Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.Quething wrote...
That's why I quicksaved before every conversation my first run through.
Has there every been a character like "Funny" Hawke before?
#26
Posté 07 octobre 2011 - 06:51
#27
Posté 07 octobre 2011 - 09:04
Wulfram wrote...
What's confusing is that sometimes Purple Hawke is fairly appropriate - they're not making wisecracks, they're putting a brave face on things, trying to keep peoples morale up or expressing deep emotions in ways which aren't quite so embarassing. But other times they're just being an insensitive jerk, and it's not always particularly obvious which is which.
Actually its always obvious which is which. Because purple options aren't always sarcastic. There are two icons for each color type. In purple's case:
Comedy Mask: Sarcastic
Diamond: Charming
So if you're at a funeral and you pick the Sarcasm icon, you're going to probably sound like a jerk. But if its a Charm icon the line will be a more sensitive attempt to lighten the mood. I never passed up a diamond icon, but I used Sarcasm much more carefully. It made for a much more dashing Hawke.
The other thing worth noting is that once your personality 'locks in' to a certain type, you can make selections in other colors and the dialogue will alter based on your personalty. For example if WittyHawke makes an aggressive statement, it's usually funnier than if a DiplomaticHawke makes the same choice. WittyHawke's attempts at intimidation also don't usually work as well as when AngryHawke makes them. But the lines are often funny enough to use anyways.
But veering back onto the main topic, my original Witty Male Hawke is one of my favorite protaganists of all time. My Hawkes of other genders and personalites were fun too, but the first really pushed my buttons. Especially when trying to use humor (and failing) during a certain moment of great personal tragedy during act II. It near perfectly captured how I reacted in a similar real world situation.
Modifié par Cutlass Jack, 07 octobre 2011 - 09:09 .
#28
Posté 07 octobre 2011 - 09:44
#29
Posté 07 octobre 2011 - 03:36
Sylvius the Mad wrote...
Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.Quething wrote...
That's why I quicksaved before every conversation my first run through.
U could just a take a risk and pick snarky just to see what happens. Its not like picking the snarky option is irreversibly going to change your game. Just pick safe diplomatic options during conversations that don't allow u to save before hand if your really worried about it.
Modifié par Wissenschaft, 07 octobre 2011 - 03:37 .
#30
Posté 07 octobre 2011 - 08:08
Sylvius the Mad wrote...
Except for those conversations that immediately follow unexpected cutscenes, or conversations that immediately follow combat.Quething wrote...
That's why I quicksaved before every conversation my first run through.
Well, that's what runscript killallhostiles is for.
I'm not saying it's a good system.
#31
Posté 07 octobre 2011 - 08:44
It could irreversibly change Hawke's behaviour, though, and that's even worse.Wissenschaft wrote...
U could just a take a risk and pick snarky just to see what happens. Its not like picking the snarky option is irreversibly going to change your game.
It's not about consequences. It's about consistency.





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