Ariella wrote...
Gotholhorakh wrote...
Ariella wrote...
Gotholhorakh wrote...
Firky wrote...
Sure, it's hack and slash if that's how you want to play it.
It's hack and slash if that's not how you want to play it, too.
Not really. The story isn't combat dependant. As was pointed out elsewhere if you stripped the story and character interactions out of DA2, you wouldn't have very much at all, where as strip out the story of Diablo there's minimal change. The combat may be tactically simple by your lights, but ithat doesn't make the game hack and slash.
My immediate response to that is that the story doesn't affect whether the combat is hack and slash.
You could add a twelve-part biopic of Irenicus in click-through dialogue, it's not relevant to what type of combat gameplay a game uses.
Whether you liked the combat or not, I think there weren't really any fights in the base game that might require involved planning or tactical play beyond what you might do to win at one of the Street Fighter games, were there?
So yes, the story isn't combat dependent, but neither is the combat gameplay style dependent on the story.
We've had this conversation before... Hack and slash is a very specific term in RPGs. it means the RPG is combat focused, not story focused.
I pointed out then that there are games that specifically designate themselves hack and slash. D&D Daggerdale was advertised that way, including on Xbox Live.
Just for an FYI: http://en.wikipedia..../Hack_and_Slash
Interestingly they list Demon's Soul as Hack and Slash....
...and in a pejorative sense (the sense in which it's being used) it describes a game with boring, repetitive, idiotic combat gameplay.
That article (for what wikipedia pages are worth) actually mentions the use of the term the way I/we just used it in the first paragraph.

Paeyne wrote...
While I will be the first to say the DA2 seems lacking in many areas, the idea that it was rushed is kind of misleading.
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In the end, the core of the issue is that many believe DA2 was not up to the quality we normally expect from Bioware. Whether the reason for that lack is due to budgetary constraints, development time, manpower constraints, or creative decisions is irrelevant.
As a consumer, It doesn't really matter to me why the product I purchased was not the quality I expected.
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In a sense, I think speculation about underlying causes is a sign of investment and interest for a lot of people - it's armchair football fans for RPG games.
It's probably annoying for BioWare, but not necessarily all that annoying. As a software developer myself, I think that people who give feedback, and sometimes even those who rant and remonstrate and whine are/can be some of my best friends in making software.
It doesn't mean I'll do everything they say, but it's feedback that helps software to get better, to get how people want it, so armchair PHBs, annoying as heck they might be, are to be welcomed more than laughed at. OK, maybe laughed at a little bit, but they can't hear that.
Modifié par Gotholhorakh, 07 octobre 2011 - 07:43 .