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Apparently EA doesn't tell Bioware what to do


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#126
Firky

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Yrkoon wrote...
Well? if you're the owner/publisher of a publication, what do you think it will take to get yourself included into that list of publications that gets to preview the game?


Having knowledgeable freelancers that are following what's coming up and asking the Editors to contact relevant PR in a timely fashion. (in my experience)

But, that's previews. If you're talking early reviews, then that's a whole other question. Personally, one or two places publishing early reviews online irks me a little. It doesn't seem entirely fair, at least. Not working for web, though, I have no insight into that at all, (print reviews are just done to the next deadline, although occasionally the Eds beg to break an embargo by a day or two if it aligns really badly.)

OK. I really am done. Sorry, this topic gets my goat.

Modifié par Firky, 05 octobre 2011 - 03:01 .


#127
The Executioner

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[quote]DriftSpace wrote...

[quote]The Executioner wrote...

Please let's not wade into Politics were not there but were getting close it won't end well trust me . I haven't seen any of that madness here on this forum let's keep it that way.[/quote]

You're right that it's the kind of thing which will close ths thread, but I think the inception of the thread -- the article about whether or not BioWare takes orders from EA -- was basically political (i.e. the politics of game development), and I think the conclusion we seem to be arriving at is that if Dragon Age 2 is not all it could have been (whether you like the game or not) it was because of the politics of the corporate game industry.
[/quote                                                                                                                                                                              Could of been or maybe they just took us for granted either way the game should have been better we all agree on that.

Modifié par The Executioner, 05 octobre 2011 - 03:04 .


#128
Dragoonlordz

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Firky wrote...

DriftSpace wrote...

There you go: if you're a freelancer then you're intentionally left-out of the business-end of the magazine. Pay-for reviews are usually handled by staff writers who are under more stringent contractual terms than freelancers. In a word: you never would have been assigned a product for review which had been paid-for.

This also makes you lucky, because you didn't have to contribute to corporate smoke-screening because someone waved a big check in front of your face.


With respect, that's still an assumption, not proof. (And I don't believe that for a second, by the way. Our editorial staff are amazing.)

We only have a couple of writers on staff and they are usually so busy they just ask us freelancers what we want to do. As the RPG girl, I reviewed DAII and Witcher 2, both important titles. Pretty much any big title you could name over the last 4 years have been hadled by freelancers, from memory.

Sure, it's just one example, and I could be a creepy old guy lying my ass off, I suppose, but - like I said, it's still assumption, not proof. Fairly logical sounding assumption, but not proof. Believe me, if there were proof of this on a wide scale I'd love to see it.

Anyway, I think I've made my point. My experience is not universal, but these kinds of gaming rumours, how true or not they actually are, should be worth proving properly, IMO, and challenging.


It does happen as I used to have friend who also worked for a multinational game company who would review the games they sold and he was one of the ones who's job it was to review the titles few weeks prior to selling them (this was back before all the sites started kicking off big time with customer reviews instead of seller/company reviews many years ago about 14-16 years ago I think if recall correctly since it was in the early time of PS1 being latest console out at time). He was told directly and later told me that they did indeed get threatened that if they wrote anymore negative reviews of the publishers titles they would stop sending them games to both review and sell. I never asked him which publisher or more precisley I don't remember asking him which but just because the company you work for hasn't had it happen does not by any means prove does not happen. While this was many years ago and things may have changed it is true that it happened. He didn't give me the name of the publisher or if he did I can't remember that many years ago who it was however he did say it was back then one of the major publishers of that time.

Modifié par Dragoonlordz, 05 octobre 2011 - 03:38 .


#129
Foolsfolly

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From the article:

"You have to let go of that to a certain degree otherwise you'll always be a follower," continued Zeschuk. "We're this funny combination where we understand the commercial pieces but we're also willing to take risks that we think are sensible - and we're willing to take risks that may seem kind of crazy. We're still driven to a certain degree by that intuition that we had back in the day.


What?

I played DA2 and I'll tell anyone willing to listen that there was nothing risky about that game. Nor ME2 nor DA:O.

Nothing at all.

Unless you happen to think same-sex couples is risky in which case two of the mentioned games feature the option to have them in your game.

But they're not pushing any envelope socially or ideologically. They're not forging forward into brand new territory in gameplay or mechanics. Everything from their games can be traced other games. There's improvement in certain areas but risks?

I guess it all comes down to your definition of risks that are sensible. Which seems to mean just the general risk every developer has when they hope they make profit off of their game.

#130
Terror_K

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Reposting a repost, since if I'm going to repeat myself, I may as well do so directly:-

I'm going to repost here what I said at CVG's coverage of the comment/article:-

I wrote...

