Cutlass Jack wrote...
The thing you're missing is that ME is an RPG, and Deus Ex is not really. You don't really get control of Jensen's personality.
Did you even played Deus Ex 3???
Cutlass Jack wrote...
The thing you're missing is that ME is an RPG, and Deus Ex is not really. You don't really get control of Jensen's personality.
Guest_Future Guy_*
Then there will be a lot of players taking themselves out of the ME3 story, then, because they've stated that we'll be able to respec Shepard and change appearance in ME3, I think.Athayniel wrote...
Something like that might work with the players who come to ME from a predominantly shooter based background. It would not work for the players who come to BioWare games from the RPG perspective. Resetting level/class without a reason grounded in story will take those players out of the story. Just look at Siansonea's reaction because the reason given was one she did not find credible at all. I agree with her, this could have and should have been done without the 'death'.
Precisely.Siansonea II wrote...
The leveling system is an abstraction anyway. So yeah, there was no need to address it from a story standpoint, that was just silly and transparent. Anything that has to do with game mechanics DOES NOT NEED TO BE EXPLAINED WITHIN THE STORY. I mean, look at thermal clips. We roll our eyes when we run into them on Aeia, but whatever. It's part of the game mechanics, we get it, and we move on. But don't create this giant story point just to justify a change in the way the game is played. THAT sort of thing SHOULD be handwaved. You handwave game mechanics for the sake of preserving continuity in the story, you do NOT handwave the story for the sake of preserving continuity in the game mechanics.
Modifié par Future Guy, 03 octobre 2011 - 06:41 .
Future Guy wrote...
They did far more damage killing Shepard off. It's not so much that it wasn't a credible reason, although there isn't one. It's the magnitude of it, and how it was treated after the fact. It trivializes so many things now.
SpiffySquee wrote...
All depends on how you look at it. After all, as far as Shep is concerned he fell unconscious and just woke up 2 years later. I wonder, if there is no "follow the light" or talk with some mystical being or what not, would it really change anyone?
Let me ask a question in return. We know Shep deals with near death all the time. If he was hurt and woke up in a hospital and they told him he almost died and been out for a while would it really change him that much? Because from Shepard's point of view, that's all that happened. He fell asleep and woke up 2 years later. Sure, it would be a little jarring, but I don't think it would be as personality shaking as many people make it out to be.
Modifié par iakus, 03 octobre 2011 - 07:21 .
rapscallioness wrote...
KOS-MOS56 wrote...
FoxHound109 wrote...
You would think death could alter a person's psychological state immensely, but Shepard almost never mentions it, never needs any sort of therapy, and never seems to be moved by what happened to him.
No.....My Shepard isn't a p*ssy.
Okay, and that's the problem right there. This idea that men in particular, and heros, can't be affected by the madness that life can and will throw at them. That showing their humanity = p*ssy.
When Hercules was possessed by Hera and compelled to slaughter his wife and children, he was devasted. He was in anguish! It was made a point to share this inner struggle w/ the audience so they could relate to his pain and search for redemption.
And they did. They didn't sit there and think, "Ahh, what a p*ssy."
If Hercules, the supreme stereotype of manly man and demigod, can show his pain in a story w/out being considered a p*ssy, then I think Shepard can, too
Modifié par KOS-MOS56, 03 octobre 2011 - 07:19 .
Modifié par YouthCultureForever, 03 octobre 2011 - 07:21 .
KOS-MOS56 wrote...
3. I would imagine that dieing and waking up 2 years later would be similar to waking up from a coma from some sort of trauma... which can result in very little memory of the actual catastophic event. Surprise is the usual emotion involved during waking as well as a mixuture of others depending on other circumstances.
FoxHound109 wrote...
KOS-MOS56 wrote...
3. I would imagine that dieing and waking up 2 years later would be similar to waking up from a coma from some sort of trauma... which can result in very little memory of the actual catastophic event. Surprise is the usual emotion involved during waking as well as a mixuture of others depending on other circumstances.
Most people who are comatose for extended periods of time are usually put through therapy to get them back on their feet.
Modifié par KOS-MOS56, 03 octobre 2011 - 07:32 .
KOS-MOS56 wrote...
Ok, that is fine... but your imposing feelings of guilt onto a character, other than you want the death part of the story to be more to your own liking, I see no point to it.
I concur. At the very least, Shepard should have been given the choice to display his humanity (or not).FoxHound109 wrote...
KOS-MOS56 wrote...
Ok, that is fine... but your imposing feelings of guilt onto a character, other than you want the death part of the story to be more to your own liking, I see no point to it.
I'm not imposing feelings of guilt, I'm imposing humanity on him because he is human. It's not simply about my own liking, it just cheapens Shepard as a character and renders his humanity useless, which is the entire crux of the series. Humanity is "the chose race" that is supposed to save the galaxy (if your Shepard is successful, at least) and part of that is because humanity has traits that the other races in the games lore lack. Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
If the "traits that other species lack" thing is actually followed up on, that's the writers consistently failing to do their job properly, instead of just including some dumb dialogue in ME2.Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
Xilizhra wrote...
Wasn't the point of the Lazarus Project to bring Shepard back exactly as s/he was in any case? The logs on the station were pretty explicit about it.
FoxHound109 wrote...
KOS-MOS56 wrote...
Ok, that is fine... but your imposing feelings of guilt onto a character, other than you want the death part of the story to be more to your own liking, I see no point to it.
I'm not imposing feelings of guilt, I'm imposing humanity on him because he is human. It's not simply about my own liking, it just cheapens Shepard as a character and renders his humanity useless, which is the entire crux of the series. Humanity is "the chose race" that is supposed to save the galaxy (if your Shepard is successful, at least) and part of that is because humanity has traits that the other races in the games lore lack. Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
Modifié par KOS-MOS56, 03 octobre 2011 - 07:39 .
FoxHound109 wrote...
I'm not imposing feelings of guilt, I'm imposing humanity on him because he is human. It's not simply about my own liking, it just cheapens Shepard as a character and renders his humanity useless, which is the entire crux of the series. Humanity is "the chose race" that is supposed to save the galaxy (if your Shepard is successful, at least) and part of that is because humanity has traits that the other races in the games lore lack. Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
Modifié par iakus, 03 octobre 2011 - 07:42 .
KOS-MOS56 wrote...
FoxHound109 wrote...
KOS-MOS56 wrote...
Ok, that is fine... but your imposing feelings of guilt onto a character, other than you want the death part of the story to be more to your own liking, I see no point to it.
I'm not imposing feelings of guilt, I'm imposing humanity on him because he is human. It's not simply about my own liking, it just cheapens Shepard as a character and renders his humanity useless, which is the entire crux of the series. Humanity is "the chose race" that is supposed to save the galaxy (if your Shepard is successful, at least) and part of that is because humanity has traits that the other races in the games lore lack. Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
I think you are forgetting that "humanity" has very many different traits associated with it. Being human doesn't always mean being kind, caring, having a sense of sympathy, empathy, or other emotional states associated with being vulnerable. We are a mixture of personalities each with varying degree of emotional response. It is ok to wish for a story to be more to your liking... but don't insult the writers of Bioware just because you didn't like it.
Xilizhra wrote...
Wasn't the point of the Lazarus Project to bring Shepard back exactly as s/he was in any case? The logs on the station were pretty explicit about it.
FoxHound109 wrote...
KOS-MOS56 wrote...
FoxHound109 wrote...
KOS-MOS56 wrote...
Ok, that is fine... but your imposing feelings of guilt onto a character, other than you want the death part of the story to be more to your own liking, I see no point to it.
I'm not imposing feelings of guilt, I'm imposing humanity on him because he is human. It's not simply about my own liking, it just cheapens Shepard as a character and renders his humanity useless, which is the entire crux of the series. Humanity is "the chose race" that is supposed to save the galaxy (if your Shepard is successful, at least) and part of that is because humanity has traits that the other races in the games lore lack. Shepard should, by all accounts, display his humanity if the writers actually did their job properly here.
I think you are forgetting that "humanity" has very many different traits associated with it. Being human doesn't always mean being kind, caring, having a sense of sympathy, empathy, or other emotional states associated with being vulnerable. We are a mixture of personalities each with varying degree of emotional response. It is ok to wish for a story to be more to your liking... but don't insult the writers of Bioware just because you didn't like it.
The problem is that Shepard doesn't show ANY emotional response. There is not even an explanation for it. He lacks humanity, this is just true. If Shepard would at least mention ONCE in the game that he dealt with it and realized he had to be strong and move on, I could forgive it. But he doesn't. Ever.
The problem is that it happens and the characters, world, and Shepard himself act like it never did minus a few conversations here and there. It's bad writing. Sorry.
Modifié par FoxHound109, 03 octobre 2011 - 07:52 .
KOS-MOS56 wrote...
I think you are forgetting that "humanity" has very many different traits associated with it. Being human doesn't always mean being kind, caring, having a sense of sympathy, empathy, or other emotional states associated with being vulnerable. We are a mixture of personalities each with varying degree of emotional response. It is ok to wish for a story to be more to your liking... but don't insult the writers of Bioware just because you didn't like it.