darkstarr_drgga wrote...
Pro_Consul wrote...
That is by no means a new dynamic. It's been done numerous times by more than one game developer. And it's been BW's bread and butter since Baldur's Gate.
So, what you are saying is that Mass Effect 2 is no more dynamic than Baldur's Gate? Mass Effect is an evolution of that sort of gameplay. We've seen the games grow deeper and more involved from the Baldur's Gate series, through Neverwinter, onto Knights of the Old Republic, and so on. Point is, Mass Effect becomes more dynamic in the sense it opens game play up and makes you more accountable for your actions. One choice on a branch leads to another choice, so on and so forth until giving two people completely different gameplay experiences. As much as I love Baldur's Gate, it definitely wasn't dynamic. It was straight forward and no where near the complexity of todays games, as well it should be.
You said before it was new. That was all I was correcting. There is nothing new about it. It is just an incremental process of complexification starting back with Baldur's Gate and continuing, one hopes, with ME3. Just like you laid it out just now: not new, merely incremental. Not revolutionary; evolutionary. That's all I was saying there.
darkstarr_drgga wrote...
Did you pay attention to the dialogue? Name a convo between Jacob and Shepard. It is stated how difficult it was to bring Shepard back and the amount of resource Cerberus spent to make it happen. This is not a process thats going to be duplicated.
You're kidding, right? You honestly think TIM is not going to make sure it used on him when he kicks it? Not a chance. And the expense is probably more due to the fact that they were researching the technologies and processes involved as they went along. The first of a new technology is ALWAYS by far the most expensive sample. But if something can be done once, and it's worth doing at all, it WILL be done again, and get cheaper with every iteration. That's how technological progress works. Cerberus has now at least partially conquered death. All that remains is refining the process to make it cheaper, faster and smoother.
darkstarr_drgga wrote...
This is a Sci-Fi game... perhaps my expectations are lower than yours. Yet, to this day I don't think I have every played a game where the story and plot points flowed flawlessly. On a project like this I would imagine with so many peoples ideas, its hard to reconcile them into one cohesive piece. I'm sure a lot of the disjointedness comes from the creation process. In that case, you want cohesive? Go read some Asimov, Herbert, or any host of the Sci-Fi greats. Work written with a singular vision.
No need. I can just go back to just about any of the titles you mentioned above, the previous works of BioWare. ME1 was MUCH more cohesive on all fronts than ME2. And KoTOR was perhaps the tightest, best flowing story ever told in a video game. My expectations were set by BW's previous works, and by that standard ME2 fell short.
darkstarr_drgga wrote...
However, there must be some redeeming quality here though, some kind of investment on your part. Something that brings you to this board to make posts such as the one you posted. I guess when it comes down to it, I understand the limitations. I can appreciate the fact that each Bioware game evolves. I think Shepard dying and coming back is an extremely minor detail, especially when your main antagonist is a race of sentient beings that have lived millions upon millions of years.
There is all kinds of redeeming quality. I am not condemning the entire game just because of one poorly chosen and poorly executed plot device. And I like the franchise enough to air my criticism in the one place most likely to reach the eyes of those who are currently making the next installment, in the hopes that they will do better next time, i.e. here. As you say, I would not even bother posting here if I didn't like the game. I've been hooked on BW titles since the aforementioned Baldur's Gate, and the ME franchise is, so far, no exception. But I might go so far as to say that ME2 is the weakest BW release I have played so far in terms of plot cohesion and internal consistency. But kickass gameplay also goes a long way with me, so I can forgive a LOT in terms of story if the gameplay is fun. It just won't stop me from expressing my opinions about it anyway, forgiven or not.
Modifié par Pro_Consul, 12 octobre 2011 - 07:09 .





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