Saying that they need to marry the two together just says to me that they've missed the point entirely and are (as usual of BioWare lately) trying to have their cake and eat it too by both appealing to the hardcore RPG fanbase that loved Origins, and the mainstream gamer who prefers things simpler. And you can't have both, it just won't work.

And the fact is, in some ways DA:O was already a blend of old-school Baldur's Gate style RPG and more modern games. It had the gameplay and style of an old RPG like Baldur's Gate, but was still more accessible and not as deep, while employing more modern gaming conventions, but not too much to the point of feeling overly watered-down or dumbed down. Marrying DA:O and DA2 is just going to still result in a more watered down, weaksauce game. And this attitude of BioWare's lately (a company who I used to love and respect a lot) I getting tiresome. DA2 lost them the "free pass" they got with me where I simply bought their latest game because it was them, and pretty much killed the Dragon Age IP for me. It completely squandered, ruined and wasted a gaming franchise that had a lot of potential to be a modern day BG and a series with some meat to it for the sake of selling out to the casual console gamers with only the second game in. I went from somebody who had not only bought almost every BioWare game up until then, but also had all the DLC and expansions for them too. DA2 simply gathers dust for me and I've bought no DLC at all, and don't plan to. I'm not giving a company more money who stabs me in the back as a loyal fan for the sake of branching out.

And that's the biggest issue of all, IMO: not so much that the game was poor and disappointing, but that the developers clearly engineered and sabotaged it to be that way. If you read various interviews with the likes of Mike Laidlaw and other devs prior to lauch, you clearly see that they intentionally damn-near rebooted the thing, changing the entire look and style of it to branch out to casual gamers by amping up the action, cutting depth and customisation, making it more for the console than the PC, etc. DA2 wasn't a mistake, it was a deliberate screw-job on the parts of the people behind it, and the only reason they're admitting that it's a bad game is because the gamble didn't pay off like they hoped it would.

While I'm not going to say that BioWare should stop wanting to grow their audience and branch out to appeal to not just the nerdier RPG fan, they definitely do need to stop God-damn sabotaging their existing IPs in order to suit the CoD and Gears audience out there just for the sake of $$$. If they want to make a simpler, military-based action RPG to reach this crowd then they shoulddo so, but keep the deeper RPGs as they were originally meant to be for the audience they were meant for. Because as an RPG nerd it just feels like BioWare is intentionally thrusting the knife in lately for the sake of an audience that is already more than well catered for.


...and...

For me isn't the issue of them "making mistakes" or "faltering" at all really. Everybody makes mistakes. Not every game studio can produce a winner every time. In fact, it's damn rare that they do. BioWare was actually lucky to constantly produce as much gold as they have for so long without slipping, and they should be commended for that during that period.

Again, the issue is that they deliberately make a conscious decision to make the changes they did to Dragon Age 2 and have been making a noticed shift away from their previous nerdier and deeper leanings towards a more casual, mainstream and simpler approach of appealing to the masses. This can even be seen in the changes between Mass Effect and its sequel as well, though on not quite as grand a scale, largely thanks to the original game already being an action RPG with TPS elements in the first place that was born on a console. The point is, there's been a definite shift from the company at around the time EA took the reigns. Since then they seem far more concerned about branching out, appealing to the hardcore CoD/Gears/Halo audience, etc. and it seems they are starting to make their games more with bringing greater numbers in than for the existing fans. Very much an out with the old, in with the new approach, since it's a greater audience to cater too, a safer bet and more $$$ for them. It's not uncommon with AAA game developers as a whole lately to be honest, but it's a shame to see a company that didn't resort to such pandering in the past now falling into the same trap.

That said, at the same time they seem to want to keep their old audience as well to a degree, so their games are thiskind of "have your cake and eat it too" mishmash of their RPG roots mixed with more action, simplicity, etc. resulting in these story-driven action games with mild RPG elements instead of strong RPGs. The problem with this approach is that they're never going to pull it off. The likes of DA2 are too simple and dumbed down to appeal to a hardcore RPG gamer, yet still too complex, convoluted and involved for the average CoD player. On top of that, the things they have to remove and add to make the game appeal more to a more casual shooter fan are the very things that will largely put off their existing audience. In the end, they end up not really pleasing anybody.

And it's also making their games generic. Most AAA titles these days are these story-driven, semi-cinematic action games with mild RPG elements. The hybridization of once more defined genres is just resulting in a bunch of AAA titles these days that are becoming more and more the shame. Action games are becoming more and more cinematic, story-driven and adding more customisation and light RPG elements as a trend. BioWare already had these things, but they're simply coming at the same point from the opposite angle: by adding more action and making their once complex RPG elements simpler and more accessible. In a few years there's going to likely be some genre fatigue and the genre fatigue will not be one specific genre, but that of the hybrid. I'm not saying that this trend hasn't produced some great games in the process, but it's resulting in a distinct lack of variety and real innovation as a whole.


