Dear Bioware...
#26
Posté 05 octobre 2011 - 02:19
#27
Posté 05 octobre 2011 - 02:23
#28
Posté 05 octobre 2011 - 02:25
Reno_Tarshil wrote...
I'm very aroused by this turn of events.
#29
Guest_Rojahar_*
Posté 05 octobre 2011 - 02:30
Guest_Rojahar_*
Mr.House wrote...
I'm gonna start a romance support thread. Shriek for LI in DA3!
#30
Posté 05 octobre 2011 - 02:32
Rojahar wrote...
Mr.House wrote...
/snip
I'm gonna start a romance support thread. Shriek for LI in DA3!
#31
Guest_Rojahar_*
Posté 05 octobre 2011 - 02:37
Guest_Rojahar_*
#32
Posté 05 octobre 2011 - 02:41
#33
Posté 05 octobre 2011 - 02:44
Well game files say this is a Shriek Assassin, so maybe the Emissaries are shriek emissaries.Zanallen wrote...
You know, this shriek looks a lot like the emissary in DA2. This furthers my belief that the emissaries in DA2 were not hurlocks, but instead were shriek versions.
#34
Guest_Rojahar_*
Posté 05 octobre 2011 - 02:45
Guest_Rojahar_*
Zanallen wrote...
You know, this shriek looks a lot like the emissary in DA2. This furthers my belief that the emissaries in DA2 were not hurlocks, but instead were shriek versions.
Even though they were mostly Hurlocks in DAO, I think the Emissaries in DA2 are probably Shrieks. They do have the pointy ears, and it's apparently a staple of Shrieks to have red bulging eyes and visibly long tongues in DA2. There were Genlock Emissaries too in DAO, afterall, so all Emissaries don't have to be Hurlocks.

Notice the mottled skin, too.
Modifié par Rojahar, 05 octobre 2011 - 02:47 .
#35
Guest_Puddi III_*
Posté 05 octobre 2011 - 02:49
Guest_Puddi III_*
Um no I'm pretty sure those are not the same creatures.whykikyouwhy wrote...
Oh, so this may be the weird gremlin-Salacious Crumb-Stalfos thing that Hawke and Tallis are fighting in some of the MotA vids.
#36
Posté 05 octobre 2011 - 02:54
So certain, are you? Hmm.Filament wrote...
Um no I'm pretty sure those are not the same creatures.whykikyouwhy wrote...
Oh, so this may be the weird gremlin-Salacious Crumb-Stalfos thing that Hawke and Tallis are fighting in some of the MotA vids.
Making me speak like Yoda you are. Yesss.
#37
Posté 05 octobre 2011 - 02:56
soccerchick wrote...
...maybe more spikes, a darker color palette, and some dripping corruption might make it better.
And have the arm blades AS the hands, not attached to.
I could accept that then.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
that's what I posted a few weeks ago.
And for your arm blade thing, DAO's shrieks had the blades attached as well.
There are certain elements about this new design that are alright and could help the overall design of what a Shriek should be, but this design is not what I want to see.
#38
Posté 05 octobre 2011 - 02:58
The sexy long tongue has to stay.The Ethereal Writer Redux wrote...
soccerchick wrote...
...maybe more spikes, a darker color palette, and some dripping corruption might make it better.
And have the arm blades AS the hands, not attached to.
I could accept that then.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
that's what I posted a few weeks ago.
And for your arm blade thing, DAO's shrieks had the blades attached as well.
There are certain elements about this new design that are alright and could help the overall design of what a Shriek should be, but this design is not what I want to see.
Modifié par Mr.House, 05 octobre 2011 - 02:58 .
#39
Guest_Puddi III_*
Posté 05 octobre 2011 - 02:58
Guest_Puddi III_*
It's nothing personal, they just look absolutely nothing alike.whykikyouwhy wrote...
So certain, are you? Hmm.
Making me speak like Yoda you are. Yesss.
#40
Posté 05 octobre 2011 - 02:59
#41
Posté 05 octobre 2011 - 03:00
Shrieks know there stuff.AtreiyaN7 wrote...
*looks at Isabela and the darkspawn* Well, even darkspawn need lovin' too, I guess.
