Shepard the Leper wrote...
ME tries to be a TPS.
Your point, not Bioware's. First ME was described as an action RPG, second was defined as a story driven game with a lot more action that first ME. Actually there's also a whole debate on this forum, so unless you're some kind of god of wisdom your words on this are just not more worthy than anyone's.
Again, if that's not your thing why play the damn game. Your argument is like complaining you have to play football in a FIFA game instead of tennis or whatever.
Argument worthless if Mass Effect is not a TPS, which will refer to my previous answer.
You are supposed to shoot goons in ME regardless which class you play. I prefer to play without pausing whenever possible, it makes the action better and it removes the luxurity of thinking what to do next (you have to make decisions on the fly); I also like the balance between gunfights and special abilities.
You have all rights to like playing that way but the game was also meant to play full HUD (as seen in a gameplay video of the first ME and simply in the game's instructions). The reason was probably to enlarge target gamers without loosing old bioware's fans. And that possibilty was kept in ME2.
About the adept class even ingame description state:
"Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air."
But perhaps they just forgot the "but should not do it on ennemies with anti-weapons barriers unless you are a PNJ during a cinematic, then you can even destroy 3 YMIR Mech with biotic punches" part after "defeating enemies without firing a shot"...
Besides, you can play the way you want to as it is. I think it's ridiculous to blame Insanity when you're only interested in the story - go play on Casual if that's your thing. Oh, and you have to shoot a lot more in ME1 anyways, so if you liked that game better I don't see your point. In ME2 powers are deadly, in ME1 powers only make the shooting part irrelevant (no need to aim, watch ammo, reload, or worry about counter-fire).
Actually I don't play insanity precisely because of those plain immunity (instead of reduced but still working as intended effect), which is a shame as it doesn't just strip ennemies of shields but also dampen or suppress some of their moves, and that too easy fights are as boring as shooter ones (which it turns when you can't use your powers).
And my points is mainly about powers not working which is frustrating to hell. Imagine yourself using a gun with a 1 meter range, you would find it stupid, don't you? That's the same (actually, I remember seeing some sniper players on this forum complaining about real sniping being removed from ME2 too).
And the Adept class has NOT been created to be Mage-like at all. They are elite soldiers who have specialized in biotics to aid them in combat. That's not my point of view, that's what's ME gameplay is all about.
Minus the game itself describes them as not have to rely on weapons.
And I think you should just go read your ME games instructions on the HUD part, then you'll see if your vision of gameplay is the only one they created.
Modifié par Kakita Tatsumaru, 08 octobre 2011 - 02:15 .