And to prove it isn't just us at the BSN that feel similarly. from the CVG comments:-

The_KFD_Case wrote...

Too little, too late for me I'm afraid. I'm done with the Dragon Age franchise. Mass Effect 3 will be the last BioWare game I buy upon release for the foreseeable future. If I buy DA3 it will not be upon release, it will most certainly be after a price cut, and it will be well after gaming media and private user reviews have perforated the internet. DA2 turned out to be so insipid that I still haven't returned to it after finishing the first chapter - I now doubt whether I ever will complete that game.


KieranTC wrote...

Really BioWare? When you spend around a year developing a game and shipping it thinking we wouldn't notice how poor it was, that says you were more surprised by how many people pulled you up on how poor your work was.

Dragon Age: Origins is one of my favourite games of this gen, the depth and game play is astonishing and Dragon Age 2 is a very dumbed down attempt at that. They took the things that made DA:O so great and replaced it with a generic RPG that had absolutely no soul.....don't even get me started on how poor the story was either.

My hope for Dragon Age 3 is this: Dragon Age: Origins in every single way but with Dragon Age 2's graphics.

Bring back the Origins, bring back the in-depth inventory, weapon and armour you acquire, bring back the big open world for us to explore, bring back interesting and exciting companions, bring back a story of such depth that it's worthy of the BioWare name.

Don't fob us off again BioWare with your generic bull**** and spend a few years making the game.


SWiscool wrote...

@TerrorK and KieranTC,

Boy, you two nailed it. Couldn't agree more.

I was also a die-hard Bioware fan, and DA2 killed that in one extravagant swipe. Obviously a company needs to survive and make money, and clearly there's more money to be had in casual, uncomplicated gaming. But why butcher an IP whose sole purpose was to reinvigorate the traditional RPG? Couldn't DA2 have been a console spinoff?

Ah well, nothing more to say really. I've got no faith in DA3, though.


richardr wrote...

Some astoundingly astute comments here, and they pretty much some up my thoughts on how Bioware dropped the ball. I liked DA:O and was looking forward to its sequel, which I don't think could have disappointed me any more really. I understand the desire to spread out and garner new fans for a series, too often the 'dumbing down' approach is taken. I liked Morrowind and for Oblivion they changed a lot of things that in my eyes worked. For Skyrim the new changes may work and certainly some look very good, but some are just bad. Removing attributes? Why? Don't  Bethesda know that people like RPGs to have attributes?

DA2 took a simplified approach and thought that people wouldn't care or notice. We did and they're shocked that we did. RPGs are RPGs and people like them for certain reasons. If you change what people liked then they won't like it. It's pretty obvious. Couldn't really care about a DA:3 now and am still cautious about any Bioware games. To the point that I won't buy any new.


_Marty_ wrote...

Bioware need to come here and read this thread - some spot on comments, that I totally agree with.

DA2 is one of, if not the biggest gaming disappointment for me, and I really struggle how people can gleen any enjoyment from it. It's tired, lifeless, dull and insipid, and worst of all, a far cry from DA:O. It pains when when I even think about it in fact...

I'm truly worried that Mass Effect 3 goes the same way - there are already several things about ME2 that I didn't like, unnecessary changes to ME1, and I really hope they don't continue down this path...


evilhippo wrote...

This.

The fact is Bioware can either make an RPG or an 'Action Game', it cannot make both. For me the deal breakers were the absurdly speeded up combat animations and the cheesy poses that made the whole think look like "Mortal Kombat with a bit of dialogue"

To be honest this was so screamingly obvious that quite simply I do not believe a word that Bioware's PR machine says: "Surprise?" What is surprising about the reaction of core RPG players of a previously highly successful format to Bioware making the franchise into something very different?

I very much doubt they are really 'surprised', they are just spinning this to hide the fact they made a cold cash calculation that changing the game to make it more "accessible" would increase market share... not that I have any objections to making money but I am dubious how much the riot on metacritic was really so hard to anticipate.

However if they have concluded too many of their 'core' have abandoned the franchise and headed off to Witcher 2 (a serious RPG if there ever was!), never to return, then that explains the rather cack-handed PR spinning

DA:O was about engaging characterization... DA2 was about the combat. Morrigan and Leliana and Alistair were *interesting*... the toons in DA2 were collision boxes that no one gave a damn about.