#42
Posté 05 octobre 2011 - 03:01
#43
Posté 05 octobre 2011 - 03:01
Mr.House wrote...
The sexy long tongue has to stay.The Ethereal Writer Redux wrote...
soccerchick wrote...
...maybe more spikes, a darker color palette, and some dripping corruption might make it better.
And have the arm blades AS the hands, not attached to.
I could accept that then.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
that's what I posted a few weeks ago.
And for your arm blade thing, DAO's shrieks had the blades attached as well.
There are certain elements about this new design that are alright and could help the overall design of what a Shriek should be, but this design is not what I want to see.
I think the main problem is just the color scheme and the eyes. These closeup shots definitely helped. Especially the romance ones
I'm still waiting for my The Messenger LI and companion Bioware. Make it so
#44
Posté 05 octobre 2011 - 03:02
My big problem is simply the armour, why can't they do it similar to the Genlocks where they had very little armour? Genlocks where awesomeThe Ethereal Writer Redux wrote...
Mr.House wrote...
The sexy long tongue has to stay.The Ethereal Writer Redux wrote...
soccerchick wrote...
...maybe more spikes, a darker color palette, and some dripping corruption might make it better.
And have the arm blades AS the hands, not attached to.
I could accept that then.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
that's what I posted a few weeks ago.
And for your arm blade thing, DAO's shrieks had the blades attached as well.
There are certain elements about this new design that are alright and could help the overall design of what a Shriek should be, but this design is not what I want to see.agreed. I also like the new teeth. Some sharp, others not. And the general design of the face is pretty good.
I think the main problem is just the color scheme and the eyes. These closeup shots definitely helped. Especially the romance ones.
I'm still waiting for my The Messenger LI and companion Bioware. Make it so
#45
Guest_Puddi III_*
Posté 05 octobre 2011 - 03:04
Guest_Puddi III_*
#46
Posté 05 octobre 2011 - 03:05
The tongue wants you.Filament wrote...
Not sure if you guys are being serious about the tongue, but I much prefer the screenshots without the tongue... it preserves some of the 'wolfish' stretched snout look of their mouth and even keeps the mandibles in a sense with the design of the helmet, but in a way that makes more sense.
#47
Posté 05 octobre 2011 - 03:06
My big problem is simply the armour, why can't they do it similar to the Genlocks where they had very little armour? Genlocks where awesome
The armor for the Genlocks was actually something I hated. I'd prefer that the Darkspawn as a whole have some half-assed armor that isn't so spiky but also looks like it could serve a function in battle.
Primitive to go with how bestial they are, but still relatively effective so that they're not exposed everywhere.
#48
Posté 05 octobre 2011 - 03:08
Not sure if you guys are being serious about the tongue, but I much prefer the screenshots without the tongue... it preserves some of the 'wolfish' stretched snout look of their mouth and even keeps the mandibles in a sense with the design of the helmet, but in a way that makes more sense.
I really don't mind the tongue. I actually kinda like it, for the reasons you've provided. Though I dislike the design of the helmet, but that's something else entirely.
#49
Posté 05 octobre 2011 - 03:08
Well it makes sense for a Genlock not to be decked out like Hurlocks, Shrieks should have there clothing though, but little armour because they are stealthy creatures.The Ethereal Writer Redux wrote...
My big problem is simply the armour, why can't they do it similar to the Genlocks where they had very little armour? Genlocks where awesome
The armor for the Genlocks was actually something I hated. I'd prefer that the Darkspawn as a whole have some half-assed armor that isn't so spiky but also looks like it could serve a function in battle.
Primitive to go with how bestial they are, but still relatively effective so that they're not exposed everywhere.
#50
Posté 05 octobre 2011 - 03:09
The helmet needs to go, trim down the chest armour and it would be ok.The Ethereal Writer Redux wrote...
Not sure if you guys are being serious about the tongue, but I much prefer the screenshots without the tongue... it preserves some of the 'wolfish' stretched snout look of their mouth and even keeps the mandibles in a sense with the design of the helmet, but in a way that makes more sense.
I really don't mind the tongue. I actually kinda like it, for the reasons you've provided. Though I dislike the design of the helmet, but that's something else entirely.





Retour en haut








