KotorEffect3 wrote...
Well story elements are always subjective.
True enough. But I'm obviously not alone in my opinion.
KotorEffect3 wrote...
Well story elements are always subjective.
iakus wrote...
KotorEffect3 wrote...
Well story elements are always subjective.
True enough. But I'm obviously not alone in my opinion.
Siansonea II wrote...
Ezzactly.
The leveling system is an abstraction anyway. So yeah, there was no need to address it from a story standpoint, that was just silly and transparent. Anything that has to do with game mechanics DOES NOT NEED TO BE EXPLAINED WITHIN THE STORY. I mean, look at thermal clips. We roll our eyes when we run into them on Aeia, but whatever. It's part of the game mechanics, we get it, and we move on. But don't create this giant story point just to justify a change in the way the game is played. THAT sort of thing SHOULD be handwaved. You handwave game mechanics for the sake of preserving continuity in the story, you do NOT handwave the story for the sake of preserving continuity in the game mechanics.
Modifié par Athayniel, 04 octobre 2011 - 06:45 .
Lizardviking wrote...
Unlike Shepard's death. The cipher/beacon atleast had a presence in the story (as minor as it was), it did not feel ignored or completely disregarded unlike what happens in ME2 where the events is just an excuse to jump two years foward (making it even worse since it means that killing Shepard was completely meaningless).
iakus wrote...
Il Divo wrote...
Cutlass Jack wrote...
Just as a sidenote, I think having the records of an entire alien civilization repeatedly data dumped into your brain is substantially more therapy inducing than spending two years in a coma.
Since he/she came through that relatively sane where others did not, its implied at least that Shepard is made of sterner stuff than most.
Great point, one which gets ignored too often. The Prothean Cipher is treated as merely a plot device, intended to get the ball rolling for the investigation into Saren. For something which has imbibed him with the culture of a Prothean mind, Shepard doesn't seem all that changed by the cipher.
Cipher? What's this "Cipher" thing you speak of? I don't recall that being mentioned in ME2. Or even in the Genesis comic. Surely something so important to the series as Shepard having the cultural knowledge and perspective of the Protheans, and is now actually capable of thinking like and even understanding them, would have been mentioned at some point, especially in regards to reasons for ressurecting/rebuilding Shepard.
Yeah, that's sarcasm. Don't get me started on how that little plot point fell by the wayside
Il Divo wrote...
Lizardviking wrote...
Unlike Shepard's death. The cipher/beacon atleast had a presence in the story (as minor as it was), it did not feel ignored or completely disregarded unlike what happens in ME2 where the events is just an excuse to jump two years foward (making it even worse since it means that killing Shepard was completely meaningless).
Shepard's death ultimately inspires the cooperation with Cerberus. I criticize arguments which say that "Shepard must have x character development because he died". In that sense, it's no different from the Beacon's role in ME1. Neither event systematically changes the PC in a manner for the player to perceive. We don't get to explore philosophical questions regarding death any more than we get to explore questions regarding what the Prothean Beacon means for the human experience.
However, I do agree that what adds to the unbelievability of the Lazarus Project is the lack of surprise or mention amongst others, especially considering Shepard is the first to return from the dead.
Modifié par bwaha54, 05 octobre 2011 - 02:55 .
Lizardviking wrote...
Cooperation with Cerberus could have been inspired by other and less redicules means. Like a coma.
Like I said. The beacon was not ignored, it served it's purpose. If the Lazarus project had an impact on the main-plot of ME2 like the cipher/beacon did I would tolerate it alot more. If they did not wish to have the Lazarus project mean anything at all (aside from the two year time skip), then atleast create something where Shepard can have some self-reflection or whatever. Thereby making the story stronger through that way.
And while ME1 did not have Shepard show any humanity over the cipher (they did, but it is kinda obscurred with being a few lines in Liara's last friendship dialog.). They did it with the locker scene.