Modifié par Terror_K, 05 octobre 2011 - 03:38 .


#131
Morroian

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Foolsfolly wrote...

I played DA2 and I'll tell anyone willing to listen that there was nothing risky about that game. Nor ME2 nor DA:O.


You don't think making all the changes they did wasn't a risk? The safe option would have been to not make any changes, same art style, same UI, silent protag........

Modifié par Morroian, 05 octobre 2011 - 04:01 .


#132
dragonfire100

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Morroian wrote...

Foolsfolly wrote...

I played DA2 and I'll tell anyone willing to listen that there was nothing risky about that game. Nor ME2 nor DA:O.


You don't think making all the changes they did wasn't a risk? The safe option would have been to not make any of the changes they did.

What is a game without change? something boring if a game dont have change then its gona feel like were playin the same stuff over over over and over again its like cod i mean final fantasy made changes mgs made changes sonic made changes even fable made changes so why cant DA?

#133
SkittlesKat96

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I'm fairly confident that EA doesn't tell Bioware what to do or force them to bend to their will or anything silly like that (i.e, the stuff the DA 2 forum constantly goes on about for some reason.)

I still think it is true that they are behind DA 2 being rushed though. Inon Zur sort of let that one slip.

#134
Foolsfolly

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Morroian wrote...

Foolsfolly wrote...

I played DA2 and I'll tell anyone willing to listen that there was nothing risky about that game. Nor ME2 nor DA:O.


You don't think making all the changes they did wasn't a risk? The safe option would have been to not make any changes, same art style, same UI, silent protag........


But the vast majority of the changes were to make things easier, appeal to a wider audience (by defination safe), or ME2's case to focus on the shooter combat some more so it was actually part-shooter for a change.

They're not reinventing the wheel here.

And I'm not slamming them because each game isn't some great big risky thing most people wouldn't like. Risk isn't all that important. But I am tired of seeing these guys talk as if their games are some kind of genre busting crazily new things that no one else has ever even attempted to produce.

They're just not.

#135
Terror_K

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dragonfire100 wrote...

What is a game without change? something boring if a game dont have change then its gona feel like were playin the same stuff over over over and over again its like cod i mean final fantasy made changes mgs made changes sonic made changes even fable made changes so why cant DA?


A game and IP should still stay true to its roots though. DA2 completely failed to do that. Hell, with all the artistic and gameplay changes, it was almost like a complete reboot, ala the upcoming new Syndicate, Devil May Cry, X-Com, Tomb Raider, etc. games coming out. It completely turned its back on the original concept of being a return to BioWare's roots, a deep PC-centric fantasy RPG and a spiritual successor to Baldur's Gate.

It was none of those things, instead choosing to essentially stab the old-school RPG fans in the back by sucking on the proverbial *censored* of the younger, modern mainstream and casual gamer with its over-the-top action, culling and oversimplification of RPG elements, "press a button and something awesome happens" mentality and the overall project clearly being directed more towards getting a new audience and pandering to the console market for the sake of $$$ than the existing fanbase.

Again, BioWare could be forgiven had DA2 been a mistake on their part. But it wasn't:iIt was a deliberate move on the part of the developers. Not to make a better game, but to just spread out to those who normally wouldn't touch an RPG because it's too complex, or too slow, or has too many numbers, or whatever. That's why Brent Knowles left the project right at the start: he saw where it was going and didn't like it.

#136
The Executioner

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Terror_K wrote...

dragonfire100 wrote...

What is a game without change? something boring if a game dont have change then its gona feel like were playin the same stuff over over over and over again its like cod i mean final fantasy made changes mgs made changes sonic made changes even fable made changes so why cant DA?


A game and IP should still stay true to its roots though. DA2 completely failed to do that. Hell, with all the artistic and gameplay changes, it was almost like a complete reboot, ala the upcoming new Syndicate, Devil May Cry, X-Com, Tomb Raider, etc. games coming out. It completely turned its back on the original concept of being a return to BioWare's roots, a deep PC-centric fantasy RPG and a spiritual successor to Baldur's Gate.

It was none of those things, instead choosing to essentially stab the old-school RPG fans in the back by sucking on the proverbial *censored* of the younger, modern mainstream and casual gamer with its over-the-top action, culling and oversimplification of RPG elements, "press a button and something awesome happens" mentality and the overall project clearly being directed more towards getting a new audience and pandering to the console market for the sake of $$$ than the existing fanbase.

Again, BioWare could be forgiven had DA2 been a mistake on their part. But it wasn't:iIt was a deliberate move on the part of the developers. Not to make a better game, but to just spread out to those who normally wouldn't touch an RPG because it's too complex, or too slow, or has too many numbers, or whatever. That's why Brent Knowles left the project right at the start: he saw where it was going and didn't like it.

