Aller au contenu

Photo

Has there every been a character like "Funny" Hawke before?


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#26
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Quething wrote...

That's why I quicksaved before every conversation my first run through.

Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.

#27
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

Wulfram wrote...

What's confusing is that sometimes Purple Hawke is fairly appropriate - they're not making wisecracks, they're putting a brave face on things, trying to keep peoples morale up or expressing deep emotions in ways which aren't quite so embarassing.  But other times they're just being an insensitive jerk, and it's not always particularly obvious which is which.


Actually its always obvious which is which. Because purple options aren't always sarcastic. There are two icons for each color type. In purple's case:

Comedy Mask: Sarcastic
Diamond: Charming

So if you're at a funeral and you pick the Sarcasm icon, you're going to probably sound like a jerk. But if its a Charm icon the line will be a more sensitive attempt to lighten the mood. I never passed up a diamond icon, but I used Sarcasm much more carefully. It made for a much more dashing Hawke.

The other thing worth noting is that once your personality 'locks in' to a certain type, you can make selections in other colors and the dialogue will alter based on your personalty. For example if WittyHawke makes an aggressive statement, it's usually funnier than if a DiplomaticHawke makes the same choice. WittyHawke's attempts at intimidation also don't usually work as well as when AngryHawke makes them. But the lines are often funny enough to use anyways.

But veering back onto the main topic, my original Witty Male Hawke is one of my favorite protaganists of all time. My Hawkes of other genders and personalites were fun too, but the first really pushed my buttons. Especially when trying to use humor (and failing) during a certain moment of great personal tragedy during act II. It near perfectly captured how I reacted in a similar real world situation.

Modifié par Cutlass Jack, 07 octobre 2011 - 09:09 .


#28
Wulfram

Wulfram
  • Members
  • 18 950 messages
All "Charming" seems to mean is that it's not an actual joke. I haven't found them notably more sensitive.

#29
Wissenschaft

Wissenschaft
  • Members
  • 1 607 messages

Sylvius the Mad wrote...

Quething wrote...

That's why I quicksaved before every conversation my first run through.

Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.


U could just a take a risk and pick snarky just to see what happens. Its not like picking the snarky option is irreversibly going to change your game. Just pick safe diplomatic options  during conversations that don't allow u to save before hand if your really worried about it.

Modifié par Wissenschaft, 07 octobre 2011 - 03:37 .


#30
Quething

Quething
  • Members
  • 2 384 messages
I have found that the icons are blatantly inaccurate at least 50% of the time, and a diamond line will be a snarky joke or a fist line will be a perfectly amiable but direct statement. It's a real problem.

Sylvius the Mad wrote...

Quething wrote...

That's why I quicksaved before every conversation my first run through.

Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.


Well, that's what runscript killallhostiles is for.

I'm not saying it's a good system.

#31
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Wissenschaft wrote...

U could just a take a risk and pick snarky just to see what happens. Its not like picking the snarky option is irreversibly going to change your game.

It could irreversibly change Hawke's behaviour, though, and that's even worse.

It's not about consequences.  It's about consistency.