Aller au contenu

Photo

Apparently EA doesn't tell Bioware what to do


299 réponses à ce sujet

#101
Firky

Firky
  • Members
  • 2 140 messages

DriftSpace wrote...

Also: reviews can be BOUGHT.


Proof, or it didn't happen.

(Having 4 years of experience reviewing games for a print mag, I've never seen anything resembling bribery or pressure to score highly/review positively. So, if you have, that's fine. But, prove it.)

#102
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Firky wrote...

DriftSpace wrote...

Also: reviews can be BOUGHT.


Proof, or it didn't happen.

(Having 4 years of experience reviewing games for a print mag, I've never seen anything resembling bribery or pressure to score highly/review positively. So, if you have, that's fine. But, prove it.)


http://en.wikipedia..../Jeff_Gerstmann

#103
DrFumb1ezX

DrFumb1ezX
  • Members
  • 468 messages

DriftSpace wrote...

soccerchick wrote...

I'm still kinda wondering where some of the more... virulent, for lack of a better word, haters for the game got the idea that their trust has been betrayed. Perhaps more specifically, why they believe that their faith in Bioware was lost after DA2. So ONE "mediocre" (to some) game is released after a never-ending string of good games, and all of a sudden, you can never trust Bioware again? What? How do you reconcile that?

If you didn't bother researching the game, or even waiting for peer reviews, then it's your own fault. It's your wallet. Not Bioware's.
Plus, I'm almost certain that most retailers give full refunds within the first week of buying a game, so if you didn't like it in that time period, you didn't get "ripped-off".

I, personally, had quite a bit of fun playing DA2. That said, it was seriously flawed, and I really hope Bioware can amaze me for DA3.

If you can't respond civilly to my post, please send me a PM instead. I'd rather not have Mr. Woo or Epler close this thread. Thank you.


I don't think there's any lack of civility here; seems pretty good so far.

You make some good points; it is one game in a pantheon of many, and I sure did play the demo and think to myself "oh crap, this game is going to suck, what have I done by paying for the game in-full before it was released?" but whether or not that's my fault or the fault of a company -- who, by yor own admission, has a good track record "ONE 'mediocre' game" -- which I trusted. Gray area, I think; it's at least not becoming of a consumer to 
defend a company who (again, by your own admission) released something "seriously flawed".

Additionally: I think it's more responsible of me to complain about a product which I don't like -- stating specifically why I am dissatisfied -- instead of simply returning the game (if that were possible) to an uninvested retailer with no explanation. How does that make for better games?

What else ... oh yeah, where can I return software that's been opened? I used to work for a record store which sold games and movies, and I also used to work for EB Games and GameStop, and let me tell you: if people came in with open games (or any media) requesting a return because they "didn't like it," they would have-it-out with the manager, who would either deny the return -- saying that they can only exchange open software for the same thing because of pirating and copyright concerns -- or give store credit in RARE cases. I also never said "ripped-off," so I don't know why that's in quotes. GameStop even has something called a "performance guarantee" for which gamers pay extra, and that extra cost up-front specifically allows gamers to return games because they don't like them; it's about the same as a rental fee. If you don't pay for the "performance guarantee" you don't get to return the OPEN game because you didn't like it.

So you are welcome to be "almost certain," but as someone who has worked in the industry and who still works in the consumable media industry: the ability to return open (copyable) media to a retailer is not something which many stores (except Costco) practice, and is not a sustainable business model.

As far as "researching" a game goes: the only information available to gamers -- before a demo is released, or before retail copies are disseminated for review --  is what the COMPANY makes available to the gamers, and why would EA release information that would make DA2 seem as different than it is from DA:O? Answer: they would not. Also: reviews can be BOUGHT. Case-and-point: go to metacritic and check out the number of glowing "professional" reviews as compared to the amount of disparaging "player" reviews.

There is no judging a game until you play it yourself; this is just a fact. If anyone judges anything without directly experiencing it then not only are they fools, but they obviously don't value (or lack) the ability to make judgements of their own accord ... "soccerchick."


The civility issue was because some of the moderators had warned others earlier.

My post was more directed at the "Bioware SUCKZ!!1" crowd than those who are actually passionate about the series, and only want it to be great. Re-reading my post, I do seem a bit callous in my remarks. I'm sorry.

The fact that scores can be bought is why I recommended peer reviews. Not "professional" ones.
And as I remember, there was a boatload of info before the game came out to help you decide whether or not to buy it. Or maybe not. Memory is not my strongest suit.

And that's really odd with the returning thing, because my Gamestop always lets me return a game in the first week for a full refund. Geographical difference?
As for judging a game before you played it... well, there are demos, right? And friends? And... patience?:P
Well, that's my take on it anyway.