I hope your wrong but if your not there's a game coming next month that will be epic.

Modifié par The Executioner, 05 octobre 2011 - 04:46 .


#137
Morroian

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Terror_K wrote...

A game and IP should still stay true to its roots though. DA2 completely failed to do that. Hell, with all the artistic and gameplay changes, it was almost like a complete reboot, ala the upcoming new Syndicate, Devil May Cry, X-Com, 


Hyperbole much, the new Syndicate and X-Com games are in completely different genres frmo the originals. Whether you like the way they did it or not DA2 is still a 3rd person party based rpg.

Modifié par Morroian, 05 octobre 2011 - 05:38 .


#138
dragonfire100

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Terror_K wrote...

dragonfire100 wrote...

What is a game without change? something boring if a game dont have change then its gona feel like were playin the same stuff over over over and over again its like cod i mean final fantasy made changes mgs made changes sonic made changes even fable made changes so why cant DA?


A game and IP should still stay true to its roots though. DA2 completely failed to do that. Hell, with all the artistic and gameplay changes, it was almost like a complete reboot, ala the upcoming new Syndicate, Devil May Cry, X-Com, Tomb Raider, etc. games coming out. It completely turned its back on the original concept of being a return to BioWare's roots, a deep PC-centric fantasy RPG and a spiritual successor to Baldur's Gate.

It was none of those things, instead choosing to essentially stab the old-school RPG fans in the back by sucking on the proverbial *censored* of the younger, modern mainstream and casual gamer with its over-the-top action, culling and oversimplification of RPG elements, "press a button and something awesome happens" mentality and the overall project clearly being directed more towards getting a new audience and pandering to the console market for the sake of $$$ than the existing fanbase.

Again, BioWare could be forgiven had DA2 been a mistake on their part. But it wasn't:iIt was a deliberate move on the part of the developers. Not to make a better game, but to just spread out to those who normally wouldn't touch an RPG because it's too complex, or too slow, or has too many numbers, or whatever. That's why Brent Knowles left the project right at the start: he saw where it was going and didn't like it.

You did not get what i said yes staying its need allways gona stay its roots its gona need a change to please fans and they really seemed to even tho they are some who complain most never played the game or played the demo but yeah evey game is gona have its roots changed once and a while.

#139
ElitePinecone

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dheer wrote...
 It's celebrating mediocrity. 


Somehow I don't think they're gonna be able to announce that it went triple platinum like its predecessor - there has to be some positive spin on the game, and maintaining that it's a commercial success (while not necessarily a critical or fan reviewed one) at least satisfies investors. 

I'd argue that the grand. ambitious plan to "expand the RPG to a wider audience" has failed dismally, given the drastic decline in sales of DA2 compared to its predecessor, and the significant crash in the series' reputation (deservedly or otherwise), but that's a discussion for another day. 

Marketing and spin is one thing; employee reactions are another - and it's the latter that's giving me the most optimism.

Bioware's developers have shown that they are, at least, willing to concede some things weren't well done in DA2 and need changing for any future content. It might not be the "break down and cry apology" that some particularly juvenile fans are demanding; they certainly aren't willing to sacrifice all the changes made in DA2, for better or worse - but at least it's something. 

Sure, it might make business sense to attempt reppoachement with the fanbase (whose critical word of mouth may have tanked DA2's sales), but my less-than-jaded side thinks they genuinely want to make a better game in the future. Consumers vote with their metaphorical dollars: if any future content or DA3 aren't up to the standards of what people are expecting, then they won't buy it. The game might tank, the series might collapse, and all the amazing stories and characters of the DA universe will never get another airing. 

I hope not. Bioware tried something radically new for DA2 and arguably gave themselves neither the time nor the resources to pull it off well. It's fair to say the experiment was less than successful, but I'd like to hope they're astute enough to make things better next time. It's all anyone can do, really - and I'm not about to pre-emptively doomsay the franchise before we even know where its future direction lies. 

#140
Fiery Phoenix

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I read that interview and thought it was funny, although I don't necessarily think Greg and Ray are not telling the truth. EA doesn't tell them what to do. But, according to Greg, they are EA. Therefore, EA is, in fact, telling them what to do. Simple deduction, really.

HOWEVER, I believe what Greg was trying to say is that they (as in, the BioWare team) are not overly bounded by EA and are more free to make their own decisions than people seem to think. In other words, EA gives them direction, but it's ultimately up to them whether to take it. Either way, it doesn't really matter so long as they realize what the fanbase has to say.

