unfringed wrote...
Combat in ME1 was fun on normal difficulty. The biggest problem with it was increasing the difficulty didn't make the AI smarter or give the AI more abilities, it just gave them more HP. And giving enemies more HP to make the game "harder" always hurts the game.
If you think playing in God-Mode is fun, sure. ME1 gameplay is completely broken, you activate Immunity and you've won. You cast one Singularity and you've won. What's the fun in that? Killing enemies who don't fight back isn't a challenge.
ME2's protection system (which you apparently don't like) is actually a rather clever way to increase the challenge without insane enemy HP. Someone who knows the game and has some skill can play ME2 on Insanity at the same pace as a less-skilled player on Normal - that's how difficulty levels should work. If you expect the devs to design completely different AI systems and use the poorest version for the lower or default difficulty settings, then you're insane. That will never happen.





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