And that "soccerchick" at the end there really hurt my feelings...:crying:
But not really.:D

#104
DriftSpace

DriftSpace
  • Members
  • 63 messages

Firky wrote...

Proof, or it didn't happen.

(Having 4 years of experience reviewing games for a print mag, I've never seen anything resembling bribery or pressure to score highly/review positively. So, if you have, that's fine. But, prove it.)


I think it's far more contentious to assume that phenomena do not occur unless there is proof of such phenomena; lack of observational faculties do not preclude the existence of things beyond those faculties. Things happen all over the world (and universe) which you not only will never know about, but wold probably have a pretty difficult time proving if given the task. This is just a fact. Things exist beyond your perception, unless your a solipsist, but then we have a different problem.

Second: I've had my fair share of journalistic experience as well -- even reviewing games -- but advertising is advertising, and it's not a secret that companies provide incentives to the media to make themselves look better. Game reviews are media, and media subsist solely on advertising from corporations. This isn't a stretch of the imagination, and if you worked for a successful publication you probably know where most of the budget came from: advertising. If there are corporate lobbyists who influence the presence of certain people in governments, why is it such a stretch to assert that corporations wouldn't make the same efforts to paint a positive image of themselves through the media?

Did you see "The Greatest Movie Ever Sold?" In seeking funding from corporations, the filmmaker was required to sign lengthy contracts saying that he would not disparage the corporation or the corporation's products. Do you really think the corporate game world doesn't work the same way?

#105
DriftSpace

DriftSpace
  • Members
  • 63 messages

soccerchick wrote...
And that's really odd with the returning thing, because my Gamestop always lets me return a game in the first week for a full refund. Geographical difference?

Whatever the case: you're lucky. Game store employees do make a horrendous amount of exceptions for ladies (assuming you are one from your handle), but we don't need to elaborate on why we think that happens.

#106
Firky

Firky
  • Members
  • 2 140 messages
I really don't know why I keep dragging myself into this argument. (Well, except that I think this misconception is one that is worth challenging, and because it's inextricably tied up with my professional integrity and the amazingly hardworking people I work with.)

I am aware of, probably, 4 specific examples like that one. ^ Edit: Jeff Gerstmann was it? And every instance is worth looking into, sure. But I contest that if this practice were happening on a large scale, it would be impossible to hide.

Modifié par Firky, 05 octobre 2011 - 02:19 .


#107
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Firky wrote...

DriftSpace wrote...

Also: reviews can be BOUGHT.


Proof, or it didn't happen.

Some have been caught red handed.

#108
DrFumb1ezX

DrFumb1ezX
  • Members
  • 468 messages

DriftSpace wrote...

soccerchick wrote...
And that's really odd with the returning thing, because my Gamestop always lets me return a game in the first week for a full refund. Geographical difference?

Whatever the case: you're lucky. Game store employees do make a horrendous amount of exceptions for ladies (assuming you are one from your handle), but we don't need to elaborate on why we think that happens.


Long story short: My sister is a b***h. So, no, I'm a guy with a girl account name. Fun times, eh?<_<
And, no, we don't really need to delve into THAT particular topic anyway.

#109
Firky

Firky
  • Members
  • 2 140 messages

DriftSpace wrote...

Second: I've had my fair share of journalistic experience as well -- even reviewing games -- but advertising is advertising, and it's not a secret that companies provide incentives to the media to make themselves look better. Game reviews are media, and media subsist solely on advertising from corporations. This isn't a stretch of the imagination, and if you worked for a successful publication you probably know where most of the budget came from: advertising. If there are corporate lobbyists who influence the presence of certain people in governments, why is it such a stretch to assert that corporations wouldn't make the same efforts to paint a positive image of themselves through the media?

Did you see "The Greatest Movie Ever Sold?" In seeking funding from corporations, the filmmaker was required to sign lengthy contracts saying that he would not disparage the corporation or the corporation's products. Do you really think the corporate game world doesn't work the same way?


Then our experience varies. I have no idea what our mag even advertises, I'm a freelancer. (I do read it, but advertising rarely makes any impression on me in any kind of media. I'm just oblivious to it.)

Still, if your experience was to feel under pressure to score/review a certain way, I respect that that was true. I never have, which is a credit to the mag and the people I work with.

#110
DriftSpace

DriftSpace
  • Members
  • 63 messages

RinpocheSchnozberry wrote...

http://en.wikipedia..../Jeff_Gerstmann


Thank you so much.

Also (to everyone else): realize that when things like this happen the crporate response is not to stop doing it; it is to just do a better job covering it up. Do you really think IGN.com is going to have Uncharted 3 plastered all over their website, but then give it a bad review? I GUARANTEE you that IGN has a conract with Naughty Dog which says -- as a concession for the MILLIONS of dollars they are paying to IGN for advertising -- that IGN must not publicly disparage Naughty Dog or Naughty Dog products for a duration of time. A bad review is a disparaging remark, to say the least.