#141
Gotholhorakh

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DuskWarden wrote...
 if they had thought DA:2 was a significantly inferior game to Origins they would have got an extension on their deadline - for sure gaming runs on a tight schedule and it's not as easy as "Well, I didn't finish making those new areas last night because House was on, please can I have a few extra months?". But it would surely have made more financial sense for EA to give DA:2 a couple of months of polish and achieve significantly higher sales  than they did.

[...] even for people with $ pupils it is obvious that having more development time - say 3 months - would pay for itself, if not soley in DA:2 sales, at least in less people thinking to themselves, "what is going on? Where's my tactical camera/autoattack/dialogue trees/dual wielding&archer warriors/item descriptions/[insert favourite cut feature here] ? Damn, this is not like the game I bought and loved, I suppose there's no point sticking around for dlc/DA:3."


You qualify these a little, I should say that I've snipped to focus on these points not change them, BUT this really is spoken like somebody who has never worked in large scale software development.

There are all manner of things that are obvious to developers and users that fall on deaf ears.

["Good will from a user base means repeat custom" vs. "get it done get it shipped get the money in the bank"] would probably be near the top, if you were to compile a list of those Obvious Things and sort it by popularity.

Modifié par Gotholhorakh, 05 octobre 2011 - 10:36 .


#142
Terror_K

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ElitePinecone wrote...

Bioware's developers have shown that they are, at least, willing to concede some things weren't well done in DA2 and need changing for any future content. It might not be the "break down and cry apology" that some particularly juvenile fans are demanding; they certainly aren't willing to sacrifice all the changes made in DA2, for better or worse - but at least it's something. 

Sure, it might make business sense to attempt reppoachement with the fanbase (whose critical word of mouth may have tanked DA2's sales), but my less-than-jaded side thinks they genuinely want to make a better game in the future. Consumers vote with their metaphorical dollars: if any future content or DA3 aren't up to the standards of what people are expecting, then they won't buy it. The game might tank, the series might collapse, and all the amazing stories and characters of the DA universe will never get another airing. 

I hope not. Bioware tried something radically new for DA2 and arguably gave themselves neither the time nor the resources to pull it off well. It's fair to say the experiment was less than successful, but I'd like to hope they're astute enough to make things better next time. It's all anyone can do, really - and I'm not about to pre-emptively doomsay the franchise before we even know where its future direction lies. 


As far as I'm concerned the series has already been slaughtered and doing anything further would be basically BioWare trying to reanimate a dead horse corpse and then beating on it. DA2 changed too much and for the wrong reasons and felt like a cheap reboot that spat in the face of the original material and unnecessarily so. Unless BioWare wash their hands of DA2 and basically act like it didn't exist, I'm done with the series. And given that they say they want to marry it and DAO together for DA3 just shows that despite all their claims of learning that they quite simply haven't. They're still in the same trap they were before, and yelling that they aren't from a pit with a snare still around their ankles isn't encouraging at all.

As far as I'm concerned, DAO consists only of the original game and its DLC, Awakening and two novels. That's it. I'd prefer the series die here and now before they continue dragging it out and start trying to legitimise the new direction the series has taken, and that includes the stupid skull-faced darkspawn and elves that are supposed to be an attractive species but look like the forced offspring of WoW elves and Na'avi after being starved to death and beaten with an ugly stick. Until BioWare start actually making RPGs for RPG fans again instead of this pathetic pandering to the masses and herp-derping their games just for the sake of growing the brand and $$$, then there's little point even bothering with DA3 at all. Marrying DAO and DA2 to make it will still result in another watered-down, half-assed hybrid affair lacking in true RPG depth and still be made more with bringing in new fans in mind rather than for the DAO fans in the first place. BioWare lately just seem completely devoid of realising the simple fact that they can't have the cake and eat it too, and the very things that alienate the casual and mainstream action-loving market they want are the things old school RPG fans want, and that the things that will haul in the casual and mainstream gamer are the things that old school RPG fans do not want.

#143
FieryDove

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Terror_K wrote...

As far as I'm concerned, DAO consists only of the original game and its DLC, Awakening and two novels. That's it. I'd prefer the series die here and now before they continue dragging it out and start trying to legitimise the new direction the series has taken, and that includes the stupid skull-faced darkspawn and elves that are supposed to be an attractive species but look like the forced offspring of WoW elves and Na'avi after being starved to death and beaten with an ugly stick. Until BioWare start actually making RPGs for RPG fans again instead of this pathetic pandering to the masses and herp-derping their games just for the sake of growing the brand and $$$, then there's little point even bothering with DA3 at all. Marrying DAO and DA2 to make it will still result in another watered-down, half-assed hybrid affair lacking in true RPG depth and still be made more with bringing in new fans in mind rather than for the DAO fans in the first place. BioWare lately just seem completely devoid of realising the simple fact that they can't have the cake and eat it too, and the very things that alienate the casual and mainstream action-loving market they want are the things old school RPG fans want, and that the things that will haul in the casual and mainstream gamer are the things that old school RPG fans do not want.


