderson and Hackett's undereaction.
Modifié par Cutlass Jack, 03 octobre 2011 - 03:35 .
#6
Posté 03 octobre 2011 - 03:32
#7
Posté 03 octobre 2011 - 03:34
It all comes down to how you as a player want to role play it out really and while I think it could have been touched on more, I think letting the player decide how they want to ultimately deal with it is a great way to do it.
#8
Posté 03 octobre 2011 - 03:36
Cutlass Jack wrote...
Jensen had a personality shift? He seemed pretty 'dead' in personality before and after to me. I must have missed it.
He didn't feel quite as cold to me before the implants. Afterward he felt more withdrawn, and yes, "dead" in personality. I think it fits.
And any personality shift for Shepard is up to the player, not the game. You get to decide how bothered you are by it. Maybe your Paragon Shep became far more edgy and violent afterwards. Your call. Mine learned who his real friends were and it changed his outlook quite a bit.
See, this bothers me, because no matter what choices I made it never felt any different than when I played the first ME. I just don't see any change whatsoever in Shepard. Unless I did something radical like switch from paragon to full renegade, I don't see it as being well done. It bothers me because I would figure that his last moments alive would be dramatic and intense and that waking up two years later would have a huge psychological impact on him. I would figure he would at least think of life differently, or be more determined, etc. He's the exact same Shepard before and after death and it makes his death feel like a really bad "let's let new players in" mechanic. =|
Modifié par FoxHound109, 03 octobre 2011 - 03:37 .
#9
Posté 03 octobre 2011 - 03:37
Well, it's that as as well. Surely BioWare could've come up with a better reason to railroad Shepard into working with Cerberus.FoxHound109 wrote...
It's not that he shouldn't have died
#10
Posté 03 octobre 2011 - 03:45
FoxHound109 wrote...
See, this bothers me, because no matter what choices I made it never felt any different than when I played the first ME. I just don't see any change whatsoever in Shepard. Unless I did something radical like switch from paragon to full renegade, I don't see it as being well done. It bothers me because I would figure that his last moments alive would be dramatic and intense and that waking up two years later would have a huge psychological impact on him. I would figure he would at least think of life differently, or be more determined, etc. He's the exact same Shepard before and after death and it makes his death feel like a really bad "let's let new players in" mechanic. =|
The thing you're missing is that ME is an RPG, and Deus Ex is not really. You don't really get control of Jensen's personality. Your Shepard can be 100% different from my shepard, so they can't go forcing these things on someone. Your Shep might become cold and distant, Jensen style. Mine might have learned to appreciate life more and be more warm and friendly to people. People react different ways so it needs to be in the hands of the player. He's only the exact same Shepard if you want him to be.
Besides, Shepard has a job to do and can't waste too much time moping about it publicly. It should be assumed that any issues he needed to work out he did in the privacy of his own cabin. And if you play Shadow Broker you get a chance to do exactly that with Liara. I loved the much needed opportunity to vent about what bothered me.
Modifié par Cutlass Jack, 03 octobre 2011 - 03:47 .
#11
Posté 03 octobre 2011 - 03:51
To my mind Shepard would be far more upset at the treatment (s)he receives, not at anything to do with the resurrection specifically. Friends which were so loyal to him/her only subjective weeks ago now calling him/her a traitor. That would have a profound effect.
#12
Posté 03 octobre 2011 - 03:53
However, they could have a scene with Anderson, or Liara or Tali or Garrus or even Kelly the supposed ship counciler - where it's brought up and you are given options on how to respond. Much like you had options about the God conversation with Ash in ME1, and had options in conversation with Liara about the SM and etc if you had her up at the cabin after the SM. Those allowed flexibilty and gave the player options. A conversation about Shepard's death could be written in the same style. It wouldn't have to be heavy handed and brooding between each mission because that'd get depressing as hell, but to shrug it off with ''I got better'' and the borderline boredom of the npcs in the game to Shepard's return is weak.
I like the game(s) but found Shepard's death and the handling it of it to be lame. But I'm not a fan of Mac Walters writing so maybe it's just me...
#13
Posté 03 octobre 2011 - 03:53
Let me ask a question in return. We know Shep deals with near death all the time. If he was hurt and woke up in a hospital and they told him he almost died and been out for a while would it really change him that much? Because from Shepard's point of view, that's all that happened. He fell asleep and woke up 2 years later. Sure, it would be a little jarring, but I don't think it would be as personality shaking as many people make it out to be.
#14
Posté 03 octobre 2011 - 03:54
Athayniel wrote...
To my mind Shepard would be far more upset at the treatment (s)he receives, not at anything to do with the resurrection specifically. Friends which were so loyal to him/her only subjective weeks ago now calling him/her a traitor. That would have a profound effect.
That's exactly what had the most effect on me. Their reactions drew me much closer to the non-human members of my team who still trusted and believed in me. And much further away from my human friends who didn't give me the benefit of the doubt.
#15
Posté 03 octobre 2011 - 03:58
#16
Posté 03 octobre 2011 - 04:06
If you argue that it is because they do not wish to take away the player's control of Shepard, then they should just have the ability to show some emotion over it be a dialog option that be avoided. Instead they just completely ignored the idea of getting killed, brougt back to life 2 years after when everyone has moved on. Deciding it is better to make lame monty python references instead.
#17
Posté 03 octobre 2011 - 04:12
#18
Posté 03 octobre 2011 - 04:31
BTW, I've come to believe that the OP is mostly right. Shep should have had the opportunity to express himself (in all the manners the players wanted him to, of course) after being ressurected, much in the same way (but probably with "more content") that we experienced after Eden Prime's mission (where we could put shep being emotional and fragile or just ****y and undazzled).
#19
Posté 03 octobre 2011 - 04:37
#20
Posté 03 octobre 2011 - 04:42
They should have either send Shepard into a coma or Ceberus should have made Shep fake his/her death and the plot could have carried on from there. But no..... they had to get all complicated.
Modifié par BatmanPWNS, 03 octobre 2011 - 04:42 .
#21
Posté 03 octobre 2011 - 04:45
AlexXIV wrote...
Considering Shep's the first who ever came back from the dead the reaction of all people is rather odd. As if it is nothing new. That's because it doesn't work. If you did it properly the game would be all about it, and not about the Collectors. Hey we found a way to cheat death! Anyone interested? No? Ok ...
I think in that case it's more that they don't believe Shepard died. The Council and the Systems Alliance intel guys want Shepard to explain where (s)he's been and what (s)he's been doing the last two years. Of the original Normandy crew, only Liara ever sees Shepard's body. She's the only one who ever truly experiences Shepard's death as a real event.
When TIM leaks that Shepard is working for Cerberus he never says for how long or gives any indications as to how it came about. I'm pretty sure "We brought Shepard back from the dead recently, isn't that just great?" wasn't part of his info leak strategy.
#22
Guest_EternalAmbiguity_*
Posté 03 octobre 2011 - 04:48
Guest_EternalAmbiguity_*
#23
Posté 03 octobre 2011 - 05:01
The way Shepard describes it, it just felt like a really long sleep; he goes from remembering the destruction of the Normandy to waking up. People don't change when they fall asleep.
#24
Posté 03 octobre 2011 - 05:03
#25
Posté 03 octobre 2011 - 05:04
TheBlackBaron wrote...
Oh look, it's this thread again.
Oh look, it's this comment again.
jk.





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