Again: look at Metacritic, and observe that the "professional" reviews are mostly positive, but the "gamer" reviews average 4.4 out of 10. This was an excersize in adversiting and hype to boost sales on a large scale; game quality was a tertiary consideration at best.

#111
DriftSpace

DriftSpace
  • Members
  • 63 messages

Firky wrote...
But I contest that if this practice were happening on a large scale, it would be impossible to hide.

Companies with lots of money have lots of leverage to effect the perception of the general public.

Firky wrote...

Then our experience varies. I have no idea what our mag even advertises, I'm a freelancer. (I do read it, but advertising rarely makes any impression on me in any kind of media. I'm just oblivious to it.)

Still, if your experience was to feel under pressure to score/review a certain way, I respect that that was true. I never have, which is a credit to the mag and the people I work with. 

There you go: if you're a freelancer then you're intentionally left-out of the business-end of the magazine. Pay-for reviews are usually handled by staff writers who are under more stringent contractual terms than freelancers. In a word: you never would have been assigned a product for review which had been paid-for.

This also makes you lucky, because you didn't have to contribute to corporate smoke-screening because someone waved a big check in front of your face.

The reason we don't usually hear about this (and I guarantee it happens a lot) is because (for example) BioWare, IGN, and other employees don't have the resources to fight a breach-of-contract lawsuit in court against a company as large and wealthy as EA. The legal system favors corporations in the way that legal battles against them eventually become waiting games, with the loser being the person who runs out of money first.

Modifié par DriftSpace, 05 octobre 2011 - 02:34 .


#112
The Executioner

The Executioner
  • Members
  • 458 messages
There isn't alot of media that doesn't engage in spin . The media has been bought for the most part by one interest or another.

#113
DriftSpace

DriftSpace
  • Members
  • 63 messages

The Executioner wrote...
There isn't alot of media that doesn't engage in spin . The media has been bought for the most part by one interest or another.

Thank you; it's important to think critically like this.

Modifié par DriftSpace, 05 octobre 2011 - 02:35 .


#114
Firky

Firky
  • Members
  • 2 140 messages

DriftSpace wrote...

There you go: if you're a freelancer then you're intentionally left-out of the business-end of the magazine. Pay-for reviews are usually handled by staff writers who are under more stringent contractual terms than freelancers. In a word: you never would have been assigned a product for review which had been paid-for.

This also makes you lucky, because you didn't have to contribute to corporate smoke-screening because someone waved a big check in front of your face.


With respect, that's still an assumption, not proof. (And I don't believe that for a second, by the way. Our editorial staff are amazing.)

We only have a couple of writers on staff and they are usually so busy they just ask us freelancers what we want to do. As the RPG girl, I reviewed DAII and Witcher 2, both important titles. Pretty much any big title you could name over the last 4 years have been hadled by freelancers, from memory.

Sure, it's just one example, and I could be a creepy old guy lying my ass off, I suppose, but - like I said, it's still assumption, not proof. Fairly logical sounding assumption, but not proof. Believe me, if there were proof of this on a wide scale I'd love to see it.

Anyway, I think I've made my point. My experience is not universal, but these kinds of gaming rumours, how true or not they actually are, should be worth proving properly, IMO, and challenging.

#115
DriftSpace

DriftSpace
  • Members
  • 63 messages

Firky wrote...
With respect, that's still an assumption, not proof. (And I don't believe that for a second, by the way. Our editorial staff are amazing.)

We only have a couple of writers on staff and they are usually so busy they just ask us freelancers what we want to do. As the RPG girl, I reviewed DAII and Witcher 2, both important titles. Pretty much any big title you could name over the last 4 years have been hadled by freelancers, from memory.

Sure, it's just one example, and I could be a creepy old guy lying my ass off, I suppose, but - like I said, it's still assumption, not proof. Fairly logical sounding assumption, but not proof. Believe me, if there were proof of this on a wide scale I'd love to see it.

Anyway, I think I've made my point. My experience is not universal, but these kinds of gaming rumours, how true or not they actually are, should be worth proving properly, IMO, and challenging.


I'm always glad to hear that there are legitimate journalists around. Maybe I should read more reviews from your site.

Just remember that lack of proof is not proof of anything itself either. However, given how most corporations respond to (and invest in) their public image, I think it's less of a stretch to assert that this happens than to assert that it is an exception. Seriously: the entire US government is basically run by corporations paying to support candidates who support their goals. Oil, cars, banks ... this is the reality of the corporate world.

If you have not: I highly recommend seeing "The Greatest Movie Ever Sold."

#116
DrFumb1ezX

DrFumb1ezX
  • Members
  • 468 messages
"Better to say an earthquake will happen, and it not, than to say it can't happen, then it does."
Anyway, I usually assume the worst can and will happen. That way, I can always say, "Called it!", and if it doesn't, I'm happily wrong.