So the best thing to do is for BW to abandon the old school RPG fans in favor of the action/mainstream crowd. Yes?

I have said DAO+DA2 doesn't sound all that promising. It might end up making both fans unhappy. I have also always held the opinion BW is tops in story/companions but gameplay...not so much which is the focus of action rpg's.

I think DA3 will be a sink or swim edition. It will be a tough call no matter what is created someone will be unhappy I think. Maybe many someone's. Time will tell and to make it well time is needed. imho

#144
Terror_K

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FieryDove wrote...

So the best thing to do is for BW to abandon the old school RPG fans in favor of the action/mainstream crowd. Yes?

I have said DAO+DA2 doesn't sound all that promising. It might end up making both fans unhappy. I have also always held the opinion BW is tops in story/companions but gameplay...not so much which is the focus of action rpg's.

I think DA3 will be a sink or swim edition. It will be a tough call no matter what is created someone will be unhappy I think. Maybe many someone's. Time will tell and to make it well time is needed. imho


Personally, if BioWare really do think they really need to branch out in order to grow by watering down their games and making them more action-oriented and generic, then they should do so with fresh IPs and/or spin-off games that are more directed at the mainstream market they're trying to tap these days.

Personally, I'd simply prefer they went back to their previous practice of just making good, deep RPGs and not really caring so much about whether they're tapping the same big market that every other major developer seems to be already catering for. But I can't see that happening, so the next best option IMO is for them to make some games more action-oriented and simpler, but do it with fresh IPs or spin-off games, but keep the IPs and series' that started off as proper RPGs how they were originally intended.

DA2's biggest sin was that it was trying to be Dragon Age 2 more than anything else. This was an especially bitter pill to swallow considering the amount of time and effort they put into making it so damn clear that Dragon Age: Origins was like the second coming of Baldur's Gate, a return to their roots and proper, PC-focused RPG, etc. For the sequel to come along and turn all of those factors completely on their head isn't just a slap to the face, but a stab in the back. They set up this universe and game series to essentially be the exact opposite of the mainstream simple and shallow modern action game and then immediately become it with the sequel.

It's like if Christopher Nolan said that he wanted to bring Batman back to the dark, realistic stylings many fans love in order to get away from the campy Adam West and Schumacher style affairs, but then instead of getting The Dark Knight he immediately produces something like the Adam West series or Batman and Robin. You can't then afterwards tell the fans who boo'ed at this that you want to try and "marry Batman Begins and Batman and Robin" in order to try and please both sets of fans, telling them that you've learned from your mistakes when you're waving around the fact that you haven't at the same time.

Quite simply, with that attitude from BioWare after what was pretty much an outright betrayal in the first place, I have no interest in giving them my money with DA3, or even looking into anything else Dragon Age related. What's next: they're going to pull a George Lucas or 343 Industries and re-release DAO with a whole bunch of changes so that it fits in more with the New Dragon Age and contaminates it?

#145
Bestyj669

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Morroian wrote...

Terror_K wrote...

A game and IP should still stay true to its roots though. DA2 completely failed to do that. Hell, with all the artistic and gameplay changes, it was almost like a complete reboot, ala the upcoming new Syndicate, Devil May Cry, X-Com, 


Hyperbole much, the new Syndicate and X-Com games are in completely different genres frmo the originals. Whether you like the way they did it or not DA2 is still a 3rd person party based rpg.


Didn't you mean: "DA2 is still a 3rd person party based hack 'n slash with a decent (for hack 'n slash) story"?

#146
Firky

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Sure, it's hack and slash if that's how you want to play it.

That's probably a contentious remark, but as an old BG 2 fan (who also enjoys action RPGs) I found it heaps more strategic on the top diffs than hack and slash.

Where are the other SP party RPGs though? I played Diablo 3 beta over the last few weeks and it's party - occasionally with one other. Or multiplayer. There's more Indie style games like the Spiderwebs and Drakensangs, vaguelly. But the other party RPGs?

DAII, for its lack of RPG, is more party strategy than I can think of in 2011. (But, please, give me other examples.)

Modifié par Firky, 05 octobre 2011 - 11:56 .


#147
Bestyj669

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Firky wrote...

Sure, it's hack and slash if that's how you want to play it.