Modifié par Il Divo, 05 octobre 2011 - 02:29 .
Modifié par who would know, 05 octobre 2011 - 03:32 .
who would know wrote...
So... why was this moved out of ME3 general? ME3 is the last chance for Shep's death and rebirth to become something more than a glossed-over plot device, an afterthought.
BioWare, please do something with this plot point in ME3.
Athayniel wrote...
Siansonea II wrote...
Ezzactly.
The leveling system is an abstraction anyway. So yeah, there was no need to address it from a story standpoint, that was just silly and transparent. Anything that has to do with game mechanics DOES NOT NEED TO BE EXPLAINED WITHIN THE STORY. I mean, look at thermal clips. We roll our eyes when we run into them on Aeia, but whatever. It's part of the game mechanics, we get it, and we move on. But don't create this giant story point just to justify a change in the way the game is played. THAT sort of thing SHOULD be handwaved. You handwave game mechanics for the sake of preserving continuity in the story, you do NOT handwave the story for the sake of preserving continuity in the game mechanics.
Yes the levelling/class system is an abstraction. But it is an abstraction of something very specific in the universe. You can't handwave away Shepard gaining or losing biotic power without some explanation in the story. You can handwave away a change in the combat mechanics or the addition of new combat powers or loss of a weapon slot. You can't handwave away a change in class. I would have preferred they had not allowed a change in class, but they did and that needs some explanation. It wasn't just a change in mechanics, it was a change in the definition of the character. Granted it wouldn't have been necessary had they not needed to reset levels or allow a change in class, but they did so an in-universe explanation for that was necessary in my opinion.
Modifié par Pro_Consul, 05 octobre 2011 - 04:38 .
Guest_Future Guy_*
I brought this subject up in another thread, and another member suggested that Shepard's death wasn't so much about the game mechanics as it was in being a marketing gimmick. The more that I've thought about it the more I tend to believe that.Siansonea II wrote...
If that's so, then they could have addressed in some other way, not build the entire prologue of the game around it. It's just utterly transparent that Shepard's death is in the game to reset the skill tree and allow the change of class, and for no other reason. All that, just to shoehorn it into the story. Never mind all the "science doesn't work that way" moments they introduced in the process (once your brain is dead, you're dead, end of story), the fact that the dead Shepard idea has no impact on the game is inexcusable. If you're going to put something this major in the game, however stupid it is, it should matter. And not just from a "long time no see" standpoint. I mean, if I died and was resurrected through Magical Miracle Sci-Fi Gobbledygook Science, I would think that was a pretty big deal, and I'd find it reeeeally strange if everyone else acted like I'd just gotten Botox or something.
AlexXIV wrote...
Sci-fi have taken on some very nasty habits. Two of them being time machines and reviving dead people. If you bring these things in nothing else matters anymore. You can solve any problem by travelling back in time and/or bringing people back to life. The essence of drama is always that some things are final, unchangeable, irreversable. If you strip these elements from any story, the story itself becomes irrelevant.
Modifié par Future Guy, 05 octobre 2011 - 10:55 .
Il Divo wrote...
Certainly. And I propose the same logic with the Beacon. There were ways to incorporate the Prothean warning without resorting to "Shepard has the experiences, mind, and culture of a Prothean contained within him" while ignoring any meaningful character development which could arise from it.
I'd argue that the locker scene is irrelevant. If that had been incorporated into ME2, you would not be arguing that the death is acceptable because Shepard demonstrated humanity on a topic which had nothing to do with his death. The same logic applies. The Humanity needs to arise from his death, just as the philosophical questions must arise from the beacon.
Pro_Consul wrote...
Shep watched his ship get blown to smithereens....and he watched it from INSIDE the ship. He got flung out into space, frantically flailing as his suit vented to vaccuum, knowing he was about to die from decompression. That is more than traumatic enough for even the biggest badass who ever lived to come away with psychological scars. Add to that the fact that everyone under his command, most of his friends and his love interest were all on that ship and he had no way of knowing if any of them were going to fare any better than he was doing at the moment. Not something you can just wave away by saying, "Oh, he just fell asleep and woke up two years later".