#117
dheer

dheer
  • Members
  • 705 messages

ElitePinecone wrote...
They're saying it's a commercial success, though. Clearly it sold well enough to make up for the cost of development. 

Every time I see Bioware say the game was commercially successful, it reminds of the banner on the front of the middle school I drive by on the way to work. "Adequate yearly progress. Three years in a row!!!" It's celebrating mediocrity. Maybe it's for employee morale. *shrug*

#118
Firky

Firky
  • Members
  • 2 140 messages

DriftSpace wrote...

Just remember that lack of proof is not proof of anything itself either. However, given how most corporations respond to (and invest in) their public image, I think it's less of a stretch to assert that this happens than to assert that it is an exception. Seriously: the entire US government is basically run by corporations paying to support candidates who support their goals. Oil, cars, banks ... this is the reality of the corporate world.

If you have not: I highly recommend seeing "The Greatest Movie Ever Sold."


It may be less of a stretch, but (as a journalist, which I'm not trained as by the way, although it is part of the role, but I'm really a gaming enthusiast/critic) speculation is an opinion piece, proof is actual journalism. And, being employed to review games for 4 years without any pressure is my reality.

OK. I just googled the movie and it does pique my interest. Will do. :)

Modifié par Firky, 05 octobre 2011 - 02:45 .


#119
The Executioner

The Executioner
  • Members
  • 458 messages
Please let's not wade into Politics were not there but were getting close it won't end well trust me . I haven't seen any of that madness here on this forum let's keep it that way.

#120
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
No one here is arguing that being a professional reviewer automatically means you've been paid to give a good review. Because that would be an absurd claim. But to argue that such a practice doesn't happen, ever, is palpably naive. It happens. And people have been caught doing it.

And it's not a big deal. It's not illegal. It's just ugly and a little to the dishonest side. I work in Radio, and I've seen many different forms of Payola occuring with my own two eyes and ears. Often times money doesn't actually change hands. In the gaming industry the "bribing" often takes the form of Exclusive access. As in, a Company will only allow access to an unreleased game to a very small number of publications. Well? if you're the owner/publisher of a publication, what do you think it will take to get yourself included into that list of publications that gets to preview the game?

Modifié par Yrkoon, 05 octobre 2011 - 02:47 .


#121
DrFumb1ezX

DrFumb1ezX
  • Members
  • 468 messages

The Executioner wrote...

Please let's not wade into Politics were not there but were getting close it won't end well trust me . I haven't seen any of that madness here on this forum let's keep it that way.


OBAMA IS THE ANTI-CHRIST!!!1
:devil:

Ok, I'm sorry, but it had to be done. ;)

#122
DriftSpace

DriftSpace
  • Members
  • 63 messages
Here's a fun fact:
MataCritic is owned by CNET; CNET is owned by CBS.

If EA pays for advertising thorough one of CBS' networks, I guarantee that EA will have a concession in their advertising contract which outlines the conditions regarding the presentation of their material. This is just logical: why would they pay a major corporation for advertising on their networks if they didn't also outline the parameters under which that advertising was to be used? It's called "getting what you pay for," which means that everyone understands what is expected for the amount of money being offered. It's standard procedure to include a clause which says the advertiser cannot disparage the product being advertised for the duration of the contract.

Granted, the idea behind MetaCritic is noble, but business and the bottom-line comes first.

#123
The Executioner

The Executioner
  • Members
  • 458 messages

soccerchick wrote...

The Executioner wrote...

Please let's not wade into Politics were not there but were getting close it won't end well trust me . I haven't seen any of that madness here on this forum let's keep it that way.


OBAMA IS THE ANTI-CHRIST!!!1
:devil:

Ok, I'm sorry, but it had to be done. ;)

In the interests of fairness death to the Tea Party now hopefully we can leave it at that.

#124
DriftSpace

DriftSpace
  • Members
  • 63 messages

The Executioner wrote...

Please let's not wade into Politics were not there but were getting close it won't end well trust me . I haven't seen any of that madness here on this forum let's keep it that way.


You're right that it's the kind of thing which will close ths thread, but I think the inception of the thread -- the article about whether or not BioWare takes orders from EA -- was basically political (i.e. the politics of game development), and I think the conclusion we seem to be arriving at is that if Dragon Age 2 is not all it could have been (whether you like the game or not) it was because of the politics of the corporate game industry.

#125
dragonfire100

dragonfire100
  • Members
  • 258 messages

csfteeeer wrote...

TheJediSaint wrote...

 The problem is that a lot of people on Bioware social are like comic book fans, they think any kind of change is bad and must be reverted.


This argument more and more retarded every time i read it.

So you got back from a temp ban and willing to get another one?great i shall get something to drink at the time.