That's probably a contentious remark, but as an old BG 2 fan (who also enjoys action RPGs) I found it heaps more strategic on the top diffs than hack and slash.

Where are the other SP party RPGs though? I played Diablo 3 beta over the last few weeks and it's party - occasionally with one other. Or multiplayer. There's more Indie style games like the Spiderwebs and Drakensangs, vaguelly. But the other party RPGs?

DAII, for its lack of RPG, is more party strategy than I can think of in 2011. (But, please, give me other examples.)


It wasn't how i wanted to play it. In fact, untill I've played DA:O, I thought DA2 is pretty decent attempt to port RPG into the world of consoles. (Yes. Correct. I've played DA2 prior to DA:O. Both titles on PS3).

Looks like they just died.

For it's lack of RPG, it's trying to be too many things at once.

#148
Morroian

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Bestyj669 wrote...

It wasn't how i wanted to play it. In fact, untill I've played DA:O, I thought DA2 is pretty decent attempt to port RPG into the world of consoles. 

IMHO its not remotely hack and slash at least not on the higher difficulty levels where I am required to tactically juggle my party's abilities and re-position them. Thats not hack and slash. ANd itrs even moreso on Legacy where BW have stated they took a lot more care with encounter design.

#149
ARustyFirePlace

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so bioware dumbed down their games themselves?

LOL no.

#150
Yuqi

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DriftSpace wrote...

soccerchick wrote...

I'm still kinda wondering where some of the more... virulent, for lack of a better word, haters for the game got the idea that their trust has been betrayed. Perhaps more specifically, why they believe that their faith in Bioware was lost after DA2. So ONE "mediocre" (to some) game is released after a never-ending string of good games, and all of a sudden, you can never trust Bioware again? What? How do you reconcile that?

If you didn't bother researching the game, or even waiting for peer reviews, then it's your own fault. It's your wallet. Not Bioware's.
Plus, I'm almost certain that most retailers give full refunds within the first week of buying a game, so if you didn't like it in that time period, you didn't get "ripped-off".

I, personally, had quite a bit of fun playing DA2. That said, it was seriously flawed, and I really hope Bioware can amaze me for DA3.

If you can't respond civilly to my post, please send me a PM instead. I'd rather not have Mr. Woo or Epler close this thread. Thank you.


I don't think there's any lack of civility here; seems pretty good so far.

You make some good points; it is one game in a pantheon of many, and I sure did play the demo and think to myself "oh crap, this game is going to suck, what have I done by paying for the game in-full before it was released?" but whether or not that's my fault or the fault of a company -- who, by yor own admission, has a good track record "ONE 'mediocre' game" -- which I trusted. Gray area, I think; it's at least not becoming of a consumer to 
defend a company who (again, by your own admission) released something "seriously flawed".

Additionally: I think it's more responsible of me to complain about a product which I don't like -- stating specifically why I am dissatisfied -- instead of simply returning the game (if that were possible) to an uninvested retailer with no explanation. How does that make for better games?

What else ... oh yeah, where can I return software that's been opened? I used to work for a record store which sold games and movies, and I also used to work for EB Games and GameStop, and let me tell you: if people came in with open games (or any media) requesting a return because they "didn't like it," they would have-it-out with the manager, who would either deny the return -- saying that they can only exchange open software for the same thing because of pirating and copyright concerns -- or give store credit in RARE cases. I also never said "ripped-off," so I don't know why that's in quotes. GameStop even has something called a "performance guarantee" for which gamers pay extra, and that extra cost up-front specifically allows gamers to return games because they don't like them; it's about the same as a rental fee. If you don't pay for the "performance guarantee" you don't get to return the OPEN game because you didn't like it.

So you are welcome to be "almost certain," but as someone who has worked in the industry and who still works in the consumable media industry: the ability to return open (copyable) media to a retailer is not something which many stores (except Costco) practice, and is not a sustainable business model.

As far as "researching" a game goes: the only information available to gamers -- before a demo is released, or before retail copies are disseminated for review --  is what the COMPANY makes available to the gamers, and why would EA release information that would make DA2 seem as different as it is from DA:O? Answer: they would not. Also: reviews can be BOUGHT. Case-and-point: go to metacritic and check out the number of glowing "professional" reviews as compared to the amount of disparaging "player" reviews.

There is no judging a game until you play it yourself; this is just a fact. If anyone judges anything without directly experiencing it then not only are they fools, but they obviously don't value (or lack) the ability to make judgements of their own accord ... "soccerchick."


Maybe where you live, but that's not the case with my local game stores. If you dont like it*return it within seven days for a full refund*

That even applied to DA2 SE, I liked it enough not to take it back. Fable 3 on the otherhand :whistle: