hoorayforicecream wrote...
Dialogue isn't like this. You cannot "lose" a dialogue in the game. Even if you fail at a particular coercion check (as in DAO), you still progress. Depending on your choices and the randomization element of the roll, you don't end the game, you simply don't get access to certain elements (rewards) of the game. There is a sliding scale of outcomes based on dialogue. There is no such sliding scale of results in combat, there is only a binary outcome (win or reload).
There is not a sliding of results from dialogue. There are no varying consequences whatsoever except in the few cases that your dominant tone unlocks a special option. Which is stupid to the extreme. Dominant tone should never dictate the availability of an option, like what Zjar said about the Paragon/Renegade stuff. It's absurd. I'm okay with it influencing your chance at success. And if that means players re-load over and over until they get what they want, I really don't a give a f*ck. Because that's what combat does.





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