Even that al-Jilani wench's response was muffed. Shep is lauded as the great hero of humanity, tragically dead in the line of duty two years ago. He now has parks, scholarship programs and God knows what all named after him. And after she meets and interviews him on the Citadel, al-Jilani is only worried about the fact that he bull-rushed her on her own show. Crikey! You just broke the story of the decade, woman! Who cares HOW he reacted during the interview?! The fact that he is alive at all is a galaxy-wide headline maker - manna from heaven to the reporter who breaks that story first! And yet she doesn't seem to have a clue that it's even significant.
Modifié par Original182, 06 octobre 2011 - 05:16 .
iakus wrote...
Are we talking about the beacon or the Cipher? Because the Cipher is, imo a bigger reason to reflect on Shepard's humanity. All the beacon really showed was Shep had the strength of will to survive the images being downloaded into his head. The Cipher gave him the perspective of a whole other species. Its language, instincts, cultural references, everything needed to understand the message. It literally allowed him to think like an alien.
Yes, it would have been great to have that brought out more in ME1. The only problem I can think of is since you can do these missions in any order, it can be quite early or quite late in the game before Shepard receives it. Thus why the only place I can think of where it specifically coems up is when Shepard hears the degraded Prothean mesage on Ilos and can understand it when his squadmates cannot.
Shepard's death in ME2 comes at the very beginning, however. There is no such excuse for that. Reflection of Shepard's humanity/mortality could have come at pretty uch any time in the game. Indeed, one would have thought that they'd combine Shepard's ressurection and the Cipher into a reason why Shepard was considered "unique" enough to bring back from the dead. Apparantly some cut material even suggests that's the reason why the Collectors are so interested in Shepard.
In large part, I agree with this. The slump, great scene though it was, was more a general feeling of discouragement at the situation (not that ME2 really had a lot of that either. My Shepard wanted to do a lot more than slump at the thought of having to cooperate with Cerberus)
If there was an option to have Shepard reflect on how, between the beacon/Cipher, his death, the cybernetics, he's wondering how "human" he is anymore, I'd have been far more impressed at how "elegant" the death was for the trilogy. To have conversation options with Mordin about how he's physically changed, with Legion about the merging of organic and synthetic life. Talks with Thane about life and death and whether Shepard still has free will or if Cerberus now owns Shepard's body. The possibilities go on and on with twelve squadmates.
And it took a DLC to get "How do you feel?"
Modifié par Il Divo, 06 octobre 2011 - 07:41 .
Il Divo wrote...
iakus wrote...
Yes, it would have been great to have that brought out more in ME1. The only problem I can think of is since you can do these missions in any order, it can be quite early or quite late in the game before Shepard receives it. Thus why the only place I can think of where it specifically coems up is when Shepard hears the degraded Prothean mesage on Ilos and can understand it when his squadmates cannot.
The reason I regard it as problematic is that it's an interesting tidbit that (on its face) doesn't add anything to the storyline. Bioware could easily have incorporated some other plot device in exchange for the Cipher to explain why Shepard had to reach Feros. But like Shepard's death in ME2, the Prothean Cipher should have functioned as an interesting point of character development, and again like the death, it didn't serve a necessary plot function which some other motivation couldn't have provided.
Modifié par d1sciple, 06 octobre 2011 - 11:37 .
Maybe but I like what they did.Kaiser Shepard wrote...
Well, it's that as as well. Surely BioWare could've come up with a better reason to railroad Shepard into working with Cerberus.FoxHound109 wrote...
It's not that he shouldn't have died
Almostfaceman wrote...
Yeah he died in ME2. So... why are you bringing this up in the ME3 forum?