Kakita Tatsumaru wrote...
Your point, not Bioware's. First ME was described as an action RPG, second was defined as a story driven game with a lot more action that first ME. Actually there's also a whole debate on this forum, so unless you're some kind of god of wisdom your words on this are just not more worthy than anyone's.
I'm talking about the combat system only. I don't see what the story or dialog have got to do with combat. And it is NOT my point. It's the goal of ME's combat/gameplay system.
Casey Hudson: "I think we’ve come full-circle in terms of capturing
an amazing 3rd person shooter experience in a game where you also control a diverse squad and have access to spectacular powers. There’s really nothing in the world like ME3 combat."
You have all rights to like playing that way but the game was also meant to play full HUD (as seen in a gameplay video of the first ME and simply in the game's instructions). The reason was probably to enlarge target gamers without loosing old bioware's fans. And that possibilty was kept in ME2.
About the adept class even ingame description state:
"Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air."
But perhaps they just forgot the "but should not do it on ennemies with anti-weapons barriers unless you are a PNJ during a cinematic, then you can even destroy 3 YMIR Mech with biotic punches" part after "defeating enemies without firing a shot"...
The option to pause the game is there to make things easier - it isn't part of the combat system. Unlike the average TPS gameplay, in ME you have to command a small squad and you have access to special abilities. Activating the HUD makes those things easier, but the game is a lot more fun to play (and you can be more effective) without pausing. I recommend to try it if you haven't done so already. Watching an action movie and pressing the *pause* button all the time is a pretty bad experience ...
"Adepts are biotic specialist, capable of disabling and killing enemies with biotic power." = 100 % true, but it doesn't say Adepts can or should ONLY use biotic power.
"Adepts are the best at defeating enemies without firing a shot." = also 100 % true, but it also doesn't say Adepts can or should ONLY use biotic power.
You can also say "Infiltrators can kill enemies without getting seen". Which is perfectly true, but Infiltrators can do a lot more than that. It's only something that separates them from the other classes, just like biotic powers do for the Adept class. ME is about using weapons and powers, not one or the other.
Actually I don't play insanity precisely because of those plain immunity (instead of reduced but still working as intended effect), which is a shame as it doesn't just strip ennemies of shields but also dampen or suppress some of their moves, and that too easy fights are as boring as shooter ones (which it turns when you can't use your powers).
Are you talking about ME1 or 2? And you can always use powers and weapons in both ME games, there isn't a single encounter in which you cannot.
And my points is mainly about powers not working which is frustrating to hell. Imagine yourself using a gun with a 1 meter range, you would find it stupid, don't you? That's the same (actually, I remember seeing some sniper players on this forum complaining about real sniping being removed from ME2 too).
Powers always work if you use the right one(s). In ME1, 10% of the Adept's total damage comes from biotic powers; enemy fire can easily be reduced up to 100% by using biotic powers. The ME2 Adepts can easily inflict 60-70% of their total damage through biotic powers; and they can reduce enemy fire by 50% (on Insanity, below Veteran those percentages change). ME2's system is superior, it balances weapons and powers. Biotics have become deadly and can be used more often (better gameplay), their CC effects have been reduced (considerably) to compensate (there will be enemies who will fight back - which is also better gameplay).
Is it really that frustrating to shoot for two seconds and then CC / kill the enemy with biotic powers? To me that's better than using one power to CC an enemy and shoot for twenty seconds to kill it, like in ME1.
Minus the game itself describes them as not have to rely on weapons.
And I think you should just go read your ME games instructions on the HUD part, then you'll see if your vision of gameplay is the only one they created.
I already answered those questions.